Primals are slightly better than ancients, which are slightly better than the base item. People get excited because they are kind of rare but they really donât matter at all in the grand scheme of things. Ancients are almost the same, just not âperfectâ. And the items in D3 generally suck as a whole. Why anyone would want to trade in this game now, in itâs current state is beyond me.
I got your point. In relation to D3 it made no sense since there was no flea market to begin with.
So getting better stats, more damage, more defense or whatever is you. Got it.
Not really. The only difference between Primal and ancient is that one IS perfect and one can be perfect. Stats may vary. Again itâs the same item. Paragon has a much larger effect on the game then the difference between a Primal and an ancient, and outside of the LOD Bonus, often times more than a normal and an ancient.
no
i just mean that this is what people actually want
and why none liked trading in D3
because it was not like that xD
- You geared an alt fast. Working as intended.
- You didnât figure in the time it took you to farm the materials in your 30 minutes.
Other than that - I enjoyed your OP. Good read.
But again, somone could have an upgrade tou want or need, thus providing a want or a need to trade.
Are you people trolling or completely unaware that droprates are amplified at D3 to the point of raining legendaries from the sky. In a market presence you wonât have that luxury by design yet droprates still can and ought to be tweaked for your needs. Not all people have to share your tastes of success without obstacles.
Secondly itâs all random, time required to reach a safe plateau (which differs personally) may change by something called ârandomizationâ. You had a useful ancient at the first half hour after hitting lvl70? Good. Perhaps you would also like to hear and listen hundred thousands whining about not getting one.
Iâll go with my first guess, impressive waste of time to write all that though. Trade scene is the only thing that saves a game from being a timesink, allow it to prolong its lifespan of popularit. Please see many other MMORPGs that are decades old and Diablo2; some have free market some have restricted but they have it. A full or even part time job wouldnât allow you to have fun and still profit upon it, thatâs the allure of market in videogames.
That allowed people to bring in new players hence prolonged lifespan. When I sit through D3 as a new player everything is decided randomly. So you get an ancient in first 2-3 hours? Great. What guarantees that Iâll be that lucky when I start a new game from scratch? Complete nonsense and pushing personal bias. Your accumulated paragon level can cover up your characterâs weakness; for a new starter thatâs a long way ahead.
You skipped the fact that Diablo 3 on PC has a black market just like any other MMO or ARPG title. In before âbut it is illegal! You canât do thatâ; people donât care, okay. Trading has nothing to do with it. Non-existent trading does not prevent any potential black market, nor impact its size. Before you ramble about âbut it would be limitedâ, no itâs not.
Do you complain about bots? So does every other MMORPG have it but they still have a trade scene and actively get moderated. Lastly, Blizzard got a few tricks up their sleeves against bots if you followed the hints.
Stop wasting your time. Initial interest to the market is too big to pass up for them. As long as they donât set a system to get in trouble with law again, market will be here to stay.
D4 will have restricted trading system so even if we have bot population their success still be limited greatly. Have you read the quarterly reports or just here for the sake of venting to annoy a few free trade supporters? I say too much effort just annoy a few people.
just copy WoW trading system and clone it in d4 with minor adjustments.
It has been tested and it works, for over a decade. Simply tweak it so class items are all BOP while shared items BOE (assuming theres such a thing as class / shared items anymore in d4)
Downside to BOA is the more you play, the less rewarding killing monsters for loot is.
Example: I find an ancient witching hour main stat, vit, 6as, 49cd. On my character, I have an ancient WH with main stat, vit, 7as, 50cd. The first one rolled pretty nicely, but has no more value to me than a ancient Cluckeye.
While I know that open trading creates more problems than it solves, trading does allow more gear to have more value longer. One reason I quit the season 2 weeks in is because the loot reward loop has pretty much dropped to zero and the game becomes a slow paragon grind. Hopefully, they can find a system in D4 that allows us players that enjoy trading to trade without it being wrecked with all the outside stuff.
D4 will have cheaters as long as it has incentives to play the game. Suggesting that trade is lone driver of cheating is wrong. As you pointed out, people cheated in D3 with no trading. They cheated for paragon. Why? Because that was how you gained player power. Thatâs the driver for cheating, and it will never go away, because itâs the same driver for you to keep playing the game. We have to be clear about the premises, otherwise arguments fall apart.
The key word here is unchecked. We have some D2 fans who seem to keep asking for it, but the D4 devs have already stated in one of their updates that trading will be restricted. Youâll have to get kills for the best items in the game, and thatâs a good thing.
A key point to moving the discussion forward is to talk about what a viable trade system would look like. What do we want to see?
- De-emphasize legendaries and sets from the meta
- Create a robust crafting system where good, end-game viable items can be created
- Create a HUGE list of reagents and spread them all over the game world
- Allow trading of crafting materials
Now, youâd have a strong incentive for players to be out in the world playing which is what we want. And you have enough complexity built into the farm zones and various reagent drop rates that people would want to trade, but could farm their own if they were really dedicated and wanted to essentially be âminersâ or âfarmersâ in the game for in-game profit.
I doubt he has forgotten, itâs just there is no money to be made that way
All the traders want is to make money and any trading that doesnât involve getting money they are against, which is why they donât like the 2 hour trading window, itâs not that they canât trade, itâs the fact they arenât getting cash for it
Thatâs the entire problem. The two mechanics directly replace each other as a source of your gearing, and they give you conflicting goals.
They canât really work together, if you get free trade.
The reason why AH works in something like WoW, is because you can sell only a very limited number of items. You canât sell best loot! You can mostly sell crafting materials, and crafting in that game supplements the main gearing, but does not replace it completely.
