Yeah, well, nah.
I have 2560x1440@144, 3440x1440@120 3840x2160@120.
Playing on ultrawide your mouse movements are longer, playing on 4k it’s just not it for competitive gaming.
And if you have to choose between 2560x144@144 and 1920x1080@240/360, you would get more advantage out of latter one, so 1920x1080 is still totally there!
It is though. And now game matchmaking is a joke – 32:9 folks can only be in an active game with other 32:9 folks? 21:9 with other 21:9? striation of the players based on their display is… nuts.
Let’s say I make 21:9 or 32:9 game, you can still join it on 16:9.
If someone on 16:9 makes a game without checking ultrawide support toggle box (whatever lol), then I can still join in while playing on 21:9 or 32:9, I’ll just instantly have black bars.
And on your 16:9 you are going to be pulling mobs from twice as far, and you can’t see them like the other players can? so they are shooting stuff off screen like crazy and you have to run a full screen over to where they are shooting to hit them?
Or they are teleporting their full screen every time and you are limited by your resolution and can’t keep up?
Like I said, it has a ton of gameplay implications. I don’t think its a good way to do it.
I also think the game looks kinda bad when you zoom out too far. Gives away the game that you are just running around a little plot of land with monsters scattered about it. Thats just my opinion though. I think the game looked terrible in the video I linked earlier.
No, no, this applies either way.
- Make an option to toggle 21:9 support upon creating game
- Find a solution so spells are not cast beyond 16:9
- Allow ultrawide users to see on 21:9 because ruining that already messes with game’s visual experience on 21:9
- Don’t allow targeting something beyond 16:9 but make it so that if you click on 21:9 area, your character still walks there, for the whole thing to feel natural.
If you want to pvp in 16:9 you can just uncheck 21:9 support in toggle box so any incoming user with 21:9 would have black bars.
Ultrawide users wouldn’t have teleport range advantage because you wouldn’t be able to cast teleport beyond 16:9, even in 21:9 game.
Ultrawide users wouldn’t have to acknowledge those big black bars on their screens and everyone would be happy.
… I think just implementing a fog of war system and having your radius of fog be the 16:9 standard play area is the only way to do this that isn’t janky af.
Its the same place we are now, but it just looks better.
In case you don’t understand what my actual posiiton is and think I am arguing against any sort of adjustment for UW monitors:
Hmm yea, this fog of war would have to be well done.
I mean so only half of mob wouldn’t constantly appear from the edge of the fog, that would look weird as hell.
I have a tv the size of the 2020’s, its a 4k tv that was just manufactured last year. Please stop this garbage argumentative slander.
Would be easy to have monsters emerging from a well rendered fog. The only other option is to just make the players able to see stuff but not cast spells into it (they could still fire a projectile in the correct path to hit it, and if you disable that you have broken the game, as shooting offscreen is standard)
Yeah, agreed with it.
If we take fog example now though. I think if you click on the fog with the attempt of moving your character there, it still starts moving there, that would make it feel natural I think.
Not being able to casts spells or target in the fog is totally fine.
I like the other option as well!
The black bars must go!
i would agree with this if you made it 4:3 so it’s lowest common denominator that determines the ratio not what is most popular at launch of game. display technology changes over time either stick to the classic ratio or update it for everyone not just the current favorite, or we will be running into people with 16:9 trying to play a 4:3 game for the next 21 years all over again once people upgrade to new ratios like 3:2, 16:10, 21:9 and 32:9
Here you can see a Video from 21:9 Gameplay. The Problems are not much.
I dont understand the Trolls here. A littlebit more Aggro Range and all Bugs are gone.
Ultrawide Support
For PVP integrade a Button to disable Ultrawide on opening a new Game in MP.
Balim Balim and all Problems are gone. Ultrawide dont destroys the Game!
Wake up Guys. The Main Problem is, Blizzard give a s… about us.
If I’m going to have to play this game with black bars the whole time, you’d better at least make mephisto unobstructed by that little moat so we can all see what the “it’s unfair” criers have to say. “Let’s have a 30 minute play time per day too and make every skill in the game do the same amount of damage. That way nobody gets an advantage over anyone else. Right guys?”
The best thing will be that we continue to play Diablo2 in 800x600 resolution. Because 16:9 is certainly a terrible advantage. It would be terrible if someone snatches an item away and you can’t proudly grab it yourself. How about if people earn items for themselves and not try to grab them away in parties. Oh and for PvP i think the best Resolution is 640x480 capped at 30 FPS so it is fair for everyone. Great Idea. Welcome to the year 2021 where we play all our games in 800x600 so that it always remains fair for everyone.
that would be quite funny actually XD
the year is 2021, Diablo II is not a competitive game by any means. They can certainly do better than black bars. Just when I think Blizzard cannot do any worse, they just find a way to surprise me. And all the “purists” and fanboys that keeps defending Blizzard over this issue, it’s mindblowing…
Both skills, and monster aggro need a radius if they implement ultrawide like they did in the Technical Alpha. No one should have a disadvantage, but rather have everyone on the same playing field with same radius on skills, and monster aggro.
and here again…
Here it is, officially confirmed that Diablo 2 Resurrected will have 21:9 support! If that’s not true, Blizzard has lied to us and we have to get refunds. This is simply a fraud.
Official Answer to 21:9 Support!