Hi all!
I am a true fan of the original “Caster-WD”.
Back in the day, where not a single legendary with power or damage multiplier were in the game i was a pure WD player.
I truely loved the Helltooth’s original intent, to become a master of Death and Decay.
The use of poison and decay skills were a thing and really kept me playing Diablo 3.
After the years of no love for the master of desesase and summoning i allways wanted to revive him and suggested some ideas.
This will be another try and i will bring in the feedback i got in the past.
Here are some suggestions and mechanic changes to some existing items and the basic Helltooth-Set.
Current iteration of the Helltooth-Set.
(2) Set:
Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed and taking 3000% weapon damage every second for 10 seconds.
(4) Set:
After applying Necrosis to an enemy, you take 60% reduced damage for 10 seconds.
(6) Set:
After casting Wall of Death, gain 9000% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
My personal wish for the set and the reason behind it.
Disclaimer:
Remove the dot-damage part of the 2pc bonus. It provides unnecessary server load and makes the game lag at some point.
The 2pc bonus would now give a slight defense boost in the early gear-progress and fits the rule of “Master of Death and Decay”.
Give the helltooth set its strength it once had, back in early 2016.
This set should NOT focus on pet damage, but, as the majority of the playerbase wanted it, keep the pets in the sets.
Most of the items should just get a damage multiplier, a slight tweak, in or in some cases, a new legendary item.
SuWong Diviner (Acid Cloud)
Acid Cloud gains the effect of the Lob Blob Bomb rune and deals 650%-750% increased damage.
(Affecting, but a hidden mechanic: The Lob Blob Bomb deals damage according to the rune type)
(Maybe a change to the color too, Fire orange, cold blue…)
Deadly Rebirth (Grasp of the Dead)
Grasp of the Dead gains the effect of the Rain of Corpses rune and deals 325%-400% increased damage.
Scrimshaw (Zombie Charger)
Reduces the Mana cost of Zombie Charger by 40% and deals 525%-600% increased damage.
Wilken’s Reach(Grasp of the Dead)
Grasp of the Dead no longer has a cooldown and deals 50%-100% increased damage.
Jeram’s Bracers (Wall of Death)
Wall of Death deals 450%-500% increased damage and can be cast up to three times within 2 seconds before the cooldown begins.
The Tall Man’s Finger (Zombie Dog)
I recommend to adjust base values + summoning cooldown.
Rewording and revamp
Zombie Dogs instead summons a single gargantuan dog that combines the power of all single dogs.
(Hidden: Affects HP and Damage)
The Zombie Dog deals 900%-1000% increased damage and its rune effect is increased by 50%.
To help understanding this intention, i will repost the above change to the basic Zombie-Dog Skill.
Beside the legendary i want to see base values of this skill changed aswell.
Zombie Dog:
Reduce Cooldown to 35seconds
Increase base damage to 180% weapon damage
„Rabid Dogs“
Increase the damage to 180% weapon damage over 3 seconds.
„Chilled to the Bone“ (changed)
Enemies who hit or are hit by your Zombie Dogs are chilled for 3 seconds and take 10% more critical strikes from the you and your pets.
„Life Link“
Increase damage absorbtion to 15%
„Burning Dogs“
Increase damage to 120% weapon damage every seconds.
This means with all passives (3 needed), instead of spawning 6 single Zombie-Dogs you spawn a mighty single one that has:
- 6x the HP of a single dog (might needs adjustion due to too high value)
- 6x the base damage
- 6x the rune damage
!THEN, the „ring’s boost“ occurs!
Zombie Dogs instead summons a single gargantuan dog that combines the
power of all single dogs.
- Dog deals 900%-1000% increased damage
- Rune effects are increased by 50%
Rune improvements mean
- „Rapid Dogs“: 180% weapon damage --> 270% weapon damage over 3 seconds
- „Chilled to the bone“: 3sec chill + 10% --> 3sec chill +15% crit
- „Life Link“: 15% dmg absorb --> 22,5% dmg absorb
- „Burning Dogs“: 120% weapon damage --> 180% weapon damage
- „Leeching Beasts“: 100% of LoH --> 150% of LoH
Overall, the Zombie Dog would get huge buffs and becomes a series single target choice, like it should be, not for the HT Set alone, but for each possible pet set build (including LoN).
New Staff:
Reduces the Cooldown of „Pirnanhas“ by 4 seconds. „Pirnahas“ gain the effect
of the „Bogadile rune“ and deal 425%-500% increased damage.
(Hidden effect: Bogadile deals damage according to the rune type, chosen)
Additional information: The bogadile should damage every enemy in a 9y radius, like DH grenades do.
Additional request: The zombie-piranhas rune should also do fire damage.
New Belt:
Insreases the attack speed of „Acid Cloud“ and „Zombie Charger“ by 30% and increases their damage by 250%-350%.
Disclaimer:
Utility and damage for the main „Decay skills“.
This belt plus the skill’s legendaries may be enough for the skills to perform well.
New Mojo:
„Wall of Death“ and „Piranhas“ deal 60%-80% increased for 8 seconds for every
„Decay“ skill that has been used. Stacks up 5 times.
Disclaimer:
This Mojo can be compared to the Necromancers Poison-Weapon.
Each Decay skill would increase the damage to 2 of the most interesting and underused WD skills and would compensate the lack of existing items for them.
Example:
A maxrolled mojo with 5 casts of Acid Cloud within the time frame would increase the damage of „Wall of Death“ and „Piranhas“ by 5x80% = 400%.
This mojo would furtherly enhance the sets intention, to be a caster set.
Another very important change that should occur!
Grasp of the Dead should be switched to the “Decay category” to complete the set’s original intention. With that change all originally intended skills would be in the same category.
TLDR:
- Tiny change to the set itself to reduce server lag
- Decay skills now contain "Grasp of the Dead
- Overall-boost to decay skills via multiplier + new items
- Boost to Piranhas + Wall of Death via multiplier + new items
- Greatly icnreased strength for Zombie Dog
EDIT 1:
Formatting might still be odd at some points.