I made a lot of suggestions for followers myself, including images… Of course they didn’t care…
FOLLOWERS
Asheara’s Vestments set redesigned:
Asheara’s Vestments
Set Bonuses:
- Each time your follower deals damage your damage taken is reduced by 5% up to 25% and your followers benefit from your equipped legendary gems (2 pieces)
- Your follower benefits and gains 100% more from your paragon points. Followers also gain access to all skills and their cooldown reduced by 50%. (3 pieces)
- Gain all followers at once and increase their max damage by 10000%. Each time a follower hits an enemy you deal 7500% increased damage for 5 seconds. You can have one follower to fight by your side when in a party and the damage boost is lowered to 1000% for your follower and 750% for you. (4 pieces)
You can now fully benefit of all the follower only legendary item bonus if you equip the invulnerability item, the other two legendary items for followers would be either removed from loot pool or redesigned. From now on you play with ONE follower in parties with other players and with 3 at once when solo. A belt and bracers would be added to the set items, so you benefit from both your 6 pieces set and the Asheara set when playing solo.
All the damage boosts are additive not multiplicative. This set is intended for players who prefer playing solo rather than playing in groups and benefits both you and your followers.
Followers would also benefit from equipped set items (set rings, set amulet + ring or weapon + shield sets).
All followers now got additional 4 skills (4 per follower - 4 for Templar, 4 for Enchantress, 4 for Scoundrel). Followers had 12 skills instead of 8 in alpha or beta of Diablo 3. Here’s proof:
asdclan.files.wordpress.com/2011/05/followers.jpg
All followers skills got buffed or slightly changed:
The Templar:
Heal: Heals you, or the Templar for 386,224 Life. Your allies are healed for 193,112 Life.
Cooldown: 20 seconds
Intervene: Taunts enemies within 20 yards of you for 5 seconds when you are under attack.
Cooldown: 10 seconds
Intimidate: Enemy units are slowed by 80% for 5 seconds when they hit the Templar or are hit by the Templar. Does not stack with other slows.
Passive
Loyalty: Regenerates 12,874 Life per second for you and the Templar.
Passive
Charge: Charges a target, dealing 840% damage as Physical and stunning all enemies within 12 yards for 5 seconds. Stunned enemies receive 10% more damage.
Cooldown: 10 seconds
Onslaught: Delivers a massive blow to an enemy for 2400% damage as Physical. If the enemy dies from the blow you and your allies gain 25% increased movement speed for 5 seconds.
Cooldown: 10 seconds
Guardian: When an ally is low on health, the Templar will charge enemies near them, knocking them back and healing the ally for 364,766 Life.
Cooldown: 20 seconds
Inspire: Increase primary resource generation for the player. Mana: +14 per second. Arcane Power: +2.8 per second. Hatred: +2 per second. Wrath: +2.2 per second. Fury: +20% generated. Spirit: +20% generated
Essence: +20% generated. Reduces all your resource cost by 10%.
Passive
9th skill
10th skill
11th skill
12th skill
The Enchantress:
The Enchantress can now equip 1h-Wands and Sources too.
Charm: Charms an enemy to fight for you for 10 seconds. Every charmed enemy deals 75% of your total damage per hit.
Cooldown: 25 seconds
Forceful Push: Summon an Arcane explosion 8 yards around an enemy, dealing 1230% damage as Arcane and knocking back all monsters caught within it. Knocked enemies receive 5% more damage.
Cooldown: 6 seconds
Powered Armor: Buffs you, your allies and the Enchantress, increasing Armor by 10% and slowing melee attackers by 60% for 2 seconds.
Passive
Reflect Missiles: Buffs you, your allies and the Enchantress, reducing damage from ranged attacks by 15%.
Passive
Disorient: Cast a flash of light in an area, causing enemies to be disoriented for 3 seconds.
Cooldown: 8 seconds
Erosion: Conjures a pool of energy that deals 6600% damage as Arcane over 10 seconds. Affected enemies will also take 6% increased damage.
Cooldown: 25 seconds
Focused Mind: Gain a 40 yard aura that increases attack speed for you, your allies and the Enchantress by 6%.
Passive
Mass Hex: Lob a bulb of magical energy that hexes enemies in an area into chickens for 8 seconds.
Cooldown: 24 seconds
9th skill
10th skill
11th skill
12th skill
The Scoundrel:
The Scoundrel can now also equip two Hand Crossbows at once or one with a quiver.
Crippling Shot: Ranged attack that deals 560% weapon damage and slows the target by 80% for 6 seconds. Slowed enemies receive 5% increased damage.
Cooldown: 5 seconds
Poison Bolts: Ranged attack which instantly deals 1280% weapon damage, and inflicts 2400% weapon damage as Poison over 3 seconds.
Cooldown: 5 seconds
Dirty Fighting: Blinds enemies in front of the Scoundrel for 3 seconds.
Cooldown: 8 seconds
Vanish: The Scoundrel vanishes in a cloud of smoke when injured, reappearing after 4 seconds. While vanished, he will heal for 268,211 Life and you will receive 75% less damage when hit for 2 seconds.
Cooldown: 20 seconds
Multi Shot: The Scoundrel’s ranged attacks have a 75% chance to fire 3 bolts at a time. When activated, releases 3 bolts hitting for 660% weapon damage each.
Passive / Cooldown: 8 seconds
Powered Shot: Powerful ranged attack dealing 1530% weapon damage as Arcane within 10 yards around the target, stunning all affected enemies for 2 seconds.
Cooldown: 8 seconds
Anatomy: Increases Critical Hit Chance by 5.0% for the Scoundrel and his allies.
Passive
Hysteria: Whenever you or the Scoundrel strike a critical hit you both will go into hysterics, increasing damage dealt by 10% for 5 seconds.
Passive
9th skill
10th skill
11th skill
12th skill
Never had a chance to play alpha or beta of Diablo 3 so I can’t tell what the other skill were…
Oculus ring redesigned to increase Followers usefulness.
Oculus Ring
NEW Legendary Bonus (effect): - redesigned
Increases your followers attack speed by 25% and all damage by 5000% when playing solo and by 5% and all damage by 500% when in a party. While equipped by a follower an area of focused power is created on your location which increases your damage by 70-85% everytime your follower kills an enemy.
The duration of the circle would be 5 seconds. The damage boosts in is lower in parties to prevent too much “power creep”…
Azurewrath
NEW Legendary Bonus (effect): - redesigned
Deal 600-750% more cold damage (additive and benefits cold skills and weapons with cold damage as well) and have a 25.0%-30.0% Chance to release a freezing mist that freezes for 3 seconds enemies in 25 yard radius and deals 850%-1000% cold damage every second. While equipped by a follower your chance to freeze is increased to 40%, but the damage done by freezing mist damage is lowered to 220%-250% cold damage every second.
You’ll still get 10.0%-15.0% Chance to Freeze on Hit (lowered from 20.0%-25.0%), but you won’t get Cold skills deal more damage, because it’s already in the legendary bonus (effect). This could be an example of a weapon that not only benefits you, but also your follower.
All these changes would greatly benefit players who enjoy playing solo rather than in parties and would lower the gap between solo and group in greater rifts.
Here's a crazy idea I had about followers few years ago:
https://i.ibb.co/zrHsVyP/NEW-ENCHANTRESS.png