Itās there now. The run i posted was under 2 minutes, you asked for 2.5 minutes, which was also quicker than your 100ās with WW/Rend. Most people ive talked to thatās played both builds feel GoD6 is faster for speeds.
I quoted this, but this is just not something I heard from you only. Stutter step weaving is āthe thingā to do with this set, however if you donāt frame perfect your shots at 2 per second, the primary fired from strafe wonāt fire along with it.
You lose out on quite a bit of damage if you mess up. If one is running oddessy you need to get your 6 HA to 1 ES ratio happening as consistently as possible after entangling a bunch of mobs (7 to 1 is ideal, but the room for error makes this almost not worth it). It is really hard to do that, but this is why my 135 clear was done at a much lower paragon than those around me and I still havenāt bothered to fish yet.
As far as the video, i played bad. I missed a progress orb, fiddled around on trash mobs just cuz, ran into dead ends and lost my squirts buff a few times. That should have been a sub 1 min 30 sec clear, but i was rushing to get a run recorded to show you what you asked for.
Now, wait. You said you wanted proof that I did what I said I did. And I even did one better by upping it to 105 instead of 100-102 you used in your āWhirlRendā example to mitigate the extra paragon. Iāve got over.
Now, tell me what you did in 105 with WhrilRend. Was it better than 4 minutes? If so, I did the same in a 110, which again is compensating for my extra paragon.
In other words, my argument that speed runs are a bad example of a sets power is all the more true.
Thanks for taking the time to reply with this! Itās not that I donāt trust you, I asked asked more to see where I can improve! I was wondering if I was missing a multiplier somewhere or a tactic! Most of our skills and equipment seems pretty similar other than the amulet where I am using squirts vs FoT, which is an extra multiplier for me. I also have 3 non-ancients pieces, so less dex there.
The main difference seems to be the paragon level where you have 500 more ,or 5K more dex/damage. It looks like if I were to add 5K dex to my GoD6 that it would also be able to clear 100-105s in about the same time as my barb can (without anything extra), which implies that a 5000 point damage increase to the GoD6 set would put it more in line with the Wastes set, as far as speed runs go.
I have not tried using Thunderfury yet! I have been using fortress ballista for squirts.
OK.I am surprised that the speed varies when the target is stable. Can you confirm?
This is the theory that I got from other community.
4pc ICD = 9f
4pc checks 4 times on every strafe, at the moment when the strafe bullet hit the target.
If your strafe duration is 36f, and the target is stable, you should be able to proc 6.6/s constantly. However if the target move, every other shot fall under the ICD, you end up only shoot 3.3/s.
If your strafe is 32f, every other shot fall under the ICD,you can only proc once in every 16f.
Something Iām unsure about is how much more damage does the set need?
I mean, the old parameter was 130-135 with paragon 5000. Well there arenāt many but there are some folks with the right amount of paragon and 135 or so seems to be where theyāre at. So at the point, it lines up with the parameters Blizzard set a few months back.
But then on the other hand, weāre still lagging behind other classes that far outstrip that old parameter. Running 140 or so (or at least thatās what I can gather from posts, never really looked at the leaderboards other than to check my spot or those of my clanmates).
So are we talking another doubling of the damage? Or are the leaderboards in the PTR misleading because folks havenāt perfected the build as far as finding what combination works best?
Personally, Iāve never been one to play a set in the most āefficientā manner. But if weāre agreeing that the damage of the set needs to be upped again and it does get doubled, is it right that someone like me would be doing around about 130 with 3000 paragon and a sub-optimal build?
I donāt really play other class. Itās should be pretty rare for any class hit 140 at 5000 paragon. The difference is you donāt wanna compare non-season with season character. The season buff is something tough to beat.
I think this will be the best solo pushing build for Demon Hunter, or at least pretty close to the N6 rapid fire?
Could you point out the gear/skill you re using to speed 100 with this method ?
I see F/R, squirts, fortress balista to help with squirts. I m guessing gems be like BotT, Simplicity and taegukā¦ wrasp of clarity for toughnessā¦
What do you have in cube ?
And since you use balista/dawn, i believe you have the quiver cube, can you explain why not using echoing fury/Flavor of time ? is it a glassy playstyle preferecen or is the damage that much better for speeds ?
