You have probably traded for the majority of the high tiered runs in D2. Try getting a zod totally solo and self found and tell us how easy it is. Try getting some of the hardest to find gear totally solo and self found.
I don’t think you will have it where there is only one to two stats for damage increase. Even if they are able to do it according to how you want to build your character there still will be a trifecta of damage stats that you will go for.
Do you listen to every word in D2 when you are playing. Even though you have heard it hundreds of times already? If the answer is no, then why don’t you if you love listening to the story. Like the story is that important that it must be played hundreds of times. To a lot of players it got boring real fast. If you are one that it isn’t boring to listen to then you are in a minority crowd of players.
Plus PoE did the same thing. Slothing through the story three times really doesn’t give you anything at all.
I doubt that the majority of players that still play D2 listen to D2’s story word for word all of the time.
PoE has done fine with its system. In PoE, well before PoE 2, you have two times during the whole story where you will be hit with a resistance penalty. Players are told about this. When you complete Act Five you are hit with the first resist penalty. Then when you finish the story you are hit with the second resist penalty. PoE 2 will only have seven acts so it will have to have different milestones for its resist penalities.
Players know about how strong they have to be to complete PoE’s one time play through.
No it doesn’t mean that the enemies have to be weak at all. They can scale with you as you level like they do in D3. Any penalties that D4 might add can be handled just like PoE. Where after certain acts are completed you are hit with the penalty. You will still have an idea of what you need to do to complete the story. And you will still have strong monsters to fight.
Let us dance on the keyboard till we run out of resources then have to resort to potion spam. Talk about contradicting yourself. You are the one that said you don’t want potion spam. How do you avoid it without cooldowns.
I say it is a smart tool. Just think if some of the skills in D3 didn’t have cooldowns. You might be looking at taking a hit in resources of around 75-90% when you use the strongest of abilities
I am sure that they would make a ton of money if they could sell items in D3. If they had the ability to sell any item or gold they would make a fortune. Now they only have the risky things like you mentioned. I am sure that they won’t bother to sell the common as dirt items or those that are nearly as common as dirt. That would be akin to the Black Market selling leveling items.
I don’t like POE, I don’t play and I don’t want to play.
I speak of Diablo 4 based on its predecessors, just that, and from what you said, POE is exactly what I think is bad, a game in which the difficulty has to be adjusted during the journey, and not predefined.
You may not have understood it, but the option I suggested to the CD in the potions was the use of a quantity of potions that would act for a certain time (renewable or entirely) with different effects depending on the quality and quantity used.
You can mix (by means of an alchemist) each with your potion that does what you want.
If you think that pressing a button 3 or 5 times for a period of 10 seconds is spam you are playing the wrong game.
Everyone thinks what they want, even if that’s what you think.
They keep making a lot of money, accounts are valuable.
Activision was only sad that it didn’t have a monopoly on selling items and punished everyone by making it difficult to trade, but without ever stopping it.
They took off the head of the child who had lice, that’s all.
I bet they make a lot less money through accounts than through item selling. Account selling is more complicated and risky for them.
In any case, the problem with trading is not the black market sellers. It is trading itself.
D3 did the right thing by getting rid of it.
yeah, works perfectly fine.
I’d be happy if the concept of having to go through the same campaign multiple times is forever dead in A-RPGs. One of the best improvements in recent games.
It would be nice to have an option to reset the campaign and replay it though, and that being a reasonably viable end-game.
Check it … in no way DIABLO 4 will not and cannot ever be anything like a POE or D1, D2,or D3 throwback type of deal (Well maybe just a tad bit, just to keep the flavor rolling) It must and has to be a brand new version (bigger and better) of anything we Diablo veteran’s ( people who have played Diablo since D1 TO present), has ever seen and played…Bar None! Do you agree? In my opinion I would like to see more color 3D/VR. This is the future of game play IMO. I would also like to see Diablo4 take it’s battle to the HEAVENS. and plunge into the bowels of HELL Like have a Hell Goblin that opens a portal to a Hell zone and a Heaven Goblin that opens a portal to a Heaven zone, and have fallen characters like Tyrael, Lachdanan, Zoltun Kulle, King Leoric, Imperius, Inarius, Archbishop Lazarus just to name a few, to take some type of role in these acts. Just a little something that I’m throwing out there in hopes that someone is listening…
D2 was a much better game than D3 so ye I would like them to add more systems from D2 than D3 or take them as an inspiration and improving apoon that system a step further.
