Why No SSF Mode?

You realize that if your highest GR solo is 100, you cant be running with lvl 120 legendary gems right? There are diminishing returns on chance of success on leveling a gem, the closer to matching the GR level you get… this is the whole point-- people at the top of solo leaderboards have gems that are higher than the GRs they are soloing. That wont be a thing in SSF, it physically can not be a thing. Which also applies to augments. For anyone to completely leave the pack in the dust in SSF, they would have to bot 24-7 the entire season. And if thats not obvious then w/e I guess, whether they get banned or not- any logical human with some common sense can rule them out of the list for comparisons sake.

Yeah and that’s why I think class imbalances will push forward when SSF mode applied. Every other class will eat the dust of Wizards and Necros. There will surely be irregularities at the class choice, because for grinding the highest rewards you ought to play solo and a dps role in SSF.

As mentioned, Solo Self already exists. You just want a little gold star to show everybody how smug and self important you are.

And as also mentioned, it’s not functional in its current design. You just want to make a negative comment to show everyone how ignorant and narrow minded you are.

which is a good thing, why wouldn’t you want more refined data on each class and its individual performances, when looking for things to balance and improve upon?

At the face of counter arguments, you’re still stubborn on this yet never changed your tone; gotta admire that.

I think I’ll finish with two things. One, bring up more communities and band up for SSF gameplay; two, compare other games which separate such model with regular gameplay (cough trading cough) and ask what’s missing in D3. More communities will take the attention of Blizzard and will make them consider to add measures to separate such model properly from the common play.

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Spoonofdoom and Goku are the same person. Cringing at his delusion is the norm.

I assure you we are not.

Also I’d just like to point out whether they add SSF or not doesn’t matter to me.
The whole point of this thread was just to illustrate how easy it would be to implement. I have yet to see a counter argument that proves otherwise. I just find it weird why Blizzard can’t give an answer regarding this.

Trust me once again the steps I pointed out would not take a lot of coding. Cringe all you want Miss cheetah but I know how these things work and i have quite a bit of experience in this department.

Dj thanks again for all your help keeping this thread alive and getting the word out!
That means a lot to the SSF community!

Adding an extra stash tab was causing difficulty on the servers. Adding a whole new game mode would burn the server room that you could probably cook an egg on the floor room.

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@Goku: The separate stash is unfortunately necessary, or else you pretty much eliminate the entire purpose of having a separated SSF mode. I’ll explain why.

Under normal circumstances, the stash would be available to all characters. It holds all manner of gear, gems, you name it. But it also holds all items whether or not they’ve got augments on them or legendary gems regardless of rank.

That last bit is the important part. Without isolating the stash, you once again leave the boards tainted with higher augments and gems than solo could get thanks to the regular stash being accessible to characters played in groups. By using a separate stash, you eliminte all possible methods of taint within the game itself, ensuring the fairest possible SSF experience.

PoE uses a separate SSF stash, though not for the same reason since they do not have paragon levels or gem augments. They do it because SSF means just that - SSF. Only characters on the account with the SSF flag can access the SSF stash. Normal (non-SSF) characters cannot deposit items found or traded into the SSF stash because they do not have access to it.

So yes, a separate stash is indeed necessary. Storage space shouldn’t be an issue these days for that element. If PoE can manage its storage space requirements even with endless stash tabs for sale (the game’s engine can accomodate 65,000 tabs, though most players will stop with only a few of the quad tabs), it isn’t a problem on the server end.

The problem is on the development end at Blizzard. SSF would need to be 100% isolated from any other mode to have any meaning. That means its own board, its own stash, its own everything. That’s a fair amount of work. The foundation is there, but both the game client and server app need to be retrofitted with the code that allows it all to come together. Nothing can be shared in a fully SSF mode.

It is possible to allow migration from SSF to normal of the same mode (SC/HC), as that wouldn’t affect boards or economies given that pure solo characters’ levels, augments, and gems would be nothing compared to that of grouped players’ characters. But it’d be a one way affair. You can move from SSF, but not to SSF. The lone exception would be D3’s Rebirth option, as that starts you fresh with nothing anyway and as the mode inherently would have its own stash, it wouldn’t be an issue.

Going the route of adding flags to items is incredibly messy from a coding standpoint, especially since it still involves a migration path anyway in the end. There’s no need to flag tons of items when you can just flag the character, it has its own stash, and if migrated the character and its own inventory are added to the regular mode pool. Once all SSF characters for the season (or account if not in a season) are migrated, the stash itself is sent via mail to the non-SSF mode for deilvery of the formerly stashed items. The only difference between PoE’s model and D3’s model would likely be that D3 uses the in-game mail whereas PoE uses what is known as a “Remove Only” tab to hold excess items where you can take items out of the tab, but not put them into it.

