So I was waiting in line at a Wendy’s for an inordinate amount of time while waiting to get a vanilla frosty. Then it occurred to me a problem with shared inventory space that I have not seen discussed in this forum yet. I don’t know, maybe this was discussed much earlier on and I missed it. Either way, this may be THE #1 most crucial massive change in the game’s dynamic that seems to be being completely overlooked.
It’s real simple:
- I find an SOJ, now every character on my account has an SOJ.
- I finish an Enigma, now every character on my account has that Enigma.
- I build a perfect CTA, now every character I have has that perfect CTA.
- I get a hold of 20/20 Anni and now every character I have has that 20/20 Anni.
With the way things worked before in D2 Legacy, transferring gear back and forth to characters like this was not only tedious and obnoxious to do, but it came with a lot of risk of losing that gear for one reason or another. So of course players had a lot of incentive to make sure each individual character had their own SOJs, Enigma, CTA, Anni, ect ect. This incentive largely drove players to continue playing & MFing & trading, to completely fully furnish any character they made with its own gear. But this will not be the case in D2r with shared inventory. There will be much less incentive to actually keep playing & MFing & trading, when a single Annihilus as example, can easily & safely & non-tediously be shared by every character on a single account.
I wanted to see what other forum users thought about this. Do you guys think that this will be healthy for the game in the long haul? How will it effect the economy? How will it effect incentive to keep playing?