I don’t really trade much on bnet, when I do I usually trade my self found runes for jewelry.
And do you mean like all these solo self found on single player with no mods nor hacks and only 25% mf? They were found in just a couple of runs from each other. Zod
Perfect light zorb Wisp Projector
Eth Ormus’
Wizzy
Azurewrath
Further more, the hardcore single player barbarian in those vids is using an eBotD thunder maul (Zod & Vex Runes), a hellforge plate CoH (Ber rune). My merc is using a Doom 15ed eth thresher (Cham, Lo & Ohm runes) and an eth 15ed Boneweave Duress (Um rune). No ladder rune word scripts for me.
I used to think that. But looking back on the two games (though admitting that D3 got more ongoing support than D2), I am not sure sure.
D3 had better-defined end-game goals and more intricate and complex combat. D2 required more skill to build your character I think, and had better visuals/feel.
It is still predefined just not the slothing threw the campaign three times. Nor will D4 be like that at all either.
Maybe you need to learn from other economist how much more money 3rd party websites would make if they could sell gold and items in D3. Go ahead and figure it out. I am sure that if you don’t know and can’t figure it it someone will be able to inform you. Although I do have a good idea that they would make more money if they could do that as opposed to more riskier venues such as selling accounts.
Look those things don’t drop like candy and you know it. Those vids below are just a few lucky drops.
But I still say that those things would be gotten faster if you trade with others and you know it. Aggressive trading would be able to net those items even faster that lucky runs will do.
D2 skill trees and synergies are a horrible system that kills build creativity and provides pointless and dull complexity that mimics depth, but actually lacks it.
Charms are also a dated and pointless feature.
In fact, most of the stuff you listed there from D2 is bad and people think it is good based on nostalgia.
When Diablo 2 was out there was not a lot competition of the arpg. Right now it has one major one, perhaps it is good to take a good look at that one too if they want the loyal fans…
Point is, they would make more money if you could buy items directly.
I dont particularly care about RMT sites. The best/only way to fight them is probably through the judicial system. But surely, they are having a harder time to profit in a game where items cant be traded, than they would otherwise.
Money finds ways.
If they sold 100 items for $ 1, and now sell 2 accounts for $ 50, it will be the same.
The right way to fight the black market is to do it in-game.
It is monitoring all trades and creating an algorithm that identifies those who make suspicious transactions and then punishing, deleting all items sold wherever they are and excluding the player / seller from the game.
I didn’t say that they don’t make any money at all. I am saying what others have and will keep telling ones like you. That 3rd party sites will make way more money selling items and gold than they do with riskier things like selling accounts and playing other people’s accounts.
I am sure that if D3 along with D4 ever had unlimited trading the 3rd party sites would celebrate knowing full well they would be making way more money than they do right now, That is with the exception of D4 since it isn’t out yet.
The black market transactions that goes on in games if it is done right will go undetected, under the radar. That means that the majority of transactions will never be found and the ones partaking of them won’t get caught.
But the second way is riskier and it also has a one and done sale. Whereas the first way has an infinite sales due to seasons.
It is what will make more money for those 3rd party sites. In the long run, less risky things like items and in game currency make more money for them then things like account selling or playing on someone’s account.
absolutely nothing at all. D4 should take from modern ARPGs and become a modern ARPG and not take a step backwards with ideas from an antiquated outdated system such as D2. For example there is absolutely NOTHING fast paced about D2, you want fast pace then play modern ARPGs.