Hey Merc I found a typo in your post:
4 paragraphs down, second sentence “Two players can often clear lower level GRs more efficiently than* any solo elite player at those same levels.”
If you don’t feel nauseated by repeating 3-5 min speed GRs 8 times feel free to do so. No wait… Actually you need to finish like… 20 GR speeds to achieve about 100 rank in one single gem. Am I the one doing the math wrong? Do you have any idea what sorta eye strain you could suffer after playing 20 GRs non-stop for just leveling one gem?
Does it take 2 mins for an average GR40-60 then GR100 to finish? Do you really trust RNG to be good for you with 80-90% chances to upgrade gem?
Oh wait… There’s also a conundrum of reaching that powerlevel to finish everything in 40 minutes to have a 100 rank gem. If you haven’t feel nauseated ever from all the disco lasers, fireballs, mucking blight and shining ice shards, feel free to do so.
Sorry it’s been a long time since I played but I can not buy “just 40 mins rank 100 gem” thing.
That’s why I mentioned duped gems. At the end game loot doesn’t even matter, Ancient and Primals are one in the same anyway. Only augments and how fast and efficient can you run the GRs just to do it ever again yet you never can gain control or break boundaries at all.
However there were exceptions (Wizards) to break boundaries but this was because they had a great care for specific elements in the game. Skill and effort requirement is as important as risk-reward balance, as much as community. They seem to forget a few eligible features here and there or chose to ignore it due to heavier consequences and I’m free to sound my disdain.
How many hours you wasted to create 5 duped rank 100 gems? How long did it actually take the make one? May be I’m really bad at math afterall but 40 mins sounds like a huge fad… Have it really happened that people do GR100 in 2 mins speeds? What kind of monster density we talk about here?
Gem upgrades supposed to be a substitute for endgame item chase for prolonging the game’s average time span requirement. Such models supposed to have some sustainability actually which this model have none with “ever-growing progress” model.
A timesink that you can never win, never feel equal, neither find players in the same mindset to do something else. At some classes you never really learn anything because, let’s face it some class specs are not up to skill play but just correlated with the time sink you dumped in them.
If that “community” system was prolific, people wouldn’t offer that as a paid service either. I’m telling you that it doesn’t really work and have flaws, you’re telling me it’s comically perfect because “it just works”.
Reward gap is so huge game only have one single endgame model, when you get left behind, you get left behind. Not that it matters because whole game is a mess of racing with your own ghost. Who decides that an ARPG bound to PvE model only with one single endgame? Who call the shots here? Blizzard? Or someone else? Do you think everyone can be a game designer if they try enough?
Developers are well aware difficulty scaling is so horrible but it doesn’t really matter because players have to get funneled for the single endgame model. You can say “it just works” but it’s just being lazy on their accounts. They can not give 2 crudes about what a large powergap that below levels suffer due to pre-lvl70 made frivilous and bloated the numbers to no end for endgame grinding.
i see a valid reason here for pushers:
-they have a nice ladder to climb, although i would prefere only in Grifts, not in Torments.
I’ve been doing exactly that today. ~2 minute speed runs at low levels. I think I am going to be okay, but thank you for your concern trolling. Bless your heart.
Do you have any idea how pathetic this argument is? Gosh are you desperate.
There are plenty of players playing sub 3 minute rifts past GR100.
I expect an 80% chance to succeed about 80% of the time because I am not a math denying troglodyte.
Also, GR 110 can be done easily in under 4m
Yeah, I guess you will have to play the game to play the game. And wait for it, there’s a power curve! What a conundrum!
This is amazingly wrong. I’ve been on multiple leaderboards and there are always opportunities to upgrade your items by significant amounts. The difference between low and high augments/paragon is vastly overstated by nubs that have never played at that level. Again, you have no idea what you are talking about.
None, because I enjoy playing the game.
Easily under an hour for any post seasons journey level build.We’ve covered this already. Maybe you are having eyestrain problems.
I’ve completed that range in under 40m many times. I’ve made a number of builds with sub minute Grifts in the 1-80 range. Again, you don’t know what you are talking about.
Win? Win what? Win against whom? I don’t know what you are talking about. I do however appreciate that there will never be arbitrary limitations on my ability to progress in the game. Is “you can’t benefit from playing anymore” winning?
Yeah, blame the mechanics for that one.
