Assuming everything works and is perfectly designed ?
#4
- If the early game matters by having a nice/dynamic leveling system which will lead to a different outcome
- If the journey I have has a high chance to become a thing of my own (as opposed to lagging because lesser version of something else cause not copied every single step)
- If the activities played later in the game are fun and are not “addictive”
- If the focus on the game’s growth is content (as opposed to loot)
- If the focus of gameplay improvements are not hidden behind a “lock”
- If there’s still some 10-15% of content which is really hard to pursue but is relatively accessible for everyone to try out
If all those conditions are met ? => everything should go to Eternal with maybe Exp. at a 2-3 year rate