Things you dislike from Diablo 4 Pre Alpha Footage

No. That’s just your silly opinion and that’s fine, but you seem to spend a lot of wasted time here telling everyone how you think their opinions are wrong. Not only is it pointless, it creates a toxic environment. Maybe you should get a hobby?

1 Like

Thanks for opening up my eyes, silly me. Every game except for D3 had every affix on it that had nothing to do with a straight boost to your power. Every affix changed how you played your build and how the skill looked. All affixes were for customization right.

Treu but come on man, Unless your a ZDPS Build we all know you need that crit+Crit damage on everything BUT Helms pants, Gloves, My bad for making it sound like every piece has it though 100%.
I like that The witching hour (Belt) in D3 can roll crit damage, But that would be a waaay better find, if less items had crit chance and crit damage or do you disagree?

I was watching a guy stream PoE and he mentioned that you can find a great legendary in PoE while leveling, and it could be used in “Early endgame” untill you find that godly item to replace it.
I have not played end game in poe, Died in Hc about 10 times before getting lvl 60+ (i know its not about lvl per say) so im not sure myself i cant comment :smiley:

I just love finding items while leveling that can continue to be great for a long time, rather than hit level 70, replace it with any level 70 item

I know what is was in D2. Just like you could have more than 6 abilities in D2, Jay Wilson in an interview mentioned 6 being more than the average used in D2. That’s why I said maybe 4 was the average party size or the size used most.

Yes, and that might certainly happen.
Trying to fit in Crushing blow, a few other offensive affixes, healing affixes, defense, 4+ different resistances etc takes a lot of affixes.

No. Multiplayer is multiple people no matter if they team up or not.

Sigh. Crafting isn’t part of the itemization. The items are. That set could be dropped as well.

Never said it was.

I would have bet they are, but after checking Crits are not procs in WoW, so you’re right, it’s very likely they won’t be in D4 either.

I had a feeling that’s where my misunderstanding lied. ^^ Which is why I didn’t get much of your previous answer.

So to clarify, this is what I think : a X% Fire Res on an item can be restricted by Demonic Power, as in D. Kim’s example, OR be free. There is an example of that in the June Quaterly update where affixes of the same type are either free or restricted.

However, it looks like restricted affixes are more powerful (this is what attuned means I guess) so yes, it will be interesting to focus on Demonic for a Crit build. But you will absolutely get Fire Res if you don’t take Demonic Power, Blizzard would be nuts to do the opposite.

I agree 100%, and tbh this is what I thought before starting this conversation. ^^
The only thing I find a bit strange in their system is why do they force pure Crit builds into Demonic Power… Crushing Blow for Ancestral on the other end, is logical. Maybe they should make Crits procs so it would more naturally benefit from Ancestral Power. And one elemental Res for each ADA is no probelm, since you will still find unrestricted Res affixes, just not as strong.

That’s the very reason why Runes are not mentioned : that paragraph is about the restricted affixes, which Kim introduced as in addition to providing the above-stated benefits, which are :

To me, that means ADA increases ANY game system, and not just affixes (again, this is in addition to the restricted affixes system).

Or D2 Vitality. ^^ (though it also increased Stamina and chance to get more life from a potion but it was quite limited).
ADA is simple but instead of adding stats each of them improves a series of mechanics. To me that’s much more meaningful than any attribute system in the Diablo series.

Exactly. D2 pushed us to get defense, D3 to get damage… hopefully, D4 will be better balanced.
But don’t forget Angelic Power also increases Damage (+ Buff duration) and Ancestral can increase both defense and damage.

I think that means something like potion lasts longer.
There is no sign of Life Steal yet but there is a 5% Chance to heal 47 which will be improved by Ancestral Power.

Hmm i really hope potions are not so easy to obtain and or not actually much help, maybe 10-30% hp, IDK D3 potion just seemed so abusable yet also useless (Depending on the legendary potion) if trying to push GR’s as you just get 1 hit, well i do on my DH im no d3 pro.

