When I make a barb for wastes, I will usually go gems that are, Taeguk, Goguk, and bane of stricken ^
Trapped is generally better than Gogok for that build.
Gogok for toughness, traped for dmg.
One can actually see the Taeguk increasing your sheet damage while channeling, if youâll (press c, by default) or open and then channel. Very handy, if youâre playing a build with a lot of sheet damage and/or youâre just a very high paragon level.
If you have 1kk damage and have a rank 150 taeguk, youâll have 1.8kk damage sheet damage at 10 stacks. Not that amazing. However,
if you have 5kk sheet damage, with 10 stacks of rank 150 taeguk, itâll be 9kk while channeling.
if you have 10kk sheet damage, itâll be 18kk with that taeguk buff.
Plus, obviously an armor buff, that helps certain classes, like DH and Wizard a lot in higher GRs.
So, to simplify, if you do 100 damage, and 20% on bracer and 20% on amulet:
Additive means 100 * 1.4 = 140
Multiplicative means (100 * 1.2) * 1.2 = 144
Is that right?
When people say âadditiveâ, they only mean DibS (damage increased by spells). This includes, â15% damage increased to Hungering Arrowâ, Strongarm Bracers, Taeguk, some legendary affixs (AotD helm, RF xbow for instance), Odysseyâs End, etc.
But they still get multiplied in the end after theyâre all added together.
Elemental damage is a multiplier, but within itself, it gets added together. As in, 100% + 20% + 20% for x1.4.
Additive = DibS, thatâs how D3 players use it, although not technically correct. D2 additive is the real additive. As in, Frenzy does 500% damage, 500% ED means 500+500=1000% damage or something. Only Tiger Strike and Dragon Tail is multiplicative with each other afaik.