Why only 3 Rebirths?

Why limited to just 3 Rebirths?
Why not allow more if not unlimited?

When you re-birth a hero, all of the gear it had equipped is sent to the non-seasonal email system. If we were allowed unlimited rebirths players would use the email system as an additional storage system for when they ran out of room in the Stash as they’d make a new hero, put 13 items onto it, rebirth it, delete it, repeat until you have many, many multiples of 13 items in the mail, clearing those slots in the stash, and you’d need to deal with it every 30 days.

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How can you tell how many re-birth are left on a character?

I think it’s 3 per season, not per character.

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Ahhhh… that makes more sense. Thank you Iria.

as a solo player, sometimes season conquest can be easily accomplished using more than 3 classes. for example the set conquest. I know many of you guys can accomplish this with 2 classes, but I am not.

Rebirths capped at 3 / season so as not to substantially increase player storage even if only 30 days. If player removes all gear, inventory, and follower gear before rebirthing, then that rebirth shouldn’t count against rebirth cap. In addition, make it 3 / season softcore and 3 / season hardcore.