The game that started the Endless Dungeons! AKA Rifts

To Kilometer. “I disapprove of what you say, but I will defend to the death your right to say it.”
The qoute is by Evelyn Beatrice Hall summing up Voltaire’s thoughts on free speech.
:grin:

I have learn here that you get to a point that you are really wasting your time. I just walk away from some of these topics. You get to a point no matter what you say even if you are right you are wrong and they are right.

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After a point, I do the same unless it’s just 1 guy or 1 guy on alts doing the instigating.

They are right in their mind, nobody else’s. They can pretend 1+1=3 all they want, it doesn’t make it so.

But I understand. When you have a group who sadly think they’re right or pretend they think they’re right because they just want you to be or appear to be wrong, a more constructive use of your time going forward would be watching grass grow.

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Well, once you finish one, another one is always waiting for you!

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We’re protecting the world from the hells hordes :muscle:
Nephilims dont sleep and dont eat.
Need to close the rift so the skeletons and demons don’t get out.

son, thats called stalemate.
and by tournament rules blacks “win” in stalemates
:man_facepalming:

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If you want to correct my mistake, fine, do it, I’m not against learning.
On the other hand, if you do it, do it correctly, stalemate is a whole different situation.

Kilometer corrected my error earlier in the thread:

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standing ovation
:clap:

That’s not a stalemate. A stalemate is when you have a situation where there’s no legal move the king can make that wouldn’t put it in check. Which is actually impossible with only two kings. A two kings situation is just a draw. And there’s no rule of the blacks “winning” in either case. Each player is awarded half a point in case of draws in tournaments.

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Endless dungeons are an infinitely bad idea. Actually, the whole sandbox idea is a bit of a mess. I believe a more carefully crafted game is a better experience. Games need a clear path of progression and an ending, or it becomes a muddle.

I think that all boils down to how well it’s implemented and what the purpose is. Games like Binding of Isaac and other roguelikes thrive for the randomly generated nature making no two runs be quite the same, and sandbox games like minecraft or terraria are well regarded for allowing the player to create whatever they want.

Diablo in it’s core has always been heavily inspired by roguelikes. If you play Diablo 1, it’s klinda like a simplified version of Nethack without the permadeath. So you’ll never really get a completely hand crafted experience out of it. The important thing is having a good balance of procedural generation and manually designed parts imo.

Again, depends on the game and it’s intent. Some games can exist just fine with just the progression but no ending, letting the player decide what their goal is. For D3 it could be reaching GR150 or it could just be finishing the season journey and getting a build going, it’s up to you. Extrapolating from ARPGs, you got games like Sim City where the point is that the game is more like a hobby. You get a toolbox and a set of rules and simulations and your creativity is the driving force.

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And most places are like that… especially now. Not everyone feels the same so a balance in edgyness and the need to think where to go next is always good i suppose.

This thread seems to be endless.

You should see the average thread in the FF14 forum. There’s currently a 593 page thread there that started roughly 2 weeks ago because the healers decided to go on strike.

Which is a load of crap.

Some tryhards beat a dungeon without a healer, had to make smaller pulls, burn all cooldowns for a flex. That’s not the norm but some knee-jerk healers thought it was going to be and you know how so many are these days… they’ll believe anything.

I can tank as a Warrior and rarely, if ever, need a healer in a dungeon. Doesn’t mean the other guys are as able to survive, will dodge stuff, etc.

Rofl Prima Donnas at play. My favorites are the healers that heal nothing but themselves because the entire group relies on them and can’t do anything if the healer dies. Then wind up having a hissy fit because everyone died instead of remaining alive to protect them. Good Times.

I’m pretty sure it started as more of a meme. And it did spark some debate about some actual concerns like the absolute dog water job design of Endwalker that especially affected healers. Though to be fair Endwalker was awful all around. What a boring game. They were more worried about catering to the snowflakes who are too scared to run group content with a group, than they were about making the actual mmorpg good.

It’s actually the opposite. Someone showed that it’s relatively easy to tank a dungeon without any healer at all because warriors have a tremendous amount of sustain. That doesn’t mean healers aren’t needed, dungeons are just too easy to be fair.

That said, it did spark some debate about some actual relevant concerns about healers in XIV. Namely that they have been completely reduced to the most braindead role to play in Endwalker. They’re… not the most fun to play in the current state of the game. Most jobs got bastardized in the last expansion to lower the skill floor of the game but healers got the worst of it.

I didn’t mind Endwalker but some healers did get shafted. FC leader is a Sch and everyone wants a Sge in their group though most try playing it like a Whm

Wouldn’t say it is boring game as I enjoy the Island Sanctuary, Variant Dungeons and etc, but they did go overboard on making the PVE content too easy for casuals, and they admitted that later. :point_down:

https://www.pcgamer.com/games/final-fantasy/yoshi-p-reflects-on-final-fantasy-14s-stress-free-casual-content-looking-back-over-the-past-10-years-i-think-we-may-have-overdone-it-a-little-bit/

https://automaton-media.com/en/news/final-fantasy-14s-battles-have-become-too-samey-and-safe-but-thats-about-to-change-yoshi-p-says/

Hope that Dawntrail will provide some challenge in the boss trials and raids. :sunglasses:

I already lost faith in that game. I only use it as a glorified chatbox these days. Went back to wow season of mastery for my mmo fix.

Was there something particular that you didn’t like about it? I know it’s not for everyone.

For me, I enjoy how casual/solo friendly it is. I can play the game or go into the Discord without people always talking about stupid crap like streamers. When I join high content, people don’t often make negative remarks like other games. When I talk to people on the forums, it’s mostly always positive and you know you’re talking to individuals and not people playing musical chairs with other accounts.