Why no D2R or D4 for MacOS?

You must have very narrow confines for your definition of “creative.” Macs are industry standard in Photography and Audio-engineering, and in my own neck of the woods pretty much everyone who uses a Rhino/Grasshopper/ArchiCAD workflow does so on a Mac.

When a new product hits the market, the old ones its meant to replace usually go on decline, this is nothing irregular or worrisome. For Blizzard, it’s an opportunity to jump on the new while the market’s still fresh and malleable.

It could be an actual iPad minus the roids, and I’d still want Blizzard to put D2R and D4 on it.

Good. The longer Apple sticks to each gen, the better supported each gen can become. Blizzard should develop for the MacOS platform with the expectations set by that first-gen Apple Silicon performance.

It sold well enough to maintain sales of Logic and friends, and fit the specific use-case of its intended audience better than. You must have a very narrow definition of “obsolete.”

Relevant to you personally - https://www.youtube.com/watch?v=eVMldRe7V8o

Macs sell at whatever the userbase is willing to pay. They might be dumb for it, but I still want them to have access to D2R and D4, regardless of that stupidity.

If you left the Apple Ecosystem, chances are pretty good you aren’t in a profession that would benefit from the mac-exclusive pro tools whose users the Mac Pro is meant to service.
The most popular Mac is the Macbook Pro, since that is the mac best suited for general consumers.
The best performing mac from a gaming perspective is usually whatever’s the current high-end iMac at any given time. But even then most of what you’re paying for is a big IPS display and more milling than goes into a decent competition pistol.

In response to both of these things, I would rather not have graphics or performance reduced in order to make it work properly on that hardware. ARM on 'roids MIGHT be okay? But a standard ipad? lolno but if it can be done without sacrificing the performance on PC and console then I’m all for it.

Maybe they could do what some games do on the switch and have it be partly streamed gameplay or something. Might be a way to get around trying to work within the architecture.

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The whole reason I said two years is because the current M1 macbook is the bottom of the barrel as far as what is coming. Most are being sold with 8Gb of ram - that also has to cover the video subsystem.

More powerful ARM based mac are coming, but the transition will be a two year process.

But look at the bright side - Diablo Immortal will probably run great on it. And if I can run D:I on an iPad, I might just break down and get a new one.

If you’re going to play Diablo Immortal, the only way you’ll be able to do so competitively is to have 12x instances running on OpenEmu.
Just like with every other mobile game.

I am not interested in playing competitively - just playing for fun.

Why would you bother with OpenEmu for D:I when it will be a native iOS app that also runs natively on ARM Macs?

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Bah, got confused, meant BlueStacks, not OpenEmu - Though you could def make an android emulator for Emu as well.
The reason would be to to have a dozen or so different instances of of the game running all with the same class, so you could feed the best drops to your main. I don’t have an M1 Mac so I can’t confirm whether it’s possible to have different instances with different accounts running at the same time or not - If not, I suppose you could use Parallels or something to achieve the same results albeit at a great cost to performance.

It sucks, but that’s how all FTP Mobile games are done nowadays. Multiboxers emulating android on a PC create the power fantasy that paywhales on phones chase with micro-transactions.

Mac OS runs on a Unix based kernel, they could literally package the required libraries necessary for the game to run and make sure to link them in the applications sub-directory(this is the way Windows handles libraries[dll’s], and the way 90% of Unix/Linux applications perform). Or if they wanted to make sure even further they could do that and then run the application in a ‘chroot’ environment.

This is the problem that I see with 99% of the applications that say that can’t work on Mac because of the 64 bit requirement. As a Linux administrator I have regularly linked 64 bit libraries from ‘/usr/lib64/’ to '/usr/lib/’ and had the applications work with no problems.

There are a lot of ways to resolve this issue that don’t include, “Well, this is a slight inconvenience so we aren’t going to support you.”

But do any of those ways involve a positive return on investment?

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Because it’s Apple and Apple hates their customers. Apple would rather raid your wallet repeatedly then try to do the same to people who develop software for their malware OS. If Apple would get it’s head out of it’s behind and actually support their products other companies would be willing to work with them. Direct any questions about this to Apple and they’ll tell you how wonderful and stylish they are but you have to buy an entirely new system when their defective software eats your laptop SSD. By all means keep buying things from Apple and ignoring their predatory business practices. The slave laborer children overseas in a country that anyone gets banned for mentioning need to be kept busy. How bad does a company need to be for people to build systems with competitors hardware to run their OS in violation of their TOS?

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Then you solve it for them then. They obviously have done a cost benefit analysis on this and have decided it’s not worth it at this time.

Go look up the hundreds of lawsuits that Apple has open currently.
I believe the judge handling their cases said "Apple has too many lawsuits, essentially creating a ‘scorched earth’ where nobody can do anything.

Apple is being legitimately too greedy, and no game-company feels like paying their ridiculous fees just to have a game on Mac.
Maybe petittion Apple to stop their complete and utter bs so you can have more games on Mac.

Or just be smart and save yourself the 12k dollars, and make your own pc that does everything your mac does, but likely better, and for cheaper.Seriously, just go research what Apple is doing with these hundreds of lawsuits, and that should tell you exactly why nobody wants to work with Apple.

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If Apple’s stance on software is anything like their stance on hardware, I can see why it would be absolutely horrible to work with them. Check out how deliberately anti-competitive they are with hardware with regards to right to repair and third-party repair shops…
https://www.youtube.com/user/rossmanngroup

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If it means ensuring a better game on pc, I’m all for it. PC is the priority. Also, the market share for Apple/Mac gamers is negligible.

I own a bunch of Apple products, but I would never game on my Mac.

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Because Apple does not care.

For the same reasons they throttle and invalidate their own products.

From one Apple user to another do yourself the favor of building a PC for computer gaming. Or buy the console version. It’s incredibly simple.

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Good thing that I’m gonna skip D4, then I don’t have to boot my Macintosh into Windows all the time, it breaks up productivity. D2R I will play on my Switch

Lol what was it that got my posts flagged and deleted? Was it what I said about China?

Please give Mac Support, at least for new M1 chips and ARM Platform… it will be the future of apple for a long while

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But not the future of gaming.

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i don’t really care about the future of gaming, I just wanna be able to play D2R on my M1 Mac…

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