Trag'Ouls Avatar missed Opportunity / Rework Idea

I just love Trag’Ouls Set interactions. Blizzard had a huge chance of making something new and unique and Spaghetti code probably messed it up.A Set that scales with Life. A build call it “Soulsmasher Trag’Ouls Bargain” for now.As the name suggests it uses two items that currently have no place.
Room for lots of synergy.

TA4 100% more Life TA6 100% more healing and 3800% more damage on life spending skills, not sure about the TA6 healing tho wiki suggests it includes passives.

Technically Soulsmasher and Death’s Bargain are Life-spending abilities since both use Life that you otherwise would gain so they should work with TA6

Soulsmasher 600% Life per Kill AoE Damage
Dark Reaping : While using a scythe, gain 2% Essence and Life per kill.(more Life more damage)
Devour Satiated : + 50% more Life + Life from Death (yeah Globes!)
Insatiable Belt : Picking up a Health Globe increases your maximum Life by 5% for 15 seconds, stacking up to 5 times
Sanguine End : Whenever a cursed enemy dies, the Necromancer is healed for 200% of current Life per Kill (effectively triples the Life per Kill statistic).

Death’s Bargain 1000% Life-regeneration as damaging Aura
Draw Life : Increases your Health Regen by 10% for each enemy within 20 yards.
Bone Armor Thy Flesh Sustained : Increases your Life per Second by 10% per target hit.

Molten Wildebeest Gizzard, Invigorating Gemstone, Lornelle’s Sunstone, Briggs’ Wrath and Rogar’s huge Stone could work pretty well with it

Bottomless Potion of Amplification or Bottomless Potion of Mutilation could be our Damage CD i just love the Idea

Rework / Item ideas :

Lidless Wall : Leech gains the Osmosis and Sanguine End rune and healing effects are increased by 200% if there are 3 or less enemies near the Necromancer
(room for the Blood Flask rune for example)

Wall of Man : Blocking an attack relases a Wave of Blood dealing 400% of your Life per hit to all enemies in front of the Necromancer 20 yards range you no longer benefit from Life per hit

Razor Strop : Picking up a Health Globe releases an explosion that deals 400% of your current Life as Physical damage to enemies within 20 yards. Healing Globes no longer heal you.
(looking at you Siphon Blood / Blood Sucker)

New Bracers : 50% of Siphon Bloods heal is converted to an absorption Shield and you take 30% reduced damage while channeling

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Dealing Damage proportional to Life Per Hit, Current life, Health Globe healing bonus… You are onto something.

Thorns is amplified by STR. Maybe have a build that does damage based on LPH (or life regen, health globe heal bonus… ) amplified by VIT. The the set multiplies it further!

This could be a Tank-Necro similar to Invoker

Currently, the set only boosts HP upto +100% which is basically 50% DR. However, this is something you dont gain from skill, but from healing. Kinda slow to ramp like relying on Life Regen to gain +100% HP whereas other set can gain +50% in an instant (+80% in the case of Barb with Band of Might) … Thus it would play well into your idea to gain Life Regen on all items, Health Globe Bonus, etc that benefits Toughness and DPS.

BK Ring could be redone to do damage based on Life Regen amplified by a factor proportional to the set’s damage bonus multiplier making it the defacto Trag’s ring.

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prob my fav set in the whole game. so sad at where it’s dropped

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