New to forums, been lurking. DH player here (PS4). To give DHs a chance, Blizzard really needs to seriously reduce the cooldown time on vengeance like someone else said in the thread - this will allow us to open up the weapon slot in the cube. We also need far more toughness - we are as weak as a wet paper bag at the moment, even impale s6 (unless you have a tonne of paragon/main stat, which helps mitigate things.
My personal impression mirrors several others in this thread - Blizzard sadly, doesn’t care about DHs.
I don’t really care too much about a new DH set class - I tried both the new Barb and Cru and heavily disliked the mechanics of both. I have a strong suspicion that any new DH set class will suffer from the same issues.
Whilst I predominantly play on PS4, I have a very good idea on how the class works, in particularly UE MS and impale s6 (never did like n6/m6/n6m4 etc).
A few ideas that I’ve had (haven’t theory tested them number wise, I ain’t great with the number mechanics of the game):
shadow impale - change HPS to have an additional orange text along the lines of "if in group, add 2 extra daggers vs elites). Base dmg on either karleis/hps or shadow set needs to be buffed by around 10 GR levels. Toughness needs to be heavily increased. Blizzard should remember that not every player who pushes plays in groups and has heavy paragon…and solo players shouldn’t be punished because of this.
UE MS - multishot automatically slows or stuns without having to use trapped or the thrill of the hunt passive. This frees up a passive for perhaps some extra DPS. Again, buffs need to be made to weapon/quiver/set, how much, I have no idea.
The archery passive needs to be re-worked - currently it just buffs if you are using a bow or quiver. What if you’re using impale or traps? It is then a worthless passive, and there is no alternative passive that buffs for melee weapons/traps that you can choose instead of it.
Far more items need to either have their legendary powers completely revamped and buffed, or completely altered to something new and useful. At a guess, I’d say that 95% of DH legendary items are utterly worthless and auto trash - I’d dare to say that this percentage is far higher than any other character class in the game, but may be wrong, it’s just a hunch.
I like the idea of spike trap/caltrops etc, but both skills are worthless at the moment.
Finally, group play is a must. DHs have had basically zero group inclusion since s6 i believe (yeah, there was a tiny brief period in s10 with impale for RGK, but that was very short lived). We need current skills/builds/sets buffed in ways that make us worthwhile having in a group.
D3 is based on numbers - it can’t be that hard to balance everything out, both within each character class, and character vs character.
I also agree that some logical changes need to be made to items, for example:
Yangs/DML, UE set always roll with discipline. No other class has to content with this mechanic. Quivers such as DML and HPS should have the chance for ms/impale skill dmg to roll much higher than other skill types. In regards to general items, rings and amulets must be guaranteed a socket (non primal), since the game is pretty damn limited without using legendary gems these days. Compass rose in particularly needs a re-working to remove the default movement speed primary stat - I’ve had so many potentially good compass rose rings ruined by having no socket and this movement speed, and with only roll being allowed to be changed by the mystic…
DH is very popular because the game play mechanics are the best in the game imho, and it is just a fun character class to play. Nearly all of the other character classes are not fun to play. This is my personal interpretation - yes, I have played every class, and tried nearly every build in the game for every character class. In terms of mechanics, PoE is far more fun to play.