Again, there is no need to adjust items and add flags to them. Only the characters need the flag and the rest is done accordingly. No possibility for screwups or linkage between the leagues. And Blizzard is unlikely to do it your way for one very simple reason probably not mentioned in the thread: It would be confusing to players to have gear from SSF and non-SSF in the same stash. They’d have to mouse over every item to find out which is which. It’s just a mess waiting to happen, and that alone makes it so inconsistent with the feel of the rest of the game that they wouldn’t go that route.

No, it wouldn’t. Given that this is likely a troll response, I’ll not bother expanding upon why, but it shouldn’t take more than a few seconds for you to figure it out (hint: stash tabs and game modes are not the same thing).

Sorry but you aren’t understanding what I’m proposing, I would do a quick photoshop but too much hassle don’t care enough.

I’ll try to explain this as simple as possible any item dropped whether it’s a imperial gem, legendary gem, legendary item, set, rare. It will have a flag SSF_ITEM set to true of false. So if you have a stack of imperial rubies from non SSF they will not stack with imperial rubies from SSF. any items accessed from a SSF character that are not flagged SSF_ITEM will be shaded darker and not accessible kinda like when you enter a GR.

It’s still going to be too confusing to players that aren’t forum snobs that read all of this constantly. There’s literally zero chance Blizzard goes with your suggestion purely because of the confusion it would cause. You’re forgetting the principle behind K.I.S.S…

Stash space is at a premium dude, having doubles of everything is just asking for more problems… I can start a HC right now and have a completely empty stash… It’s not a new game mode, it’s just another copy with different game settings. In fact it would be a less complicated version because all grouping interactions/mechanics would be inactive.

I still have yet to see a good reason this can’t be implemented. My solution is so simple i could have this coded in an afternoon tops. This doesn’t go against K.I.S.S. at all. The problem is Blizzards K.I.S.S. standards are a joke.

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No, their standards are to keep the gameplay relatively consistent even across modes. This pretty well goes against that. And it’s a hell of a lot more of a mess to code than you realize. You’re ignoring the fact that they have to integrate it into an already existing system. A fully separated SSF mode has the foundation laid already and require far fewer modifications (hint: every item in the database would have to be modified to accomodate your suggestion, whereas none would need to be modified in a fully separate SSF mode).

You might be able to whip up a basic boolean system like what you’re proposing, but good luck integrating it into something else. That’s entirely different.

There’s one for years before the other game implemented it as well… it’s called solo play without leeching for levels or items.

Play the other arpg if you what that “ssf” feeling.

Coding for a game is not same as pulling Photoshop psd files outta nowhere.

Then code it and send it to Blizzard. You’d prove your point and show that you excel at coding skills. I doubt you could do it given that you can’t even bother to scribble your design in photoshop.
I also doubt if you’re up to par for solo leveling from 1, all the way up to 70 without any kind of boost if SSF seasons were to apply.

You’re just one individual and that’s a straw argument. Think of the masses and where their data would get stored. System have to create multiple separate cases to keep it synchronized for each and every character type player base may have.
When we have Seasonal and Softcore, Hardcore; that’s 4 separate cases of character storage. As you add another classment for character type that’d “double it” to make 8 types of possibilities.

You’re calling people trolls but do you have any idea how system would work besides demanding it? I told you time and time again; get the word out yourself, create communities and stop antagonizing people. You can not get the word out by a hedonistic approach at the face of many counter arguments. When you call people trolls, that’d be perceived as a “pot meet kettle” thing.

Only Self-Found model may work if you can keep the traded items (in which we don’t have a proper limited trading system for years) away from SF characters and make them share stash to save space. Otherwise it’s silly that I can not touch anything the other character looted just because one is “solo”-SF and other is not.
“Solo only” is not an option as it would give away your only way of compensating against bots, make powerlevel impossible, emphasize class imbalances, call for more often banwaves, and make online DRM features obsolete; one step ahead is just offline mode. If you want solo, play solo.

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The whole bots thing is a red herring. It’s a non-issue for SSF, especially with the harsh diminishing returns the higher you get as you have no group EXP multiplier to get boosted by.

