2 handed sword unique for Necro Minion build 🤦‍♂️

Necros shouldn’t even be running with this type of weapon. It doesn’t fit. Why no wands and scythes??

And if I read correctly this is just copy of D3 Army of the Dead build with Rathma set after rework. Problem with it was that minions didn’t do any damage at all and were just there to buff damage of this ultimate skill. If it’s going to be the same in D4 then it’s just dumb.

https://static.icy-veins.com/wp/wp-content/uploads/2025/03/Necromancer-New-Unique-and-Aspect.jpg

1 Like

These devs have no idea what to do. Just latest example of them flailing about by nerfing ultimates in the ground then making this weapon for them focusing on army of the dead. Double damage of Army that is capped at 200% (I believe) damage now? :rofl:

Sanquivor, Blade of Zir 1.0 (Unique Two-Hand Sword):

Affixes

Inherent: +60% Skeleton Mage and Golem Damage
+32-50% Chance for Army of the Dead to Deal Double Damage
+160-188 Intelligence
+1,060-1,142 Maximum Life
+2 Ranks of Skeleton Warrior Mastery, Skeleton Mage Mastery, and Golem Mastery

Unique Power

Your Summons’ damage afflict enemies with Vampiric Curse. Consuming a Corpse also contributes a soul to Vampiric Curse, which can now stack up to 20 souls.
Army of the Dead can now unleash the souls from Vampiric Curse, causing both Army of the Dead and the souls to deal 5-10% increased damage per soul unleashed.


Sanquivor, Blade of Zir 2.0 (Unique Two-Hand Sword):

Affixes

Inherent: +60% Summon damage
+25-35% Chance for summons to deal double damage
+160-188 Intelligence
+1,060-1,142 Maximum Life
+2 Ranks of Skeleton Warrior Mastery, Skeleton Mage Mastery, and Golem Mastery

Unique Power

Your Summons lucky hits or consuming a corpse summons a shadow soul that circles you for 6.66 seconds in close range and deal 666 cold damage to enemies. This damage has the summon, cold, and shadow tag. Max of 10 souls plus 1 soul per elite killed in the last 6.66 seconds. Fear draws enemies to you instead of forcing them away.

3 Likes

D3 Rathma build the minions are used to cooldown AotD. Revive/Personal Army skill added 10 minions to help with this. You are correct they did not do any real damage. One of my favorite builds.

Alot is going to be the same in D4 as either this is the best they can do or it is all they are willing to do. New is risky and I don’t see much of this from the D4 team.

As far as 2H sword goes it is an odd choice but many minion builds use The Grandfather so it is possible they are looking at the statistics of what minion builds actually use in game rather than what makes sense. With scythe having inherent to summon damage it should have been the obvious choice. I see ALOT of this nonsense from the D4 team.

They never miss an opportunity to miss an opportunity.

2 Likes

Might as well rename them to Death Knights.

1 Like

The real damage from Army of the Dead doesn’t even come from Army of the Dead. That being said…

I don’t get how you guys don’t see how the sword is, lore-wise, par for the course for Necromancers. You are commanding life and death itself. Raising skeletons, destroying them, and then raising them again. It’s literally what a Necromancer does. Raising the dead.

Skeleton 1, explodes, followed by 2,3,4, etc

then in a show of force

ARMY OF THE DEAD

UH OH THEY’RE ALL BACK

Skeleton 1, explodes, followed by 2,3,4, etc

I don’t get how people don’t see it. Boggles the mind. Now the other part, I do understand. With it being revolved around an Ultimate which they nerfed in general. People understandably don’t want to play with something that’s been weakened.

I also think it should be a 2h scythe, I guess grandfather is the reason necros can equip 2h swords.

i dont see the issue with it being a 2-handed sword. Feels like people make a problem out of nothing.

Now what i would like generally is if you could transmog cross weapon types. That doesnt have to do anything with this specific unique tho. Its just a general QoL thing id love to see. Could be in blizzards interest as well, as it could increase shop sales. Often enough i didnt get a skin because i wouldnt be able to use its weapon transmog.

4 Likes

If caring about class identity in rpg is nothing for you then yeah our mindsets differ a lot.

1 Like

class identity you say? its not uncommon for classes that raise the dead to use a 2 handed sword. I dont blame people prefering to use other styles tho. Thats just subjective preference.

again, im all for the ability to transmog weapons into any kind (of course there will be a 1-handed and 2-handed limitation) - just for the sake of QoL and personal taste. That doesnt mean there is an issue with this unique tho.

1 Like

Yes it’s called Death Knight in WoW but we’re in Diablo and Necro is a mage.

1 Like

its fine that this is your perception. Yet the necro also has close combat skills.

As i said, im for cross weapon transmogs, but brabbling here about class fantasy and how a sword doesnt suit to a necromancer just doesnt make sense. Not like we never saw magical swords in these kind of stories either.

One could also argue that a sword suits way better for a class that commands a horde :wink:

At least make it 1 handed sword. Would look much better than this animation that skinny character can barely hold it.

1 Like

that id actually love, not really due to the cosmetic factor, but id love if we could wear a nice focus, or shield with that weapon ^^

I see myself running into the classic minionmancer issue as always - we got way too many aspects for it to work ^^

1 Like

It’s generaly considered the summoner weapon because it’s implicit affix, also it’s class specific. So when the devs said new uniques weapon for the summoner necro, I (and probably many others) instantly thought about a schyte. And I get it, it’s the stats that matter, and GF has so great stats that every summoner build is useing it as the ultimate weapon (and will still use it since this abomination just can’t compare to GF), but when you say summoner weapon the necro community will automaticly associtate it with the schyte, because of the implicit affix and haveing the highest base damage. So it would have just made more sense. And I feel safe to say the summoner mains would gladly throw away the GF sword, if we could get a scythe with comparable power.

2 Likes

It’s a problem because Necro REALLY needs that offhand slot for Aspects. Two-hander removes that.

Not neccesseraly, but summoner builds are more aspect starved.

I see your point I think you are thinking more like D&D Necro. They are a specialized mage class, so you’re right, they definitely cant weild a 2H Sword.

However the necro in diablo is more like a Warlock/Death Fighter kinda hybrid. I personally like both interpretations of a Necro.

1 Like

I’ve always been proponent of the 1H Sword/Shield but what ended up happening was that Blizzard went the other way & doubled down on the 2H Scythe so I guess that was that. I’m glad this one is a 2H Sword though. I love that look with the stance.

What would really help is if you could still apply an aspect to Mythic and Unique items. That would help offset some of the crap. It would also buff everyone a little and make those items less of a burden on builds that want to do cool things.

Imagine, having to educate a troll on a nuance that was already covered in the thread by the time the troll responded. As though the troll’s forum career has nothing at all to do with advancing conversations, but mainly to degrade them.