If you thought THIS is what would bring players back and keep existing ones playing for longer by levelling & gearing 7 classes (practically forcing people to buy the Necro) in order to get the lame Ethereal feat of strength - you are sadly mistaken.
Let me count the ways.
- Ethereals are only weapons, and only spawn with weapon/offhand powers.
- they disappear after season ends.
- they don’t unlock any transmogs UNLESS you find all 21 ethereals in the game, 3 per class, practically forcing you to buy the Necro DLC if you don’t already have it and want those transmogs.
- they don’t include set weapon bonuses like the “Slanderer/Little Rogue” or “Flail of the Charge”, so you can’t mix & match for new possible builds or tweak existing ones.
- most of them don’t even look like their item icons. And others like Khalim’s Will are copy/pastes of existing D3 items.
Khalim’s Will -
Que-Hegan’s Will (white transmog item that drops in Halls of Agony lv3) -
- they still don’t compete with the existing cookiecutter builds.
the ethereal Bow, even with that oh-so-wonderful 150-200% damage bonus to Multishot, does NOT spawn with that beloved 40-50% resource cost reduction that Yang does, which two-fold greatly benefits Crimson wearers.
Sure, you might get a few extra grifts’ worth of damage from that thing, but your survivability will suffer big time, making such a squishy lil class even squishier than custard.
and then you have the Steed 2-pc that grants you 400% increased damage during + 5 seconds after Steed. No ethereal can compete with that.
Those are just 2 examples right off the top of my head. If ya’ll can rebuke me with new collected evidence showing existing builds performing even better with Ethereals, I’m all ears.
- they mostly benefit the Necromancer, because this is simply a last ditch effort to milk that mediocre DLC before the D3 playerbase dwindles further due to D2R and other games (time spent playing those games is time spent not playing D3).
But as a whole, Ethereals make a tedious season journey even more tedious, making a lot of players either quit the season early or skip it completely.
Then again, that’s pretty much the norm of D3 patches nowadays. 1 step forward, 2 steps behind. Cherrypicking which builds/classes to nerf while completely ignoring others both over and underperforming.
I feel sad for the future of D3’s playerbase once mods start appearing for D2R, because we’re all sick to death of this painful see-saw of patching that routinely breaks builds that needed buffing instead.