Maybe you are overvaluing your mindset. Maybe people don’t like what you are saying or trying to do. They certainly wouldn’t be amenable to your advice and knowledge of the game!
Anyways, you are in tin-foil hat territory now. Not going to bother indulging you further.
Keep banging those rocks together!
Sub 1 min GR? Upload that
I wanna see it.
That means power level increased that much since I’m gone. I’m still sceptic somewhat because there’s the question of what sorta density you got. Those people were handful back then and I do believe handful by now even with power boost. If you can do the rank 100 grind under 40 mins, I’d like you to take the record of time when you had less augments.
Also I’m seeing you main an S6 DH Non-season, I was expecting a Wizard to be honest. Also not all of your gem ranks are at 100, I know RNG can be cruel, so must you.
And game never changes for a fresh breathe even with power curve blown outta proportions. When you were less effective you wasted more hours to bring yourself to where ever you are right now, just to repeat it all over again. Yet never grew sick of it?
It’s also puzzling why you didn’t made another main character full of augments if it’s not too much of a hassle for you at all.
Indeed. Thank you. Post season and mayhaps under one hour if density is good.
Community interaction. D3 supposed to be a social game but sounds raised from the community always towards fixing solo play. Have you asked why?
Then density was nice to you, not every class have the same mobility as a DH have. Also I’m still sceptic and ain’t gonna buy it really. Why haven’t you raised another main character full of augments if it’s only 40 mins of your time? Perhaps that seasonal wizard of yours is a good candidate?
It sounds like… You’re throwing arbitrary numbers to defend Blizzard’s bad design choices but again, whatever.
It’s because there’s nothing else to do. Want gem upgrade? Run GRs. Want augments? Run GRs. Want loot? Run GRs. Want plvl and boatload of experience? Run GRs.
I derailed the subject enough I think… Single endgame model made this power gap a concern for low power level players already, because leveling up is meaningless on a system where everything grows rapidly.
All I’m saying is; either bring it together by lessening the effect of randomization on player progress by NOT adding more randomization layers OR give other endgame models by ditching quickplay, so players can have their own fun without worrying about a ghost race.
May be you’re overvaluing yourself? Just because you have experience in one class and one class only don’t mean you’re a good game designer. Neither am I, but that doesn’t make my opinions less valued than yours.
Also throwing random claims of 1 min GR runs without fail… I have no idea. Monster density would get you, even if you pack up trillions of damage.
Yeah… No.
Awww… That would make me look bad. Nah I’ll be fine.
Oh nerfing sets and leggos just for normal, hard and expert won’t cut it. Now it might work for D4 if D4 is designed differently than this game. I say it better be a lot different than this game or their might be trouble.
Agreed I don’t think he has played D2 and tried crafting Blood Boots or any other crafted rares in D2.
But what of those that play solo? They don’t have it as easy as those that play in teams.
Come on now both you and I know there will be a time when your gear is either near perfectly rolled or perfectly rolled. A time where you will be getting less and less upgrades. Where the upgrades will only be a few percentages of difference, instead of huge percentage differences. It is called a gear curve, if you never have heard of it.
Again, you show how little you understand the game at high levels of play. A few % is a huge upgrade when you are pushing GRs. You really don’t have a clue.
Because it’s multiplicative to your current power level, we get it. So what? You keep doing this until when? Soloing GR150? You’re stuck with your class’ softcapped limits because loothunt ended ages ago for a character at endgame.
Ya the loot hunt is really short unless you’re going to near the end of the gear curve as someone described it, but I have no idea how long that takes bc I’ve never been there. Perhaps Merc can give an idea how long it’s supposed to take. It doesn’t make the grind after you’ve found initial sets and leggos any less boring though. Maybe it’s more fun not solo too. However if gear wasn’t so ridiculously overpowered we wouldn’t need 20 difficulties and 150 GR levels. It makes you wonder why they go that high in the first place. Maybe they doubled it at some point.
To give you an idea of how insane the damage numbers are right now, my shadow DH crits for over 3800 Billion. The hp pools of these mobs is outrageous.