Youāll have to copy/paste since the forum wonāt let me post the link. Did a quick job. GoD6 isnāt in the planner yet, so i subbed it for UE6. The legendary bonus updates arenāt in there either, but this should give you an idea.
Not using echoing and/or FoT is really just a matter of preference. Echoing fury would mean iād have to stop and shoot to take advantage of the attack speed and I prefer not to do that. Flavor of Time is rift dependent, and I prefer consistency with squirts.
Shadow power gloom is to help the fortress shield and preparation is to help maintain shadow power permanently. I prefer strafe icy trail mainly cuz it looks cool, but also it helps with triggering cull the weak and bane of the trapped as iām strafing through them, whatever doesnāt get caught with the original arrows and thrill of the hunt.
For these speed runs, convention of elements isnāt necessary, I just havenāt bothered with what else i could fiddle around with. I could have swapped that out for something like elusive ring for more toughness, Flavor of Time, ess of johan or royal ring and wear frostburns.
Beat a 125 a few seconds faster than you. Using something like DiEās speed build for low Grifts.
However, using Taeguk and Numbing Traps with Icy Trail Strafe, allows me to principally face tank most everything. Even had Voracity in the Corvus map and was a stay in his poison clouds for long periods of time.
I like this new setup lots. lol
Anyway, thanks DiE for sharing your speed build, gave some ideas and now I can play the set almost the same as one would Whirlwind. Up close and personal like.
Yea, I apologize buddy. But I simply canāt agree to this. Youād cleared 1-2 grifts higher than me still. But I canāt comply that GoD6 is an elite hunter like Shadow Impale is implied to be. GoD6 just takes way too long to kill elites. Itās a trash killer, and try to drag elites along as best as possible when you spin up on them. When Iām sitting there trying to kill elites I lose so much progression.
Edit: Unless youāre talkin about it being an elite hunter doing speed runs, i dunno.
No, I skip most trash. With the set up I was just talking about, I go straight for elites. When they swarm around me, area damage does the rest. But Iām also using FoT so as long as Iām keeping up with the timer before Pylons, then the Pylons will allow me to get way ahead. But again, Iām skipping most trash and using the pylons only on elites.
For me, it plays like a combination of Shadow and Whirlwind. Iām strafing all the time though and uses DiEās ātrickā of interweaving my own shots with Strafeās to keep Momentum stacked. Thereās almost no standing still. Unfortunately, Iām thinking I have to skip Speed Pylons, messes with my Hatred too much and sometimes I run out and thatās just all kinds of bad.
Just beat your Gr125 time btw. =) Lookin at your build on leaderboard. I see youāre using teaguk instead of stricken. But other than that Iām not seeing what allows you to kill elites in a reasonable time. Hungering Arrow-Devouring Arrow pierces allows you to kill trash super easy, even without areadmg. Also Iām literally just tapping strafe for the Damage Reduction from 4pc bonus , other than to move. Iām literally trying to take baby steps to drag elites and find trash. More trash / elites I have bunched all together the betterā¦Then for me, even elites start to die fast as hell. Honestly, some elites die so fast Iām simply amazed and donāt even know the interaction that happens for them to die so fastā¦Feels buggy at times, in a positive way.
Edit: Scratch that. Iām not even using Focus / Restraint. Iām using Travelers Pledge + Compass Rose.
Itās principally the same thing, really. When I find elites, thereās usually trash around them, unless itās just a bad map like keep depths, in which case I pretty much skip the entire map, hoping for a better one on the next floor. Most maps are fine though, but Corvus and Keep Depths can mess me up.
Iām not fishing mind you, just skipping bad maps with the occasional stop in one of the larger areas if there happens to be an elite there with a reasonable amount of trash. But Iām not really dragging trash to the elites, I take them as I find them.
I also skip waller and most shielding elites trash or no trash.
So, instead of dragging like you do, I look for natural density, similar to how I played UE, but Iām a little more picky about the mobs because UE is decent against most mobs and waller gave it no problems.
WW Barbās without Nerves of Steel also run into this problem a lot since Wrath of the Berserker is often still on cooldown when you die.
Edit: as a quality of life change, the developers should make characters invincible for 2 seconds and reset their cooldowns after resurrecting so as to let players reapply their buffs.