Does the Tier 25 effect of 10% increased poison damage and 10% reduction in damage inflicted on all poisoned enemies work if the Gem is equipped on a follower.
According to the maxroll, only two defensive gems work on Followers, beside the 1st and 2nd rank Soul Shards. You can try it yourself and observe if you can get faster GR clears or see if extra damage over time works.
Back when D3 was not a Legacy Game, I have a vague memory that, at some point, the Gem of Toxin might have allowed a follower to do poison damage if equipped on a follower. I just did an experiment. I removed anything on a follower that could inflict poison damage except the Gem of Toxin. I dropped back to expert level and let the follower kill a few monsters. None turned green before they died.
Some item powers work on Followers, but they have no graphical indicator, (ie. when you equip them with St. Archew’s Gage) but I don’t think that’s the case for Legendary Gems. If it doesn’t seem to work then it doesn’t.
You can read about Gem of Efficacious Toxin here:
https://maxroll.gg/d3/resources/legendary-gem-mechanics
As a reminder: You cannot give this to a follower and get the benefit like mentioned in the introduction!
Gem of Toxin does not work on a follower. I’ve played part of this season without any poison damage on my main character, only on my follower. My follower turned monsters green with no problem.
I don’t know if it’s still the case, but I think, if you wear the gem, it will give your follower poison damage.
Back when the Necromancer was first introduced, I mistakenly believed that curses would apply the gems poison but it was actually my follower doing it.
Also, I was using the Templar and he was using Thunderfury, so he didn’t have poison damage on his equipment.
All that said, they revamped followers since then, so it’s possible your followers attacks don’t count as your attacks anymore.
I tested the Gem of Toxin on a follower. The follower did no poison damage.
The Gem adds Poison damage to the character’s attacks if worn on the character. The Bane of the Trapped increases the damage of a character’s attacks if equipped in a ring or amulet worn by the character.
So, you’re suggesting that wearing the Bane of Toxin adds poison damage to the follower’s attacks. Using the same logic, wearing the Bane of the Trapped will increase the follower’s damage. That does not happen.
I can’t imagine that equipping the Gem of Toxin adds poison to the follower’s attacks. It won’t add poison to the follower’s attacks even if equiped on the follower.
I tested it approx a year or so ago and i believe that is still the case. My enchantress was killing stuff on t6 or so with just the poison proc. I wanted to get around to testing all the other on hit gems like the holy smite one, lightning one, and pain enhancer but i don’t think i got any conclusive evidence.
OK. I just tested GOET equipped in a ring on one of my characters. I removed everything on my character that did thorns damage and everything on my follower that did thorns or poison. I then started a game in T3. I did not attack any monsters. My follower did poison damage.
You are correct that equipping ROET on a character does allow the follower to do poison damage. Weird programming by the game developers to have a gem equipped on a character give the follower the effect of that gem.
I had done tests, but not this one!
Let’s go for more tests ![]()
I don’t know if you know this, but the bonus (lvl25) from the Enfocer gem benefits the follower.
Are you saying the Enforcer Gem gives the Follower 90% defense or are you saying the Enforcer Gem give Follower’s Pets 90% defense?
The enforcer makes the follower take 90% less damage too. That way it is possible to use another token than cannot die. You’ll likely need some more main stats and other toughness bonuses on the follower too for the higher rifts.
All skills on a follower is worth how many GR levels in high GR play?
Depends on the Follower, I think. Going by the simple math, I doubt All-Skill Access tokens or relics would grant you any tiers at high scale GR gameplay, but I hardly have any push experience.
All three have different purposes for covering your weakness, not making you dish out more damage. You wouldn’t possibly gain damage with Templars’ skills while he can heal you for recovery; while you won’t have high sustain with Scoundrel, he’s deliberate at damage buffs and Enchantress won’t provide good recovery but she’ll maintain you. At high Greater Rifts, you’d be hard pushed to stick to a specific Follower because you would lack survival or the other traits.
Then there is hardly any point in equipping “all skills” on a follower, is there? The fact that enforcer gives 90% defense on a follower would only matter if you are trying to get all skills on a follower since equipping immortality make the follower Immortal!
If you’re playing a pet build, it’s interesting, the enchantress can provide CDR and elemental damage (among other things), but otherwise, no.
And a well-equipped follower (with Enforcer) won’t die in GR150, they’ll watch you die, which is “fun” (as long as you don’t play HC
).
First, I’m not playing with the scoundrel, ever.
Usually I run with Enchantress, if not going for the “Can not Die” token, then you go with “Gives access to all skills” one. That way you get CDR and damage, attack speed and damage and so on.
For the Templar kinda the only other choice is “Reduce the Cooldown of all skills by 50%”. That way he can heal you much more often.
You can kinda make them survive even if you don’t run with Enforcer gem; but in that case (for like GR 130+) you will need to give them defensive gems and some defensive augments with a lot of Life per hit.
To make them cover their own lacking traits, you would like an All-Skill Access relic. As long as you have ways of keeping them alive, All Skill Access and halved cooldown are viable options.
For example, when you hired Scoundrel you always pick Night’s Veil, but right across Vanish provides cheat death and covers you for up to 7 seconds, the longest duration. When you tag along with Templar, you bring him over for his Heal and Charge but right across he has Intervene and Onslaught for crowd control. While you have Enchantress, you have to pick between her Amplification and Prophetic Harmony, or miss out Fate’s Lapse for the sake of Focused Mind.
Only pet oriented builds equip Enforcer and as a result, usually pet oriented builds prefer other non-Invulnerable tokens on Followers. However, you can still get them protective powers and ignore Enforcer but you really need to play around your Follower in that case. Either you stick to their side by watching them from mini-map constantly, or consider high mobility so you can push and get them teleport to you from further than 75 yards.
In example; Burning Axe of Sankis, Rogar’s Huge Stone, and St. Archew’s Gage (non-Season don’t have Altar, you know?), all work for Followers. In any case, there are also items such as Genzaniku or Maximus to summon creatures forth to get some burden off from them and they’ll keep fighting after Followers take a break.
It is not a bad thing that Followers knelt down in combat; they will resurrect in 20 seconds but you’ll have all the missed monster aggression on yourself. This only would force you to kite monsters a while then prioritize the meanest targets. Just don’t click any revealed Pylon when Followers are down, and use this opportunity to pull monsters around the Pylon.
Some builds with high sustain or high defense, wide reach but lacking range prefers Scoundrel to boost damage with Night’s Veil, but him lacking any protection on the character cause players to ignore him. Yet, he has the best cheat death ability amongst all three.
Also on theory, you can give Scoundrel a halved cooldown token and watch him lay Night’s Veil every 15 seconds which would match the cycle of most CoE oriented builds. No idea which build can utilize him that way, but it’s an option. You can easily give him a Broken Promises (Followers have 0% Critical hit Chance as base) and Pus Spitter to trigger it, to benefit almost constant Hysteria ability buffs.
Why not use Synder Crust with Broken Promises? Higher attack speed and always rolls poison damage.
If you use RG and BP as rings, you can have extra DB or increased GR keys from the Scoundrel as well as lots of hysteria by equipping two pieces of Sage or Cain with two pieces of Guardian. Guardian pretty much eliminates the need for emeralds in gear on the scoundrel. If you have lots of regular gems, you can equip both Cain and Sage. Of course, by the time you have lots of regular gems you also have tons of DB, so there’s really no need for Cain and Sage on the same follower.