After Campfire Chat

Eh, I think we need to respect people’s choice to say that the game isn’t for them and then bid them farewell and send them on their merry way.

I don’t think it should be the goal of the playerbase or the developers to beg and plead for people to stay and bend over backwards and make all kinds of random promises and changes to the game in order to keep people around.

That’s unsustainable.

The game should be made for the people who ultimately like it for what it is. Then there’s of course changes and additions that can and will happen based on feedback, but it should still come from a premise where there’s a fundamental appreciation for the core of the game.

If people have played the game for a month and just fundamentally don’t like it, then it’s silly to waste development resources changing the game drastically into something completely different, just to try and keep such people around.

I don’t like playing Farming Simulator, and I don’t expect the company behind Farming Simulator to fundamentally change what Farming Simulator is about in a desperate attempt to get me interested in the game.

Not all games appeal to all people, and we all have our own preferences. It’s entirely normal that people will pick up a game and play it and realize it’s not for them. That’s not the end of the world.