If your “friends” chose to be competitive, there is nothing you can do. This can be applied to every multiplayer game out there. I just leveled my Lv1 seasonal Crusader friend yesterday and now he is running the same GR level as I do and soon we will hit GR100 after few days. The power gap wasn’t that huge as you exaggerated as the game gave enough tool for the new player to chase. Sure that casual players can’t reach GR150, but reaching GR100~110 solo is actually doable and doesn’t an insanely long time to reach. Again, not everyone here cares about the leaderboard or smashing GR150 either. Just like not many people care about reaching Lv99 or completing the endgame gear in Diablo 2.
Nothing wrong with that. Not everyone enjoys playing the same game for 3 months. Also, D2 has Players X which works exactly like D3 Torment; reducing the process of repetitive grinding.
Not everyone can solo GR120 either, but everyone can solo GR100 if you play the game long enough even if you are a casual player. Leave those GR120+ to hardcore and dedicated players out there. Nothing wrong with that.
The community never really get divided because everyone will be playing at T16 eventually it doesn’t take ridiculously long to reach there. Finding party for T16 split bounties or speed rift is never difficult or time-consuming.
It is not about being narrow. It is that you made an exaggerated statement which is not true.
Why not? I have been doing that for a long time and it works well. It seems that you are the problem here, not the game itself. You have an unrealistic ideal on how the game should be played for you.
Every game has paid service including your beloved D2, and it doesn’t mean those games are a failure. Paid services exist because lazy people exist. It can be applied to the real world too.
Yes, of course, I am having fun on that or else why do you think I am doing that?
Only encountered that if I decide to play solo.
I am sure that no one here thinks that crafting is a reliable stepstone. I think most people aware and treating crafting is just another form of method to get items instead of killing monsters over and over as the only main source to get their desired items.
The developers have no desire to fix because the majority of players don’t think crafting is a huge issue that needs to be fixed. Sure it is nice if it got improved or fix, but if it doesn’t, no one (except you I guess) will lose a sleep over it.
Whether you like or not, those 20 difficulties existed because the community wanted it and you should mentally prepared for T20 to come in the future.
This is not a sustainable model for community. It only diverts the casual players like me from the potential interaction. If that’s the case I’d better be playing solo but that’s nowhere near effective again.
Depends on your class capabilities, its limits also your own knowledge. Some common class specs can’t go near GR110 without augs, while it’s a walk in the park for some DpS or RGK specs.
Let me doubt that.
Again, class capabilities and incentives to sink time to it. You can not expect someone working weekdays to sink time as much as someone who never worked so far. You can not expect someone at the end of the world to ignore hourly differences either.
True, but it doesn’t give you any intention to push through and through together as a team. You need to stack’em to have any sort of effectiveness, while game can not provide you that, it’s natural player seeks something else.
Quickplay at the light of recent meta changes in the game, obviously can not support or satisfy the needs of the public community. There are huge gaps and it calls for major changes.
It is true in a practical sense. That should be enough for anyone unless you’re nitpicking words.
Not really. I’m just not fine with them balancing it out for the top grade play as hierarchy require player to be more organized, yet failing to give the required push for group play. This is common sense.
I play public games as a casual player but I’m derived from any interaction because there’s not a tiny obstacle that we can group up against or any point at talking to anyone because farming efficiency is there to consume all.
Whilst high ranking players play private pick-up games and they have all sorts of communication. Why casual player don’t deserve a gameplay model where they can chill and strike together?
Because it has flaws as well. Free market shouldn’t be a thing at this age, yet D2 doesn’t have a high stake account selling market. Most of the junk items you can get from D2’s market are just cheaper by dozen; naturally, almost 20 years passed.
Yeah, because paid services can replace friendships while they shouldn’t. When community interaction is minimal already and high ranking players have no excuse or will to help lower ranks; it’s no surprise people go for the paid services.
I thought it’s for creating an extra chore for yourself.
What game are you playing? Definitely not D3. There are bots out there at public play. Bots become dormant once bounties are done, never respond and try over and over again at a boss despite failing for the tenth time.
If they fix it in a manner by reducing randomization that will help them to remove unnecessary difficulty scales also can help the now dead Brawl scene as well.
It’s a side effect of keeping the legacy design, that’s it. It doesn’t help anyone. Have you asked community if they wanted 20 different difficulty scales? How many answered yes?
Any game with multiplayer bounds to have this. Only single-player game won’t have these issues.
If you are casual players, stick to casual play. It is fine to be casual.
Doesn’t change the fact those items don’t come easily as your free 6 pieces where you are guaranteed to get one when you complete a journal chapter.
