That has a lot of balance concerns when you go from a 16:9 to a 32:9 aspect ratio. You don’t want all of that to aggro at once because it is in the viewable space. Further, consider how that effects people who are playing on 16:9 instead of 32:9, but pulling 1/3 of the cold plains at once, even though they can’t see that far/what is coming.
my dude, I am using a Samsung G9 Odyssey, 32:9 5120x1440 monitor. I understand the problem.
Also see my above post for the limits on what they can do with a Range Patch.
You do know it still renders under the bars right? that is not a proper aspect change its just an overlay.
Yes, I understand that. It renders - that’s not the point of what I said. Its wasted computational cycles to render it and not display it/hide it behind a black bar, but the meat of what I was saying was that extending the aggro range of everything to what is just beyond the viewable space so you can’t snipe stuff that isn’t active would have dramatic impacts for the balance and difficulty of the game, and absolutely punishes those who are using smaller monitors.
They expanded the aggro range to work well for 16:9. They are forcing 16:9 aspecet ratios. Great. its all good.
If they expand it work the same but for 32:9, and you are using a 16:9… its not great. its terrible.
And it honestly is not acceptable to have monster aggro range tied to what resolution you are playing at – it can effect the entire gaming experience.
That’s why they need to make an option in the lobby to have UW and non-UW game types.
It’s the only fair solution.
even if those characters get locked to that.
if that is the true issue we should be sticking with a 4:3 aspect ratio it’s the one that will fit for all players and no1 will have a disadvantage of not being able to see mobs. that way weather you have 4:3 still, 3:2, 16:10, 16:9, 21:9 or 32:9 you are covered.
striating the player based on what type of monitor they use is also not an acceptable path to follow.
Additionally, we are in a Cross-Progression world. Locking characters to monitor types is not a good idea. I will play on my UW monitor, my 16:9 4k tv, and my nintendo switch on the go. That is far more important to me than black bars.
Nah, because math.
going from a 4:3 ratio to 16:9 is not nearly as drastic a jump as 16:9 to 32:9.
As I already stated, 32:9 is a rarity in terms of who is actually using one. They can choose a 16:9 ratio and build aggro range off of that because they can be reasonably sure that it will be displayed on any monitor/device made within the last 10 years.
Building aggro range/etc off of a 32:9 basis will adversely effect those who are playing at 16:9. You must build for the lowest common denominator within reason, or else you will hurt the majority for the sake of, in this case, the extreme minority.
going from 4:3 to 16:9 is a larger jump than 16:9 to 21:9 though which is a much larger audience than 32:9
The most popular gaming monitors are 2560x1440 or 3840×2160 – 16:9.
Build your game logic to work for 21:9 and you adversely effect most of your players. Again, remember that the game is also launching on consoles, who will play it on their 1920x1080 and 3840×2160 TVs.
Also, building for 21:9 would theoretically still leave 32:9 players out in the cold? And that is okay to you because, let me guess, you run a 21:9?
that’s actually false the 16:9 is accurate but 1080p is still by far the most common resolution
Not for gaming monitors. I don’t know a single gamer who has bought a 1920x1080 gaming monitor. For real.
You might be right if we are talking monitors overall, because corporations/enterprise buying. But not for gaming.
Furthermore, 1920x1080 is a 16:9 resolution anyways, so whether it is more common that 2560x1440, another 16:9 aspect ratio, is, and I cannot stress this enough, completely irrelevant to the conversation.
well based on amazon/bestbuy/newegg they have about twice the number of 1080p gaming monitors for sale as the other 2 combined and steam hardware survey aka a survey that is targeted directly at gamers as you need to have a game store program installed to take part has it at nearly 5x more people with 1080p
I refer you to my last post:
a toggle to switch the ai and game window between widescreen or ultrawide would negate the perceived unfairness to both sides
also while i have an ultrawide available i play most of my games on a 4k oled tv or a 3:2 laptop so i would not be using the ultrawide often for d2 it’s just stupid to lock people out of using their equipment especially considering more movies are releasing on 21:9 so it’s only a matter of time before that becomes a main stream tv format it’s already common on high end projectors.
I think removing seeing monsters wouldn’t make it natural for ultrawide players, you would sometimes see 1/2 of a single mob etc.
Make casting spells and targeting capped into 16:9 so you would feel like your spells have limited range. But still make it so that you can press on 21:9 area and your character would start walking there, that would feel natural.
This has been addressed my guy, scroll a bit up
Hey! Hey! My guy! Most top tier gaming monitors for fps games are 144/240/360hz on 1920x1080.
Most gamers bump to 2560x1440 and shoot for the 144+ refresh rates because the hardware these days can handle it.
I proposed a couple ideas that aren’t as jenky as monitor aspect ratio toggles or locking characters to resolutions lol. I don’t think they should either. Fog of War or use the black space for other things that will enhance gameplay, like moving interface menus and such onto that space so they dont hog up the game real estate.
i don’t find a box that says Ultrawide under game creation to be janky, i also think locking characters to resolutions would be ridiculous you lock features while playing but if i want to take a character on a 16:9 screen over to 21:9 and have the monster AI switch with it why not be able to play it and then go back to 16:9 when i am back on switch/ps5 the monster AI only needs to be changed when on the wider screen not at all times for the character.
If not enough people play on 32:9 or 21:9 for you to group up you can choose to play on another aspect ratio but why not give people the option especially when solo.
seems unfair to give a person with a 34 in screen only 27 in of playable space when someone with a 77 inch 4k oled has 77in, yes the aspect ratios are the same but if you don’t think 77 inches of screen is going to be an advantage over 27 i’m not sure what to say