What are these zephyr monks?

Hi, these new zephyr monks, how are they different to classic cyclone monks? Who group mobs together? How is playstyle of entire group different?

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Ground Stomp discovered a pixel pull meaning it can pack mobs more tighter than cyclone can. This allows maximum area damage proc, meaning wiz can 1 shot on GS pulled mobs which may take 2 shots on cyclone pulled mobs.

Due to its superior packing capacity, cyclone is no longer ideal. However barb taking GS need to remove 1x skill. Zephyr kicks in because 30% MS > 20% from forced march.

Wiz need movement speed to get to enough zeis distance. Just warcry (chilanks) isnt enough. Movement speed is good to skip bad layouts too. In some low tier speed setups where falter damge/defense is not needed, barb swap it out for forced march for faster skipping lets say long sewers.

Grouping mobs or supports game play is centered around CC resistance. Max grouping efficiency can be achieved with expert CC management. Cyclone can still be used on expert teams because GS is 24 yards. Dual support main players can cyclone unpulled mobs w/o affecting barb GS. This needs taking single gen which requires monk to manage the 3rd strike (KB) well.

Expert zmk cyclone > average GS barb. But Expert GS barb is the most efficient packer in current meta. Low skilled GS barb is better to let good zmk pack. GS at wrong timings or pulls too slow is too ineffective and painful from wiz pov.

Since its reply after 6 days, you might already found your answer.:joy:

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Thanks for answer, i did not look elsewhere so it is still relevant. Comparing to old cyclone monk, barbs were scouting and pulling mobs with spear, noone is doing that now?
I noticed that in these zephyr builds monks have cubed FoT. So monks take pylons? Without nemesis?
Also obisidian is missing, u can get 75% cd with gogok but u first need gogok stacks to apply cdr, so how do monks keep epiphany always up? Or u need max cooldown absolutely everywhere?
Thanks.

Only heroes wearing the Flavour of Time get the double-duration, regardless of which hero clicks the pylons.

Barb still scouts and pull. The grouping jst added on top of those. Necro/rgk helps as well regardless if ground stomp or cyclone.

zmk cdr wise, notice borne sets are used? Bornes + captain crimson even w/o leorics crown can achieve 75+ cdr w/o gogok. My zmk can peak 79+ CDR in GR.

FoT answered by Meteor.

Thanks, but i noticed that either born or crimson are used, did not see build with both of them. Are spirit guards removed in order to equip all 3 sets and keep illusionary boots in cube?

And how zephyr monks apply strongarms during rift if they dont have cyclone? Alternating between Crippling wave and deadly reach?

zephyr monk default borns and captains. other tweaks can be used but not recommended for seasons.

SA application is through deadly reach after barb stomps. Cyclone applied SA is overrated as it has pull cap of 16 mobs at a time and requires changes of position for SA to apply, the main reason why deadly reach is used during RG because RG is immune from pullings.

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Blockquote

I can keep epiphany up 100% at 70% cdr w/o obisidian. I easily keep everyone up alive on GR 120. You can look at my gear.

You wrote deadly reach should be applied after ground stomp. I guess after every ground stomp. But is there any other point in game or situation where should i switch from crippling wave to deadly reach?

Since zmonk is currently wearing FoT, when should i take the pylon? As soon as i spot it? Or when? Thx.

During progression generally not except for DR after GS. Time it right though as wrong timing will KB mobs and affect GS efficiency.

Its not zmk role to take pylons. In general, either barb or necro should have nem. FoT effects grants 2x pylon effect to the wearer, it doesnt matter who clicks pylon. End game, optimized zmk can option to take off spirit guard for nemsis bracer to free a slot on zbarb or necro. This setup is the only time zmk responsible for pylon clicks. Shield and channeling(85%+ can save for necro rgk if theres enough progression to spawn on same floor) can be taken on spot. Power and Conduit needs setup. NEVER take speed unless zbarb asks when skipping floors, but in this situation, usually barb just takes it straight as you dont need the pylon spawn. Pylon management requires experiences, its always good to ask zbarb / wiz to signal when to take, especially conduit/power if zmk has nem. This is META pylon management. Non meta, its up to composition and group i guess.

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one more question. How much hp usually target high paragon players? Is there any point where to start put points in dexterity?

My paragon points distribution is 50/50 since 3k days. Never past 3 mil until… now actually. I value ehp more than hp. 2.4-2.6 mil is plenty of hp as long as you have 30k armor + 3k all res… somewhere along this mentality.

Zmk dont need high paragon unless you want to play fancy stuff like equip nem instead of spirit guard with no cheat death… Then its 6k+ pretty much. Interms of average zmk plays, 3-4k is pretty high paragon. Even in last season @ 1k low paragon, i still allocate 50:50 points into vit. Even with 900k hp, i d surve 100% w/o NDE as its impossible for beast/bogan/grotesque to 1 shot me. I physically dodge them at low ehp w/o affecting sanc position / healing. But before i gained these experiences, points allocation were 30 dex : 70 vit until 2-3k.

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