Why not? Diablo is the type of the RNG game where you need to grind to get your character stronger and better. It is obvious that players who play more and efficient will benefits from this.
Of course. So I see no reason why would you think casual players need to stand on the same ground with hardcore players to experience pretty much everything that the game can offer except getting into the leaderboard I guess.
If you are dead set to paint them as a bot to justifying your accusation and your scenario, then there is nothing I can say will convince you further.
D3 community itself is doing fine at this moment. Just because you don’t like it, doesn’t mean it is busted.
this is not right in the miuddle or near the end of a greater rift your server freezes up and disconnects and you lose my effort my rewards and what a waste of time not once not twice but muliple times this has happenbed now ive lost ancient leg and set pieces…not freakin happy
i prefered the original T10 as the only casual endgame in D3.
-first reaching it
-then endlessly trying and improving builds for T10 for power and fun
-it was my favorite era
only a minority plays above Griftlevel 100 solo
for each pusher there are 50 leechers
It’s the entire game built on that if you can not keep up, you drop out. You have to have the perfect setup to keep playing.
Which you can just chug things in a magical cube like a cocktail shaker.
Timesink shouldn’t be the most deliberate thing to diverse players. RNG shouldn’t be about a wait 'till you get it game either, more layers to diminish the effect only swept it under the rug.
Such ignorance, instant gratification and lack of sustainability cornered the game and any major changes can not be applied retro-actively but have to grow further, take up server space or create feedback traffic as an undesired effect.
At least you’re aware.
Unless… They supposed to die down by a great amount of market prices cut back from thousands of dollars, which didn’t really apply to D3.
Sad to inform you but they can be programmed to do that as well… If you find those players in a community for a pick up game, it’s very unlikely but it doesn’t mean it can’t happen.
It made me a bit suspicious that they announce returning a cache as you can clearly see it already. Sounds like a good “service”…
It would at least bring community together if they think about good game mechanics but I wouldn’t hope much.
You quoted me for something I quoted for. If you fix it, I’d appreciate it.
done, after 6 tries ![]()
Again I am talking about near perfectly rolled gear where the stats are only off by one or two percent at most.
Take any decent amulet with a fire build that I will use as an example.
- Fire 20%
- Crit Chance 9.5%
3 Crit Damage 99%.
Now you are telling me that the perfect rolls will result in a huge jump in GRs. Where you would know with a perfectly rolled necklace be able to clear 10+ higher GRs than before. Unless Blizz changed the damage and health of the GRs then I just don’t get what you are talking about.
Any game with multiplayer bounds to have this. Only single-player game won’t have these issues.
If you are casual players, stick to casual play. It is fine to be casual.
Doesn’t change the fact those items don’t come easily as your free 6 pieces where you are guaranteed to get one when you complete a journal chapter.
Why not? Diablo is the type of the RNG game where you need to grind to get your character stronger and better. It is obvious that players who play more and efficient will benefits from this.
Of course. So I see no reason why would you think casual players need to stand on the same ground with hardcore players to experience pretty much everything that the game can offer except getting into the leaderboard I guess.
Not true. I have seen a lot of people are willing to power level new players for free in D3.
Only lazy people who don’t even bother to touch the keypad and mouse will use paid services, and this happened at every multiplayer game out there. D3 is not an exception.
If you are dead set to paint them as a bot to justifying your accusation and your scenario, then there is nothing I can say will convince you further.
D3 community itself is doing fine at this moment. Just because you don’t like it, doesn’t mean it is busted.
Gosh, I guess I’m doing it wrong on the EU servers then. One of my most frequent “adverts” in General Chat is along the lines of this…
Morning all. I’ve got myself a nice hot mug of tea and I’m offering to give level 1-70 boosts (softcore, seasonal) whilst I drink it. Anyone need help levelling?
…which tends to get a good response. I finished Guardian last week and the only thing I’ve done since on my seasonal hero has been to boost other people.
When the opposite happens, i.e. someone in General Chat asks to be boosted, if I happen to be in a GR and whisper them afterwards, they’ve often already been picked up by another player and are well on their way to 70 already.
Basically, if people are paying for level 1-70 services, I have no idea why when the players on EU are more than happy to give away their help. Heck, I’ve probably boosted at least a couple of dozen players so far this season. Last season it was over 250.