So I don’t have a profile with maxroll and apparently if I save the page as a favorite after setup it doesn’t matter since the url isn’t updated after changes are made. That’s my fault. Below is the updated version in type format.
As for the the arcane power 100 base, + 25 paragon, +20 energy tap rune - energy armor, +20 astral presence passive, +9 Stone of Jordan = 174. The ele damage on all the LoD isnt additive either, thats 140% multiplier for any rune you want. Options are good.
I understand Tals has its advantages like you can have much more AP with mainhand and source, the +meteor damage on Tal o/h, and combining multiple sets, but theres a huge disadvantage to using it. You now have to cycle multiple elements you may not want to use. I personally hate that style of play. Also to get the maximum damage with Tals you still need both 2 handers (there goes your o/h), so you can only miss 1 of the next six pieces youre forces to wear.
Tals is probably going to be forced into 1 specific set with no variety unless you want to lose 10 tiers.
As for the helms you mentioned no I wouldn’t use swami just for the arcane power, and my build didnt use Archon at all. In that case I’d swap Familiar Spark Flint for Time Warp and put Crown of the Primus in place of Andariels.
Update: 1500 Paragon, all the usual points, Main stat page is max AP + Movement speed and the rest in Int. All gear is perfect with 750 bonus Int.
Head: Crown of the Primus
Shoulder: Doesn’t matter but Skeleton King
Gloves: Magefist
Chest: Cindercoat
Belt: Shame of Delsere
Pants: Blackthorne
Boots: Nilfurs Boast
Bracers: Strongarm
Neck: Squirts
Rings: Stone of Jordan & Unity
Weapon: Grand Vizier
Cube: Smoldering Core, (Mempo if updated), Convention of Elements
Legendary Gems: LoD, Bane of the Trapped, Zeis Stone of Vengeance
Skills: Energy Armor - Energy Tap, Magic Weapon - Deflection, Slow Time - any rune you want (I actually like the stun since you can’t be charged or leaped at from offscreen), Teleport - Wormhole, Magic Missle - Conflagrate, Meteor - Star Pact
Passives - Galv Ward, Arcane Dynamo, Power Hungry, Astral Presence
Conclusion: 55% Elite damage, 120% Elemental damage, 30% Meteor damage, 45% extra damage taken by enemy, 188 Arcane Power, 900k life, 48% crit, 480% crit damage, 1.32 aps, 28.34 AP per sec while casting Magic Missle, 6.63 seconds to fully refill AP for next Star Pact.
Crit Damage Range as listed on Maxroll:
1,966,939,054,598,151 to 2,642,895,844,900,516
Factor in the 400% from Mempo = 13,214,479,224,502,580 x 7 hits ~ 92.5 Quadrillion from 1 cast if they all crit while your stars aligned.
This would most likely be the push version of this specific setup.