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Yesterday I was testing some of the sorcerer’s assembly points, and came across an interesting thing.
Used a glyph that increased damage from mastery skills. Gained 67% increased damage. The damage of ball lightning is 10600 at the lower limit, I remove the glyph damage 9800… It turns out that the increase in the skill is taken somewhere before the damage coefficient of the skill and is simply added to the amount at the end.
As far as I know, additive damage shouldn’t work like that. Damage calculation for a specific skill should be the latest from the sum of the previous value.
The formula is written incorrectly. That’s why the damage is so low.
It looks like most of the code here is done like this.
Since the patch was tested before launch, I’m very interested in how this happened?
I duplicate the topic in the errors section.