How do you people think armor should work on D4?
- D1/D2: armor(defense in D2) reduced the chance of being hit.
- D3: armor reduces all damage taken.
I don’t think armor in D4 should work in either of these systems, in D1/D2 you either had a ton of armor where no one hit you or you didn’t have enough, and in D3 having armor reduce ALL damage makes it redundant with resistances in a lot of cases.
I think that armor should work similarly to D3 but only for physical damage. A system where the player would be constantly getting damaged in smaller amounts instead of occasional big hits.
One point that I think should be considered is the types of armor for high level characters and its requirements, I don’t think that neither D2/D3 did this well, I feel like the game could really benefit from having armor types.
- Heavy(plate): Str requirements.
- Medium(leather): Dex requirements.
- Light(robes): Int requirements.
Another idea would be adding base magic resistance to armor items, so the lighter armors could have better resistances to spells, heavy with better defense and medium being average in both. Then every armor modifier(defense and resistances) could operate on top of the armor base stats (like increased defense in D2). Example:
Fireproof Ancient Armor of Defense
100(150) Defense
20(30) fire resistance
20 cold resistance
20 lightning resistance
20 poison resistance
+50% increased fire resistance
+50% increased defense
Fireproof Archmage Robes of Defense
40(60) Defense
50(75) fire resistance
50 cold resistance
50 lightning resistance
50 poison resistance
+50% increased fire resistance
+50% increased defense
Numbers are completely fictional and the resistances aren’t % meaning that their reductions depends on lvls (player and attacker).
One last thought that could be used in some interesting way is having special bonuses depending on the type of armor equipped:
- Heavy: reduced cc duration
- Medium: chance to dodge or movement speed
- Light: increased resource generation
Just my thoughts on the subject, but I really think this should be a heavily discussed topic.