At this point the main bottleneck component is iron chunks and raw hide. Yep, you read that right, the item that drops from virtually everything. I’m sitting on thousands of obducite, hundreds of millions of gold, hundreds of forgotten souls, dozens of shattered prisms, and more legendary breakdown + veiled crystals than could ever be used.
Tempering new gear to try to make a bis piece or resetting masterworking is bottlenecking me on iron chunks and raw hide. Tempering alone costs 40 of the respective material per try, with later masterworking costing an upwards of 160 per rank not even mentioning the number of times you need to reset to get the right masterwork.
And nothing in the game consistently drops these materials, I can go do a torment IV hell compass and open the chest which will give me a couple dozen of each from floor drops and salvage the entire inventory of legendary and ancestral gear and sometimes not even come up with enough materials to masterwork one rank. I even tried farming insane density helltide with the opal that drops materials, and as others have mentioned it seems bugged, or at the very least bottlenecked based on the strongest opal. The opal that drops materials gives items at nearly the same rate as the opal that drops boss items, which as you can imagine is very rare and likely a bug. Even undercity and pit can’t provide iron chunks and leather needed either, right now it looks like no activity can.
This seems like either a bug or a serious oversight.
I had the same problem, then I got all caches from the seasonal quest, used up all boss mats i had accumulated since release day, and now im swimming in iron chunks.
Salvage rates got reduced by about 6x. Items to salvage from bosses other than uniques also went away with the amount of basic materials dropping significantly reduced. Meanwhile cost of basic materials to masterwork has gone up by about 10x.
It’s either old code that doesn’t match the current loot table drop quantity or bad design as they keep shifting requirements such as use of forgotten souls from season to season. If you look at the bug of no sparks dropping from Lilith, this is probably a good indication of something reverting back to old code in the background.
I can’t masterwork because I lack rawhide, it’s ridiculous, the end-game is about rawhide.
They nerfed the gold of infernal hordes about 90%, meanwhile, rerrolling masterwork is still 5million.
Who designed this?
I already hated the tempering system. The RNG is the worst thing to happen to diablo since the new balance teams. But comon, how is it Iron chunks are the limiting factor? Why does every other action on an item require 40+ iron chunks and a VEIN of iron is dropping 4-5…
EDIT - as i say that i go to add a gem socket to a necklace… nvm i cant 120 iron chunks required. thanks blizzard.
I don’t disagree, just pointing out though that in S5 you got about 300 per full bag from bossing and now you get about 50-70 including the direct material drops.
Bosses drop like milion per each kill. Do rota in public full party for each boss. I got 300 basic materials per full inventory, depends on boss drop rate so farm those which drop armors. They also drop those materials as well. So best farm.
Base materials are definitely off. I can’t imagine this is intended.
Suggesting doing cache whispers or endgame boss rotations to target farm the most basic materials in the game is ludicrous.
the legion events dont give them either this season. I tested it because someone mentioned and I got less than 100 of each from a torment IV legion with bonus reward.
I have been running thru the new expansion area with evade spiritborn, spam evading my way round and pharming the iron nodes, of which there are plenty.
Strange that, plenty of the most needed resource in a paid for expansion. Who woulda.