Yeah. I cant imagine they will take away your gear, that would be very unlike modern Blizzard.
I imagine it is more like Grim Dawn, where you can go back to your corpse to get some gold/xp back.
I’d skip that altogether though. Like an XP loss, asking you to go back to what killed you, doesn’t seem particularly useful.
The goal of a death penalty is to create the sense of danger BEFORE you die - make you care about what happens in combat - not to make you go through a bunch of loops after it happened.
Yeah, that aspect of the older Diablo games never appealed to me. One of my major turn offs… Even if you do things well, and die anyway, then have to deal with trying to get back to your corpse with less capable gear than you had was annoying as hell. Made me want to play the game that much less really.
The current iteration in D3 at least in GRs is somewhat painful if you are pushing. And having a limit on respawns is not a horrible design with areas outside of GRs. Not to mention gear repairing, however with that and the abundance of gold, repairing feels wimpy compared to Vanilla D3, where gold was hard to acquire and repairing felt expensive. Do I repair or buy a new piece of gear with my few thousand gold?
Now with billions at your disposal, repair is nullified. I mean who actually uses those shoulders that prevent gear damage? I never have.
I think they are taking the “cost you gold when you die” approach. You get back some if you loot your own corpse I guess.
For me, having a penalty when you die in this game is not necessary. I’m already annoyed because I died, not because I’m trying to be a glass cannon or being too aggressive, or trying to go too fast.
Usually its because I make a mistake, didn’t dodge fast enough or didn’t see what killed me. lol
Lets not go the route D2 had, but if they are going to penalize with gold loss, I can deal with that.
If there’s to be a death penalty, then it could just be us leaving corpses behind like in Diablo 2, but you don’t lose your items, only gold and experience.
Well that is an extreme penalty for death. You can go more inbetween.
Sure, I am not necessarily talking about a loss of anything drastic though.
I am just a little bit confused why the game has to take this like uber casual stance on it. I mean the philosophy behind even the most classic video games dating back decades has always been that the game is hard to beat and dying isn’t just whatever. ( Restarting a level even in classic arcade games for example was even a steeper penalty than in D3 lol ).
I get people don’t want some crazy death penalty that makes dying totally tragic. But I think its pretty insane that death is just a total non-factor in some games nowadays. Even WoW makes you deal with having to run back to your corpse or suffer Resurrection sickness.
I guess its just a little sad that a franchise predicated on this ( Diablo 1, Diablo 2, both had significant death penalties ) Now has a fan base that would prefer the game to be so casual that death is something that doesn’t even need to be avoided when you are fighting demons from hell.
If people care about death/stats then probably they should include something like KDA i.e. kills per death (small mobs count as 0.2 and elites count as 10) and average between time of deaths above level X (not necessarily only max level but at least let’s say after 20)
If you lose EXP off of a death I could see people lose like 3 levels to Duriel
In D3 was fine tbh, when mobs kill you they gain their HP back forcing you to a full HP fight I think
That’s a reasonable compromise, I suppose. Losing EX when dying, makes for bad habits playing the game (for me). Every time I start to approach a level up, I start playing a little less difficult content so as not to lose EX. (This is in that other game I need not mention)
the current info about D4 smells like microtransactions.
-mainly to get XP boosted and get more comfort (like paying to not having to redeem your corpse, or getting lost XP back…and buying stash tabs)
You Died!
Pay $0.99 to Rez now and not lose anything.
Pay $5.00 to Rez now and all future rezzes for 7 days are instant and free.
Wait 30min to Rez and lose 10% XP.
Jimmy Dugan: SX*^, Dottie, if you want to go back to Oregon and make a hundred babies, great, I’m in no position to tell anyone how to live. But sneaking out like this, quitting, you’ll regret it for the rest of your life. Baseball is what gets inside you. It’s what lights you up, you can’t deny that.
Dottie Hinson: It just got too hard.
Jimmy Dugan: It’s supposed to be hard. If it wasn’t hard, everyone would do it. The hard… is what makes it great.
Jimmy Dugan: There’s no crying in baseball!
Sorry the last line was not in this place but WTH.
You like your new found ability to imbed sound files! It’s cool. I was following the threads over at the testing grounds! I’m so stupid I can’t even embed an image! Ha!
In Everquest, you lost xp on death, and if you’d just leveled, you’d go down a level too. Your items stayed with your corpse, so you had to run back to it naked. And not in ‘ghost form’ or whatever. You ran back without weapons or armor, fully visible to any mob. Hope you weren’t on the other side of the word!
There was a raid zone called Plane of Fear, and it was aptly named. The zone in point was ‘hot’, meaning there was wandering raid mobs that would aggro you. So when a raid was forming outside, they’d get a Monk to run in, feign death, and aggro the mobs away from the zone in so the rest of the raid could zone in safely, and run to a safe spot to set up.
Many raids failed at this point, someone would aggro a mob, the mob would chain with other mobs, and wipe everyone zoning in.
Now the whole raid has to zone in again, only this time they’re all naked and in a worse spot than before. Also, each corpse has a timer on it - about 24 hrs. If you do not get to your corpse, it will rot. Along with all your raid gear. Tick tock, tick tock.
It was not uncommon for a raid to wipe multiple times just trying to enter the zone. We’re talking 4-5 hrs of your night trying to get your corpse. The raid hasn’t even started. Often, the raid would have to swallow their pride and enlist the help of another guild.
Also, as if that wasn’t enough. Plane of Fear had a minimum level to entry - 51 or 55, I cant remember. But if you were at the minimum level to enter PoF, and that xp loss caused you to unding, then getting your corpse back becomes an even more interesting challenge.
So when I hear people talk about death penalties, I smile. Most people don’t even know what a death penalty is.
And I appreciate those who ask the right questions, giving me an excuse to play with it.
I think so too.
Your Profile is hidden, so I don’t know what your Trust Level is. Typically, you just paste the URL in your post. The embedding is automatic.
If your Trust Level doesn’t allow posting embeds or clickable links, do this:
To post a link:
Paste the link in your post.
Select the link you just pasted and click the </> button on the Reply Editor toolbar.
Click Reply.
Your link will look similar to this: https://d3resource.com/journey/index.php
For inline images, like the emoticons I use at the end of some of my lines, use this syntax (where “DirectLink” is the URL for the image):

Again, if your Trust Level doesn’t allow it, you may have to stick to the default emojis on these forums by clicking the button on the Reply Editor toolbar.
Thanks I’ll try it!
Two weeks ago I decided to make my profile private, is that a problem? Like people think I’m a spammer or something? Your not the first to notice it, maybe I need to change it back!
I’m TL3.