What new do you want in Diablo 4

WoE was the best type of PvP in any multiplayer RPG of any kind.

Totally biased opinion since I play Rag since I was a kid but

you really dont want any challenge in this game, amarite?

nope
-i just keep mobblasting in normal.
-endless relaxing fun.
-that’s why i play D3, to have an not too complex, not punishing play option.

if i want a hard game, i played already 6400x15’ PvP tankbattles 15vs15 in World of Tanks and there, i have a 1,5% better total score then average (wich is not bad in that game).

then stop writing and let ppl have fun, who dont want their challenge in tank games

It would be cool to bring back (may via expansion even) all 7 main evils (the 3 primes and 4 lessers) and bring back/introduce each of their lieutenants (Greed, Sloth, Gluttony, Envy, Wrath, etc) into the game, each in a different area/realm/dimension…for example expanding upon the Vault. Maybe a new niche like the Vault for each of the lieutenants and each having minions that invoke some unique feature into the gameplay/adventure linked to them like Greed commanding the treasure goblins that can open a portal to their particular dimension. This would introduce alternative outlets to getting items. Or maybe certain types of items can be collected via this method. It would also introduce some new characters that we’ve heard/speculated about existing that haven’t made appearances.

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Ok, I am not used to forums and I just noticed that rules dont allow me to duplicate. I still leave the link to the original post. Sorry about that.

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I like Aeon ideas about bookshelves.

Something like finding bits of maps or lore book pages we have to put togheter to be able to access events or special areas could really add to replayability.

You could also add a “rarity” level and make very special dungeons for the rarest of them.

I take it that they selfdestruct on use, so players shall start hunting again once the special quest is over.

About multiplayer or solo player there should be some balancing on what players need to access a specific special realm: if you made it too easy for group of players to put togheter the items needed to access the dungeon the solo players would feel punished or vice versa.

Perhaps dedicated special areas could help balancing things out.

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Wile Treasure map and profecies would be bounded usable item, I was seeing knowledge tomes as a bounded usable item that, instead of instantly giving acces to content, would grand some knowledge points that could be stacked in, lets say the book of Cain, and then use a certain amount of it to open up quests. For exemple if I find a demonic tome, upon using it will fill some of my demon knowledge, and depending of how much i spend i would have more chance to acces rare content. For multiplayer balance very rare content could have a knowledge price to join but, like opening a Uber portal or a pactol map, other players of the party had acces that content and for the sake of sharing they are likely to open up something to.

2 Likes

how about this idea:

an automatic item buff and nerf system.
based on statistical data aka item usage %

-most used items per slot gets nerfed
-least used items per slot gets buffed
-this happens periodically, idk, once a day/week?
-nerfed items eventually go down the list, and a different item becomes the most used
-buffed items eventually go up the list and a different item becomes the least used
-after hundreds/thousands of cycles, item usage will be evenly spread through all items.

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How about make the game first, Meta later :wink:

:smiley:

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Automatic buff/nerf can’t work well imo. There is more to balance than statistics.
Data on which items are used is very relevant for making decisions though.
Not all items will have numeric values that can easily be adjusted either, and with others an automated process can’t determine which number should be buffer or nerfed.

Like, how do you balance Enigma?

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End-game for me has always been PvP. I would like a deep complex pvp system with titles, gear, and missions. D3 was considerably more lackluster without PvP. I cannot understand how they did not prioritize PvP from the ground up… I mean, wasn’t it pretty obvious PvP was important in D2? I know some players weren’t into it but im willing to assume most were. If D4 doesn’t have PvP, I’m afraid I will be disappointed.

