+1 skill doesn't add enough damage

tell me of a single codex aspect that gives you +100% to a skill, let alone +600% (like the companion legendary).

Codex have a negative effect aspects do not. Codex is the lazy persons way of getting a legendary imprint on an item, aspects from farming and salvaging gives full benefit and they’re even on a sliding scale.

you are completely wrong.

Rogue doesn’t have any powers over +40%. Most rogue legendaries are additive. Druids have stacking powers up to 600%. Therefore, they can clearly create both. And also, that’s the reason Rogue seems good leveling, but druid seems garbage until you get good drops.

lol what negative effects?

Not in this dated build of the beta =/= not in the game. And not all aspects need to be in the codex.

Codex as opposed to aspects salvaged from legendaries have a diminishing value compared to its counterpart Codex and aspects are not the same, Codex are earned through dungeon/challenges aspects are salvaged.

That’s not true, they just roll at the minimum range for any stat that has a range. They don’t have diminished values or negative effects.

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that legendary is VERY MUCH IN THE BETA. You may not have gotten it, but it’s there. In fact, it’s worse for wolves than for vines… because wolves have OTHER multipliers, that end up at around 810% more dmg.

I’m pretty sure that’s what he meant.

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Yes, I know it’s in the beta. But “not in the codex in beta” doesn’t mean “not in the codex in release.” And even if it does, I’m okay with having to find some aspects. You will find it, even if you don’t get the perfect roll you want.

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I am ok having to find some powers. I’m not OK with powers being +100%, let alone +600% or stacking up to +810%.

It’s like two completely different issues. The first one is barely a problem, it’s only exacerbated into oblivion because the multipliers are so large.

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If you get an aspect on an item it will be on a sliding scale of power if that codex/aspect is usable on other items other than the type item it was salvaged from it will then be reduced to the minimum.

I also don’t like those huge multipliers because they seem out of place in D4. I didn’t notice those in the closed beta since I didn’t get to play druid much.

Besides the companion aspects, druid’s Landslide also gets an aspect that makes Landslide cast twice plus some bonus damage on the second hit (up to 30% bonus damage when it’s put on 2H weapons I think), so bascially 2.3x multiplier.

They really should buff the skills’ baseline power, and reduce those multipliers.

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Okay, so complain about the specific legendary aspect that you believe is brokenly OP. But that’s got nothing to do with your other complaints.

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I think this topic is unaccurate. The skill % damage is the one that have the biggest impact on the final damage, because every multiplier is based on this number. I think it’s perfectly fine as it’s.

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I’ve been trying to explain that, so good luck.

I am 100% sure it was completely a choice of the developers to have some 2 classes with small multipliers, 1 class with 100% multipliers, and 2 classes with 200%+ multipliers.

They were testing the waters in all design philosophies to see which one sticks.

Or… each class was just made by a different developer and they didn’t communicate at all how they wanted to balance… which led to the very large gaps in scaling.

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So you’re saying that you’re completely sure that the aspects in this build were test and not representative of what we’re going to get in release?

This must be based on the available legendaries, paragon, class unique skills and how the final character would look like

No… I’m being vocal about the type of scaling I don’t so (1) the developers see the feedback, and (2) those that don’t understand the math can grasp how it works and make their own informed opinions based on that.

Stop making bad faith arguments. Go to school… learn something

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You literally just said that you guarantee they were testing waters in design philosophies with these specific multipliers.

So if you didn’t mean that you thought this beta was a test before release, then what did you mean?