Wizard Firebirds Set / Mirror Images freezing game

Well time to try this build with Focus/Restraint when I hop on then but again we shouldn’t have to base what we use around what will make the damn server lag or not. This is becoming a joke and still Blizzard hasn’t said a word that I can see,…

I’ve got it running almost perfect with CoE on but have edited and changed three different things with my client and PC.

Guess I will Google this FMod crap now but I doubt it’s going to help anymore than what I’ve already changed,… we’ll see.

@BLIZZARD

1: Mirror Images Spectral Blades sounds failing causing lag. (CPU’s can’t handle the sound conversion of multiple Spectral Blades to 128 bit.)

2: DOT (damage over time) lag when to many mobs are ignited acting the same as AD. (area damage) lag.

3: CoE for some reason being another culprit causing lag spikes,…

With every patch comes the crap, the dev’s are clearly not passionate about their work because there is no way they have read these forums. Any one who takes pride in their job would fix their problems and communicate about it, not make it worse with every new patch. If the servers cant handle calculations then upgrade then, cough 200m bonus FROM players pockets!

gosh how i wish someone will post a temporary fix on this thread?!

i play with a wizard friend and i freeze wut the

Thank you man!
Saved this season for me. :star_struck:

Hey all,

We’re collecting info on this issue and trying to find any commonalities in what is being reported. Thank you for the info that has been shared so far.

Lowering sound channels to 16/32 has seemed to help many, so as a work around in the meantime feel free to try this if you’d like. Hopefully we will know more soon and have an update to share.

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I’ve had major freeze lags since season start. I am a Firebirds wizard aswell.

CoE has to be the main problem(someone else said it in this forum thread). I just removed COE from all my builds in the Armory, and for the first time in 3 days i havent crashed AT ALL for the last 5hours after i removed the COE ring…

Im still using Sound channel 32 aswell, not a singel crash after i removed ring

sound channels didn’t help me, but removing CoE has.

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Heres the “fix”

So I have 0 issues when it comes to the sound. For me, the problem is 100% related to convention of elements and mirror images being used. I have had no freezing issues at all running 16/32/64/128 bit sound for the last 3 hours with CoE unequipped. As soon as I equipped CoE for the first time after that time frame, my first GR froze 5 times for a solid 10ish seconds. Disabling the sound and or setting it to 16bit did not help at all.

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Literally this. I did a bunch of testing today with mirror images. I’ve only tested this in multiplayer, no idea how it behaves in single player

Things I have confirmed:

  1. This specific break is unrelated to general sound playing issue that D3 has always had.
  2. This specific break only impacts people on Windows 10 2004 and later. - I have only confirmed this with people running Intel CPUs, but that may be a sample size issue.
  3. This specific break only happens when you are using Mirror Image AND Convention of the Elements- unconfirmed if using Mirror Image without Firebirds causes issues.
  4. Lowering sound quality, disabling sound, and poisoning fmodex.dll makes no difference.
  5. This only happens if the Mirror Image user is wearing Convention of the Elements, but will impact anyone in the game that meets the requirements for the bug - namely Windows version.
  6. This is unrelated to known issues with Area Damage on specific builds.

Steps to reproduce:

  1. Grab any Windows 2004 device
  2. Have a Firebirds Wizard with CoE and Mirror Image
  3. Do a rift and you will see what looks like stutter where the game plays normally for a few seconds and then hangs. In the worst cases the screen will lock entirely for 10+ seconds. The game accepts no input during this time.
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I found a consistent way to reproduce this:

  1. go do 4 man bounties
  2. get Act 3 bounty “Catapult command”
  3. find the third catapult
  4. do something (?)
  5. game freezes

CPU intel i7 7700K, GC nvidia gtx 1060 6gb (driver v461.92), Windows 10 home 2004

Doesnt fix it at all.

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to fix Mirror Image&CoE spikes try this:

  1. Launch D3
  2. Open task manager (ctrl+shift+esc)
  3. Open “details” tab
  4. find diablo3.exe process
  5. right click on it
  6. choose “set affinity”
  7. uncheck all exept “0” and “1”(may stay cheked only “0” and “1” cores)
  8. press “ok” and try to play

game may played little slower, but its better than spikes&die

ps: if it helps you must change affinity every time you start D3 untill Blizzard will fix this bug
And sorry about my english

3 Likes

Also, please take a look at the rubberbanding issue when teleporting around with vyr set in archon mode.

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thanks, this worked for me

16/32 bit work around helps, but after GR 110+, the lag gets more and more insane: even worse with 2 FBs in same game. it’s hard to push when it’s stuttering like this so i hope this can be patched soon. :expressionless:

did 4 man 118 with 3 fb’s, OMG game breaking lag, wont try that again, 2 is bad enough

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I used this Get Better Performance in Diablo 3 (PC) - YouTube.
Done it 2 days ago, no freezes since then. It prevents game from loading sound, but better play with no sounds than die every freeze

Convention of Elements ring is causing major lag when mirror images are spawned as it applies the elements to them. get about a 50-60fps drop when the ring isn’t used no fps drop or noticeable lag.

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