If you could sell epics from the raid - WoW would be much less engaging or rewarding to play, with everyone having everything even without setting half a foot into the raid.
âItâs more fun to do bothâ - is a great sentiment, but it is extremely short-sighted and unrealistic.
Itâs what SOME people are asking for. Half of them do it because they donât look past the surface level.
I didnât. If I did, I wouldâve left out any mention of botting for XP/mats + the impact of Open Bnet letting you use your hacked offline toons in online sessions.
What open trading is, is a FAN. You know the expression âWhat happens when hits the fan? You get spread around in a much wider areaâ. It makes everything far worse.
Anyone who actually cares about the franchise wouldnât want open trading anywhere near it. But of course those 2-3 trade-thread spammers just miss their income supplement, so they couldnât care less about the overwhelmingly negative impact open trading has on ARPGâs as long as they get to fatten their purse once again.
Like I said before, I saw insanely hacked items being sold for console D3. A Darklight flail with like 160k sheet DPS and a whole bunch of crazy stuff. And why? Because console D3 doesnât have BOA.
If it did, there would still be hacked items, but not as widespread because not everyone knows how to do it. But instead, they can hop anytime onto the online marketplace for hacked items, break out the credit card and get getting.
BOA + 2 hour trade window with everyone in your party at the time the item dropped.
Your list up there isnât for trading, but itemization. Thatâs another whole sad story.
or because they are no greedy botters who sell their items on ebay but just want to have some fun xD
Youâre preaching to the choir about item trading. I strongly support the Smart Loot system.
However, I hear the calls for trading. If you want to allow trading and have it be a meaningful part of the game, you need to give players something to trade. I can count on the fingers of a single finger how many times Iâve actually used the D3 BoA trade system. Once. Ever. Smart loot rarely drops things that are worth keeping, and even more rarely drops such things that are worth keeping, but for another class.
So, if weâre even going to have the conversation about trading, we need to understand what will be tradeable. You canât discuss the topic without talking about itemization, hence my comment about creating a system where you have enough variety and power sources within the gear itself, so you might actually want to trade (and more importantly equip) something thatâs not a legendary or a set item.
You might as well say that botting subverts the main gameplay loop. Botting is more time-efficient than playing the game proper, after all?
âMost itemsâ tbh. Iâm glad that Blizzard seems to attribute D3âs AH fiasco to a flaw in execution, rather than a flaw in concept. So that we get to twink our alts with those awesome rare lvl 2 trinkets, after all?
I would consider something like max-durability decrease with every exchange of hands. But maybe something that makes more sense, thematically.
I can and I did. The main subject is looking at what a disaster open trading is + choosing whether to abolish trading in D4 completely or allow it in a very diminished capacity. The itemization specifics can be sorted out later, or they can just copy/paste D3âs BOA as it is. Credit card warriors hate its guts, so itâs obviously doing something RIGHT
Canât trade:
- gold
- gems
- crafting mats (including unique reagents like Black Mushroom, Liquid Rainbow etc)
- modified rares/legs
- stuff bought from vendors
- quest items (in Story mode)
- unique rewards or droppable items like pets or wings
Basically anything that the credit card warriors can take advantage of.
And yes, Iâm fully aware that there are people offering paid powerlevelling/gearing services, but they are easily disgruntled by any new player hopping onto a clan or community or just asking for a push in general chat.
This is exactly why I said you canât talk about trading without itemization. Those details matter. Youâre making a ton of assumptions with your argument and the main one is that D4âs power system is going to be heavily dependent on items, particularly a handful of highly constrained, highly powerful items (sets, legendaries) that will be what everyone chooses to wear. If the power your player gets isnât so loaded onto items and if the gearing process is far more varied (ie crafting), the situation changes a lot.
You spend a lot of time talking about credit card warriors. D3 filtered most of them out with the always-online strategy and by running aggressive anti-cheat software. Banwaves often removed botters and hackers of various types. As long as Blizzard doesnât sell power directly, thereâs very little incentive for credit card warriors. The D4 devs have already committed never to sell player power for real money in game. Frankly, youâre arguing against a false premise. Credit card warriors arenât the primary problem that is fixed by highly restrictive trading.
The reason you want highly restricted trade is to force players to get their power (items) from playing the game instead of playing the market. Any system that allows open market trading, even with in-game currency only, will still create a class of what Iâll cynically call âWall St. day tradersâ who spend their time trying to control the trading market such that they own the majority of the powerful items, or have enough wealth to buy them whenever they choose and resell them at higher prices. This is what D3âs Smart Loot was designed to stop, and it was designed to enable the casual player to get access to âbuild-definingâ items.
Thatâs great, but it comes with itâs own problems that we should also acknowledge, in particular the âlegendaries rain from the skyâ criticism. It makes legendaries into vendor trash and makes them far too common to feel worthy of the name. You fix this problem by creating an itemization system thatâs not so heavily dependent on the legendaries and sets. Again, you MUST address itemization to have this conversation properly - or weâre going to be right back to âitems rain from the skyâ or people canât make builds and get angry because the drop rates become a barrier to having fun.
Edit: because âcreateâ is not spelling âcreditâ
What, you donât like money?
Aww are you worried Iâm going to drop $100 on some gear and then dominate you in D4. That Iâd kill so fast in my new gear that it would make you look like a newb? Wow, sounds like a nightmare. I see why youâre so worried about it.
I think you should try Awaken Online, a player named Jason sold a sword for $ 6k. He then took over the city with feral zombies and corpse explosions. You may be able to buy your way to the top in that game.