1 Like

Hopefully we will not have the nonsense called GRs in D4.

6 Likes

anything is fun as long as it isn’t speed run based.

1 Like

GRs are all about these :rabbit2: :rabbit2: :rabbit2: chasing this :carrot: :carrot: :carrot:

1 Like

all to unlock the same items to do it in a higher mode. Been there done that got the useless upgrades.

1 Like

I hope in D4 we have more interaction with the world and environment :earth_asia: and not the clock. :clock3:

2 Likes

I mean me too, Keystones sounded cool, but then its just GR’s 2.0
Higher level keystones give more powerful gear (Including more powerful versions of your legendary you may already have)
With no way of upgrading your weaker version to a higher version with mats or something…sounds pretty sad.

Upgrades would go like so, much like D2 cube recipe.
For a certain amount of materials (Higher cost higher the tier)
Level 12 Leather Gloves +X legendary Power
Level 25 Demonhide Gloves+X legendary Power
Level 40 Bramble Mitts +X legendary Power
And possibly increase the stats by a % IDK

Perhaps the item that can add a legendary power to a Rare (Yellow) Item,
Comes from extracting the legendary power from any item similar to D3’s cube system! Making that low level legendary useful at end game ^^ Thoughts?

If it’s not timed it’s not like GR’s

1 Like

Which was my point. That it seemed quite nuts.

In general I put more value in the words from Blizzards then the picture mock-ups, since they tend to be created to show off one specific thing, everything else about the picture might be placeholders.
However it would be closer to my “solution 1” at least. And certainly a step in a much better direction.

Though the difference in some of those examples are huge. Like

  • 9% crushing blow dmg vs 22.5% with ADA req.
  • 10% crit dmg vs. 27% crit dmg with ADA req.

If you get 33-50% of the max value when not meeting ADA requirements, then it is hard to imagine those stats will ever be viable. You cant make a viable crit build with 50% less crit and so on. That is not a solution.

Then there is

  • 12% dmg to stunned enemies vs. 12% with 31 ancestral power.

No bonus for the added cost at all there. That is just the RNG effect for no reason (it might be a low roll on one item and a high roll on the other of course… though not exactly a fan of having high ranges on the affix rolls either :D).

It is fine if ADA powers open up a higher tier of affixes. But keep it reasonable. Like, instead of 5% crit, you can get 6% with ADA. Or instead of 12% dmg to stunned targets, you can get 15% with ADA requirements. Adding those bonuses up over all your gear is still a meaningful difference in power. But hopefully not one that makes all other options (affixes with no ADA requirements) pointless.

And seriously, to prevent the silly item RNG, why not let all items with ADA required affixes come with the base-affix too.

Take Chillgrip as an example. Instead it could be:
15% crushing blow dmg (+7.5% with 31 Ancestral Power)
That would drastically reduce the item RNG. You get some value from it, even without meeting the ADA requirement.

better…they changed some of the affixes already on the shown image. I like the look of these better than i did before, much better.

LOOK AT ALL THE CRIT lol.

1 Like

for big couch-smart-tv’s, i imagine.

ouch idd.

as long as we expose past and current human civilisation with well chosen Lore and Immersion, np.

+1

…or ‘become’ useless, or will be used as maths or cube.

+1

+1 !

+1

and…is gated stash-space confirmed yet? :statue_of_liberty:

Good to see that you’re still not getting it. :roll_eyes:

Are you suggesting these examples are made-up ? That would make Luis Barriga a liar because he said “here are some items that dropped during the playtest
If you put value in the words from Blizzard, then you have no reason to doubt what these examples show about itemization, at least for the latest build of the game. Especially since it doesn’t contradict what David Kim said (attuned doesn’t mean exclusive).

Yes I agree, but as you noticed the Stun damage affixes are the same for both. This could mean the low free Crit and Crushing Blow damage are just bad rolls and the difference is not that great. Hard to tell for sure.

Maybe that’s already how the system works ? It would be nice anyway, and explain the big gap between free and restricted CB damage we witness with these items.