Uh, powerleveling has never been a thing with solo players. That’s just a plain bad argument there. As solo players we took one look at powerleveling, whipped out our phasers, put them on setting 16, and vaporized it into another space-time continuum. Seriously, it’s solo. You know, by yourself.

Not. An. Issue.

Seafood lover I take it? This is another red herring. Classes are going to be imbalanced regardless of gameplay mode. This one falls under the perfect solution fallacy. That will get you nowhere.

As opposed to…what we already do? Have you looked at how many times people have asked for banwaves lately? It doesn’t matter what mode you’re in, people are going to ask for those anyway. Any redder and your herrings are going to be made purely out of Red #40.

Wut. Seriously…wut. It won’t make any DRM obsolete. You’re still forced online. There is no offline. SSF won’t change that. Do you even read what you type before you post, or are you just so butthurt about people wanting a sanctioned fully contained solo mode that you have to make stuff up? Thus far none of what you’ve said even makes sense.

We want level playing field solo, not tainted by group players solo. Is that such a hard concept for you to fathom? Literally the only valid argument one might have against SSF mode is that it will diminish the pool of group players. And that’s a stretch considering that most people that want a legit solo mored are already playing by themselves. They just want a fairer shot at ranking on the leaderboards.

BTW, creating communities does nothing for solo play…seriously. We don’t want to be in communities. We. Want. SOLO. A fair solo.

/trout

What’s stopping a bot from get going and speedfarming solo? They’d still run at an optimal pace for solo while it’d be hilarious to compare that to group play.

Also by giving away group play you limited yourself on the class’ capabilities where people would be entitled to play Wizard or Necro only to hit the highest rewards on pushing GRs besides their main. If they wanna speedfarm then it’d be Demon Hunter or 'Sader. That’s where you feel class imbalances.

I do read posts. Thank you. I can tell it’s not practical nor applicable by looking at how much a drag that system is. If you ain’t gonna take it I suggest you to compose a counter argument instead of insults.

One step ahead of SSF will be offline mode. Knowing this they will never oblige such thing. Game don’t have anything that distinguish SSF from common play as of now. Pointing at another game with different design and tapping your foot down won’t solve problems; D3 is not another game. Designers don’t get paid to copycat other games.

As I gathered SSF model don’t even allow you to use the Kanai’s Cube; the only thing put in the game to diminish bad RNG. I have no idea what are you people trying to achieve, you can never tell if someone used the cube or not.
Let’s get past that, leaderboards is the only thing that keep online feature. When you ignore that, there’s not a single boundary that keeps player for asking an offline model.

Doesn’t exist. That’s what you didn’t get. Given that you can’t make a proper design that is practical yet expect everyone to obey your imagination; I doubt most of the people here are avid solo fans that get on the first day of season to level up solo and help no one. Because solo…

Do you think there’d be weekly ban waves that you expect from a single anti-hack team? Hire more people? Their focus would still be on monetized titles because that’s what upper chairs want.

That’s why they promote group play to cover it. Also reward you for playing in groups to catch up with bots because at high GR tiers, bots can not manage their stuff and die regardless. Their script is not the best to take decisions like a human being. They’re not a learning artificial intelligence but they’re still capable of speedfarming low mid GRs for optimal exp, mats and loot gain per hour for a solo model.

According to your post whole game is a trout. SSF goes nowhere, nor adds anything.
Also Blizzard won’t run more often banwaves just because botters will tackle you at solo leaderboards. If they can not monetize D3 to add more stash space and spare more budget on server rent and maintenance costs, they won’t move an inch.

Don’t complain about development, Diablo was never a competitive game that required harsh punishment on bans. Sadly US, EU and AS regions never had potential interest as much as China for monetization to pay up less taxes.
If you want to see their example of proper bans look at WoW and Overwatch which they monetize. All competitiveness D3 have is limited to a list with names, which is meaningful as any internet article on top10 disney characters.

Also it’s funny how you cherry pick and ignore the cost of practical application of such model. That was the reason of that “trout” retort? For gigs? A sarcasm I didn’t catch?
Server cost for renting space from data center and maintenance duties still gonna cost Blizzard and they pay it annually on a tight yearly budget. You’re wasting air when they have no where to move from.

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I would say its quite the opposite, if you group up, the advantage from botting is greatly diminished because you cant bot at an efficiency level organized group has, so botting is relegated to taking care of trivial tasks like keys and bounties. If you play solo and, especially, at lower gear levels, botting simply allows you doing exactly the same thing but 24/7, which effectively means linear advantage over legit player that is the greather the less time you can spend playing on your own.

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