  1. Cursed items/items with both positive and negative effects, including positive and negative unlockable affixes
  2. Customizable clan fortress which serves as both PVP and PVE battlemap for multiple formats of endgame gameplay.
  3. Bounty system ala Assassins Creed Odyssey, notoriety/star level for criminal activities. NPC and PC bounty hunting of PKers (as well as other criminal activities besides just PKing). Choice to kill or capture your bounty. Captured bounty goes to prison dungeon and either waits out “sentence” timer or “prison breaks” by fighting out of PVE prison dungeon.
  4. Destroy/rebuild towns and other hubs of civilization with quests and incentives to do both.
  5. PVE and PVP seige warfare with clans.
  6. More meaningful traps and environmental hazards in dungeons and overworld. Maybe a Wound system where you can only sustain so many Wounds incurred by traps before you die no matter what your hp situation is.
  7. Skill system like The Last Epoch (or better)
  8. Passive system like the best of PoE and Wolcen (but better)
  9. Mastery system like in Assassins Creed Odyssey, its like limited paragon but with a ton of different stats you can spend your points on (up to 20 on each stat) and each point in a stat gives diminishing returns so stats don’t get crazy but it still gives you a sense of progression.
  10. Treasure maps, yes.
  11. Crafting minigame, optional for slightly better or more controlled affix outcomes, ala Dragon Quest 11.
  12. Something more meaningful to do with all my excess legendary items besides salvage. Kanai’s cube was a nice start but more can be done such as with a Research System like in Rust. Essentially you keep grinding up excess copies of your items to learn from them and this unlocks more and more control of your crafted outcomes. This should be done in an incremental way so that unlocking everything will require sacrificing dozens and dozens of the item. By using legendaries as unlock costs you’re making them much more useful in a living economy as well.
  13. In general, tons of crafting skill unlockables that incrementally promote a more refined experience of crafting.
  14. Tower battle endgame ala Lost Ark. Solo and group tower sequences where you fight matches against monsters. Each match the monsters get harder but also the gameplay conditions, win conditions, and arena configuration changes from match to match. The more consecutive matches won, the greater the reward.
  15. Really nice ambush system where monsters can spring up out of nowhere and knock you off your mount as you’re traveling but make it fair and interesting and fun lol.
  16. I feel like its important to reiterate that something new, big, and exciting has to be done with skill and passive trees in the Diablo franchise. I realize what was revealed in the demo was a work in progress but I just want to say there are some really nice systems out there that are fun to manage and interact with in competitive games and what was displayed in the D4 demo was not close to being on par with what is out there today let alone 2 years from now. Just saying, this is one area where antiquation and nostalgia have very little place. Revolution here will be welcome 100%.
  17. In general, a variety of endgame activities, upwards of 15 or 20 activities. Enough that no player can possibly do them all every day and so have to choose how to spend their playtime. Choice is king. I have suggested many imo great activities in this post alone.
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Ok last night some of us in the DIABLO IV - Feedback Collection Thread where looking at Grim Dawn and it’s constellation tree, I put out the Idea of the Tomes from Deckard Cain’s Library.
I’ll post a short version here.

So as I see it at this point the Tomes of Deckard Cain can have a Bestuary as well as Hell/Demonic, Heaven/Angelic and Sanctuary/Ancestral Powers, the Learnings of skills, unlocked Plans a World Map as seen by the character using it Fog of War type of thing and whatever else the Devs see fit to put here.

This should be easy to bring in as lore friendly as well as when leveling.
It started around here for those that want to read the full discussion.

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YES.

I think a dynamic Sanctuary would be quite interesting! it would make it feel like you actually made a difference to the towns and cities.

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There seems to be verry good idea for a deep enough skill system. That would fit extramely well with the bookshelf suggestions I made. Take a look to original post if you didnt read it. The synergie of all those ideas with tomes, knowledge and skills would bring a whole new deep and imersives system to the game.

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BATTLE ROYAL!!

just kidding… :kissing_smiling_eyes:

On a more serious note. Monster Hunter Style crafting/loot system. I believe there was once a plan in D1 or D2 to have monsters drop what you’d expect. Zombies drop limbs, wolves drop fur, stuff like that. These can be applied to all mobs or just bosses. This way you’ll have an additional reason to grind specific areas. This is like Boss specific legendary items. Apart from equipment crafting, these materials can also/instead be used for crafting consumables(like potions) but with varying effects. The effect and strength of the effect depends on the materials.

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Ok when I’ve had dinner I may look at starting a list of similar things from older posts I had one on Hidden dungeons and make it with a heading of the Tomes of Deckard Cain.

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Remove +2 to all skills and/or defense bonus… or maybe even just reduce +2 to +1 all skills and remove the def bonus…

There are quite a few other runewords that have good defense but don’t have faster run/walk (nor teleport) on them… No need to keep that on Enigma tbh…

I mean sure, it’s been long time but just an example… Just because it’s a runeword doesn’t mean it should be broken AF (though to be frank isn’t that easy obtainable) lol

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