Based on the most recent update for “Diablo IV”, I examined what was said and formed an opinion on the themes mentioned.
I found it very disappointing and certainly this game philosophy will end in a twin of Diablo III, and the reasons that make me think so are:
TEAM PLAYTEST
In this topic the team’s failure is evident: the team is making the game, playing the game, evaluating whether the game is fun or not.
It is OBVIOUS that the team is united around a goal, and that to achieve that goal they follow a path, a philosophy, a concept, and that is exactly where the danger lives.
When the games are played only by those who agree with the philosophy, the concept, the way in which the game is made it distorts the evaluation, generates a lack of critical sense and an addiction to viewing the content.
The great excitement with Diablo IV has passed, people are no longer super motivated with anything that is done just because it is something new after so long without any content (for those who do not have a cell phone), so the criticism has become more accentuated and the content shown caused a wave of unburden.
The team is blind, one is covering the other’s eyes and everyone is heading for the abyss.
A WORD ABOUT BLOCKOUT
The best discussion on this topic revolved around the navel of the model presented, this is the truth.
It’s so meaningless for an update that it doesn’t even deserve a comment.
STORYTELLING
Another topic that is completely irrelevant when we consider the majority discussions in forums around the world, perhaps they present this type of content in the update precisely because they still do not have a sense of what they are doing about the most demanded subjects here in the forum for example.
Another disappointment.
But regarding this content, there is still something to talk about. The real-time interactions can be interesting, as, as they said, they will introduce the characters in their armor, which will add more immersion to the game, or even humor, if I decide to present myself without pants, or with a hamburger in hand.
OPEN WORLD
As for this topic, we have something new: what is called “Open World” in Diablo IV is just the Diablo III Adventure Mode with a different name.
Advanced posts, secondary stories that totally escape the main storyline, a true thematic carnival that will end in the diatanciation of the player’s immersion.
But there are those who like it, even if this type of content reflects the poverty of the main story.
Once again the PVP was mentioned, and it is always referred to as “PVP areas or sub-areas”, in this sense it is correct to say that we will not have a PVP System, but only the Diablo III sub-PVP in some areas scattered around the map, it is a pity.
The mounts will be the new Wings of Diablo III. Apparently, the mounts will be the subject of various cosmetics, such as trophy holders and other things. Are people willing to pay for cosmetics for mounts? Will there be monetization? I don’t know yet, but it’s quite possible.
MULTIPLAYER
For those who wanted to play the game all by themselves this update was the end.
There will no longer be the classic hero business alone saving the world, you will play alone only in the most important moments of the game, as well as in the dungeons (if you want).
The game took on open world characteristics and that seems to be indisputable, so forget about offline mode.
It was also clear that world events can be completed individually, although they are more painful, which is very bad, as the player seeks efficiency, and this will force the player to look for strangers to save the world when, in the main story, he is the hero who is saving the world alone.
Apparently we will have a raid finder, that I think is good, since it is to transform into an MMO with identity problems, that do it right.
ITEMS AND PROGRESSION
Reading that part was a pain, really.
I really like the franchise, there are things that were announced that I don’t like but that are acceptable in the context of the philosophy of these new developers, but that part really hurt my soul.
What is the problem with this development team? Are you really trying to make a Diablo III DLC?
This forum and many other forums around the world have filled their discussion spaces with lots of great item ideas, great philosophies, great concepts, but it looks like the developers want a Diablo III 2.0.
It is completely absurd to base the game again on high CC (boot with 40% CC), restricting the possibilities of obtaining power to that, as in Diablo III, is something fearful.
It has items that completely define the gameplay, such as items that spend all the resource, thus revealing that the focus of the game has moved away from the character and has become a predefined combination of items and abilities that are likely to only work in one way (as in Diablo III)
Items completely out of the proposed reality at Blizzcon were presented and the magic ended, the characters were reduced again to just molds in which a predefined combination of items will fit. The path the team chooses is wrong and they refuse to listen to anyone.
I will not speak here of how ugly the items are because they are not yet finished, but since the items will certainly follow the direction of Diablo III, I regret it in advance.
As for the game being played out of the session, this is also true for the updates, as these items are giving me nightmares.
OTHER THOUGHTS
As I mentioned earlier, feedback from the team itself is like asking someone if their own opinions are right, it is feedback that suffers from a lack of credibility.
There is nothing more to comment on, except that the subject of music was much less mentioned than PVP, tree of skills, talents, among many others.
But I know you don’t really care about that.
That’s it, guys. For these and other reasons I think Diablo IV will fail, as development is taking place in a bubble of self-acceptance where everything is fun and fascinating.