+1 skill doesn't add enough damage

Which is fine, those skills have cooldown, you can’t use them so often. If the 300% is on a core skill that has zero cooldown, I will have problem

Wolves have 0 cooldown. What are you talking about. They are permanent.

They also have an extra legendary that gives them *150% dmg, and another that gives them a passive with *20% dmg.

It maths around 810%. That is like if 3 items in D2 gave you +30 to a skill.

Wolf has passive and active part of the skill. At level 1, passive wolf only attacks for 22-25 damage, active part is to make it attack a target you choose for x10 the damage, and the cooldown of active part is 10s iirc

All 3 druid companions have active and passive parts. Read again.

that is the problem. A skill shouldn’t be garbage baseline. It relies completely on the gear to work.

At lvl 25, we could already stack wolves to end up doing 30k dmg PER HIT.

You know what that will mean at max lvl? They will one-shot bosses.

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I agree with this point though. Summon druid is a thing in d2, it should be a thing in d4 too

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I don’t like multiplicative affixes overall. But if we have to have them, they should be limited to 30%.

If I want to play a summon druid, I shouldn’t have to wait to get 3 items to make it work. I should just be happy if I get the items.

If I want to play a wearbear druid, I should NOT feel obligated to play summon specifically because I got the summon legendaries.

Too much power comes from items for druid and barbarian. That should change.

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Each benefit increase on each skill is shown when you hover over any of your skills in D4. Generally, active skills are a 10% overall boost in skill performance from its previous level where as passives are a 3% boost.

I don’t think that’s going to be a real problem anyone has. your FIRST legendary may be not the one you want but you aren’t going to NOT get the items you want if you play though the content. I played barely 10 hours with each toon and had pretty much everything I would want aspect wise. I mean, have you ever played diablo?

They’re weaker than in D2 because D2 only has one way of scaling a skill’s damage and that is through skill points. D4 has several (skill points, items, paragon, class mechanics).

Also take into account that skills scale off of a percentage of your weapon damage, so a better weapon will offer more raw damage per level than a weak one.

First, I want the bear back. It’s so trademark of a companion every d2 druid build has it

2nd, something really wrong with companion basic damage. Let’s look at my summon necro:

  • 6 reapers, each dealing 100-150 damage
  • 6 bone skelly mages, each dealing 700-900 damage
  • and I have aspect on my 2h scythe that makes minions attack 100% faster

Druid companions on the other hand are really pathetic

Make summon druid great again…oh wait, it’s never great in d2 in the 1st place

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Large percentage multipliers allow the devs to make better designed cutoffs for difficulty level increases. Say difficulty 4 requires you to do 1 million dps and difficulty 5 requires 1 billion dps. It is easier for multipliers to be established that hit those cutoffs. Giving flat damage increases that are like +5 or +50 require the gaps between difficulty levels to be too close to each other.

comfortable design for developers doesn’t mean is good design for the player.

Regardless, it’s even easier to balance flat dmg additives. So, it’s not even good for anyone.

Regardless, I’m glad the most liked thread on reddit (with currently near 2k likes) is specifically about how bad giant multipliers are for the game and how much people want them gone.

Blizz can ignore a few forum rats, but they will probably not ignore 2k redditors.

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What if they just increase enemy armor to make it look like you are doing 100 damage instead of 100 million? Or just divide your dps by 1 million to display 100 on the screen? Same effect but you just don’t want to see big number.

it’s not about seeing the big number, though that is part of it. The root of the problem is that power comes from items, not from our character.

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So getting +20 to skills from gear in D2 was ok? That was power coming from gear not your character.

A couple of things here.

  1. D2 added to skill progression because people started getting above +20 to a skill. So, either the devs are trying to avoid this or there are higher items in game at higher levels. This means that with gear, you can put the max 5 points into a skill but the actual rank in the skill may be 17 or higher (I think there are 12 gear slots in D4). That extra rank makes quite a difference. Even if it is 1% per rank or 5 points per rank, that is 60 points or 12% you did not have before.

  2. This does not change the skill damage in and of itself but it does change how many points you have a spend. So, rather than put 5 points into one main skill, I can put 2 points into one passive and 2 into another. And that does increase the base damage without gear. However, but we need to know the formula they are using. For instance, any edition of D&D uses base damage and adds multipliers. So, it is not 1X1X1 it is 1x (1+1). Both are still increases but one scales much faster than the other. You do this over some or all of your skills and that “why take this?” disappears because you have the points to experiment.

Sure 1 point doesn’t do alot.

But how about 10? Yeah that makes a huuuuuuge difference.

that would take ALL your gear. In D4 a single item can do that.

Show me the item that gives +20 to skills. Even the +800% to summons takes multiple pieces of gear and gives that increase to summons which are always underpowered at max in these games. Even with the +800% I bet they end up trash.

EXACTLY THAT ITEM. It gives an equivalent of +30 to summons.

And no, they don’t end up trash. They start trash… and end up doing 30k dmg PER HIT at lvl 25.