Wep Throw + BT build discussion8th u

JOB 41:8

“Lay your hands on him;
remember the battle—you will not do it again!”

Juggernaut (Main Build)

Special thanks to Rage for allowing me to mirror his H90 guide

THE GEAR

6 Pieces IK set
2 Pieces of Endless Walk set (Compass Rose (ring) and Traveler’s Pledge (amulet)
SoJ
Oathkeeper
Sankis (gives 20% Fire & DR)
300th (cube)
Depth Diggers (cubed)
BoM (cubed)

https://maxroll.gg/d3planner/327943278

CUBE:

300th
Depth Diggers
BoM

DESIRED STATS ON GEAR

Helm: Str/CHC/Vit or LoH/BT%/Amethyst
Chest: Vit/Str/Life%/ Sec: Phy/Range
Gloves: CHC/CHD/LoH/AD
Skular’s bracers: Fire%/CHC/Str/Vit Sec: Phy/Knock%
Boots: Vit/Str/BT% Sec: Immobilize/Phy or Arc
Pants: : Str/Wep Throw/Vit Sec: Slow/Phy or Arc
Belt: /Str/Wep Throw/LpFs Sec: Phy or Arc/ Life per Kill
Fury Shoulder: Str/Life%/Vit/AD Sec: Chill
Sankis: Str/AD/10% Dmg or LoHSec: Freeze/Stun/Slow/Immobilize/Chill/Freeze/Stun
Oath: Str/AD/LoH or Dmg Sec: Freeze/Stun/Slow/Immobilize/Chill/

*Phy/Arc secondary wherever you can.

Rings:

SoJ: Fire%/CHC or CHD/30% Elite/OS Sec: Phy or Arc/Life on Kill if you don’t want 8 Fury

[SoJ is greater CoE in this build because of its 100% up time in damage. SoJ gives Weapon Throw a 20% increase in Fire% plus 30% to Elites, CoE gives an average of 50% Fire damage (to be generous) if timed correctly. SoJ gives BT an 80% increase in damage, since it matches your top elemental percentage which 80% Fire damage, CoE will give an average of 50% Phy damage (to be generous) if timed correctly.]

Compass: AD/Str/CHC/CHD/OS Sec: Phy or Arc/Life on Kill

Amulet:

Traveler’s: Fire%/CHD/CHC/OS Sec: Phy or Arc/Blind/Life on Kill

SKILLS:

CotA: TAO
WotB: Insanity
FC: Merciless
BR: Bloodshed (low paragon StP)
L Mouse - Wep Throw: Ricochet (best source of damage)
R Mouse - Ancient Spear: BT

PASSIVES:

NoS
Superstition (has a Quadfecta impact with this build: DR, Sustain from Fury, Damage for BT, faster WotB cooldown)
Rampage
No Escape

GEMS:

Bane of the Stricken
Bane of the Trapped
Simplicity’s Strength

Armor & Gems: Diamonds, Helm Amethyst

A FEW STAT PRIORITIES TO KEEP IN MIND

1- CDR: is NOT a requirement for this build since WotB cool down is based on Fury spent and BT takes care of this. Nor is it necessary for FC even versus single target (10% CDR from paragon the 1 sec cool down from FC: Merciless Assualt per enemy hit with give you the perfect cool down for FC, if you want a little more wiggle room in this area then recommend 1 roll of CDR of any amount from shoulders or gloves: CHC/CHD/AD/CDR or Shoulders: Str/Vit/Life%/CDR)

2- AS: has very little to benefit with Weapon Throw. The invest in IAS% produces a dismal return in break points, sI advise against

3- AD: does have a tremendous impact with Weapon Throw (the more, the better).

4- CHC + CHD: You want as much as possible. Do not trade either stat for other rolls.

5- CC ON GEAR: has a chance to proc Bane of the Trapped on enemies beyond 15 yards.

Soft CC: Slow/Immobilize/Chill- Movement-slowing abilities can be constantly re-applied on monsters without duration penalties

Hard CC: Knock/Freeze/Stun/Fear/Blind/Charm- When a monster’s resistance increases to the point that it lowers Hard CC duration below a specific threshold Hard CC will no longer have any effect. When a monster is no longer under the effects of Hard CC and free to use abilities, its Hard CC resistance will drop by 5% per second until it reaches 0% or encounters another Hard CC effect.

*https://us.diablo3.com/en-gb/game/guide/gameplay/game-difficulty#monster-resistances*

6- Vitality/Life: Because Simplicity’s Strength heals a % of your maximum life, you want at least the typical 800k life. Unlike H90, you do benefit greatly from LpFS so you’ll this stat on your IK belt.

Low vs High paragon

The best way I can gage this is as follows:

  1. If you are dying too often then you’ll want to Bane of the Trapped for Esoteric.

  2. If you have medium range paragon and are not struggling with dying often then Bane of the Trapded is for you.

  3. If you have high paragon then you’ll want to drop BoM for CoE (cubed Items).

GAMEPLAY: Every time Oculus generates, you quickly move to its location via FC. Load up Fury using Ricochet and then drop BT at will. If the damage is too much, simply FC away from the threat and attack from a ranged position. On a side note, Weapon Throw will break down the walls that a Wallers generates, so you will NOT have too skip Wallers. :slightly_smiling_face:

GR 95 clear (12 augments)

FOLLOWERS

TEMPLAR (better defensively and work with with CDR%)

Heal- Heals you and the Templar for 193,093 Life based on the Templar’s Strength.

Intimidate- Enemies that hit or are hit by the Templar are slowed by 80% for 3.00 seconds based on the Templar’s Strength.

Charge- Charges a target, dealing 280% weapon damage and stunning all enemies within 8 yards for 3.00 seconds based on the Templar’s Strength (better cooldown).

Guardian- When you take fatal damage, the Templar rushes to your aid, knocking back enemies within 15 yards, healing you for 15.00% Life based on the Templar’s Strength, and shielding you from all damage for 5 seconds (this skill over Inspire, simply because you’ll have plenty of Fury generation without it).

OR

SCOUNDREL (better offensively):

Crippling Shot or Powered Shot your preference (if you lack Soft CC choose Crippling Shot, if you lack Hard CC choose Powered Shot)

Anatomy- Increases Critical Hit Chance by 1.80% for you and the Scoundrel based on the Scoundrel’s Dexterity.

Piercing Shot- Ranged attack that pierces that deals 500% weapon damage and increases damage done to enemies by 10% for 3.00 seconds based on the Scoundrel’s Dexterity.

Night’s Veil (attack in the direction of the of the cloud) or Vanish (cheat death) your preference

Make sure your Follower has Homing Pads, Oculus and Krede’s Flame equipped (Stone Gauntlets for its 20% Immobilize which synergizes with Bane of the Trapped).

Patch has dropped and the only barb-related changes are mantle loses the 1 sec penalty and blade of tribes is now leg power, opening leapquake up for two 1-handed weapons I guess. Well, we’ll see in January/February 2021 if they have something more interesting.

What a disappointment.