I think the Uliana set could get a damage buff in the following way:
We all now the set struggles with damage, and this is not only against Rift guardians but even against grouped mobs in high rifts, you cant mow them down as fast as other builds.
At the same time, i think it would be very lazy to just buff the damage to the build and call it a day, since it could potentially make the build too OP with the amount of AOE it does.
The 6th piece bonus of Uliana would look like this:
“Increase exploding palm damage by 9000% and your seven side strike detonates exploding palm. Each time an enemy is hit by the EP explosion, it will cause them to take 1% more damage from the element of the Exploding Palm”
What this mean?
This debuff will be with the same formula of the “elemental exposure” from the Wiz. The enemy gets hits and it receives 1% more damage each consecutive cold damage from EP. Lets say you are fighting a single enemy and you do a SSS with Impending doom EP (cold). It will cause them to take 14% more damage from cold (the 14 hits from the procced EP). If you do another SSS, it will now be 28% and so on.
You would not need to especifically proc the EP on the enemy to be debuffed, if they are grouped and you proc an explotion, that explotion will add the 1% debuff to anything that was near the target and was damaged.
This would help to take down grouped opponents after hitting them enough, without having to buff the burst of the skill right off the bat, making it too strong
What do you think?