1 Retemper Scroll per week is dumb and not solving the problem. Stop the time gating!

Which, by Mid to the end of season 6 it probably will be, thanks to people crying so much.

Though, this might be a good compromise anyway.

On 1 hand you have those who are fine with the system, on the other hand you have those who have to play the game and earn/find/search/hunt for the scrolls (which in itself is fine- cause they are actually making an effort).

Whoa, that was very nice to have an Intellectual conversation in this Thread with out getting stupidly personal…

Careful, with statements like that you are going to make all the D4 dads froth at the mouth.

well anything timegated is bad for a seasonal ARPG, but those scrolls are bad too. Imho tempering as it is now is fine.

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Retempering should be just like enchanting, It will cost a scroll and mats plus gold. Scrolls should be a legendary drop with a one time use and account bound. The drop rate should be on par with mythics but can drop anywhere.

There’s a handful of folks around here who simply cannot and do not think for themselves.
Some of the loudest and virulent, antagonistic, passive aggressive narcissists have never come up with an iota of an idea between them - not even talking about an ORIGINAL idea - simply a modification of something that the playerbase is talking about.
Nada.
Ever.
Not a ONE.
Pure vapidness.

When Blizz says “JUMP!”(ie. This is the NEW THING) they change their attitude and tune like good drones and accept that, 1984 style, “This is as it always has been, there was never another way” though 5 minutes ago - YOU were a noob and they were venomously attacking you - until Blizz came out and did exactly what it was you and many others were asking for or suggesting.
It is truly twisted and bizarre.

I honestly don’t care about Temper Resets.
That’s nice and all - kind of a bandaid with a consumable Scroll.

The :elephant: in the room regarding Tempering is KEEP CURRENT ROLL - that’s the most important and impactful QOL change ~ Step #1.
Onwards? Well sure add scrolls or whatever.
Just left me CRAFT my item and have agency with remaining rolls and not coocoo tybleezurd for my minimum roll with 7 tempers remaining.
That’s a BAD design at the Core.

Glad to hear you had success with CDR on the third!
If it was tempering process then you would have had to salvage that item… :smile:

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Its their way to force you into playing the new feature that they know a lot of people dont want

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Should make it a rare drop and let players decided how to spend this limited resource instead of the current design which is very rigid.

Anyway POE 2 is coming in Nov, diablo 4 will be dust and forgotten.

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You can go play that. You couldn’t pay me to play PoE 2

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You must understand that Blizz loves time gating. WoW had (and probably still has) daily quests, daily dungeon locks, daily/weekly reputation caps, weekly raid locks, and many others like this. Many repeatable activities with a carrot at the end, so there’s the illusion of “content”. It’s clear to me that they’re turning Diablo in that direction.

People for some reason always miss the obvious answer to this. Play another character obviously. Once you’re satisfied with where one character is, make another build. If it takes 2-3 weeks per character to get them super well geared, then that’s a lot of playtime if you play multiple classes.

Blizzard just don’t know how not to make WoW-like games.

D3 RoS devs - wow devs, that’s why D3 after RoS never felt like an ARPG, same guys with same experience worked on D4, idk guys what do you even expect from them?

They just don’t know how to make ARPG, MMo-like games: yeah they have experience, ARPG - never.
I mean come on that was kinda predictable.

Nobody is forcing you to play group content. The real problem is making 12 minigames instead of one complete game. Can we gwt some dungeon crawling back in the feanchise built on dungeon crawling? It’s been hemorrhaging the dungeon atmosphere even since D2, but at least D2 had dungeons still.

Blizzard said you can find them outside of the co-op dungeon before this thread was even made

Only getting one retemper scroll per week and only being able to use it once on the same item does not fix the inherent issue…at all. It’s just like adding extra rolls per GA affix, it barely does anything to fix the actual problem.

D4 devs love their terrible RNG, enchanting is also pretty terrible with it only giving you two possible rolls at a time and the weighted roll possibilities. So ridiculously bad, and tempering is even worse than that. I don’t know how enchanting hasn’t been improved more so far than it has been.

Please make this case for enchanting and masterworking. If you cant, tempering should not be the only mechanic that suffers this fate.

There’s still exclusive content to the horrid idea of co op. So yeah if you don’t want to miss out of in your forced to play even though Diablo at its core has always been single player experience

I disagree. Giving people unlimited rerolls is what would be stupid. People would be able to have close to perfect gear as soon as they start looting 925s. That would leave just mythics and 2-3gas to hunt. There already is not much to hunt for in the game. While tempering feels bad, especially when it rolls the same wrong affix 6 times in a row, it at least keeps some type of item hunt in game.

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They are also supposed to drop outside of that. We don’t know how rare they will be but that once weekly is not the only source of them.

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Gotta stay on the grinding treadmill, otherwise what is the point?

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