that would be a suprising story.
You have to make some really hard choices in games. When you have the ability to have double or even triple the size of an action bar. Then the chances that you will be able to have every skill that you want increases. That way there is no really hard choices to make as far as skills to use. You just pick up all of the buffs and utilities that are the best for your build and you are good to go.
You don’t have to sacrifice one choice for another which is what makes it a meaningful choice. Where you might have to sacrifice some damage to get more defense.
That is because there is still no doubt some hard choices to make as far as how you want to build your character in Grim Dawn and it no doubt has some limits that you just are not aware of. I might one day give it a try.
If you don’t have to make sacrifices then the choices are meaningless. Because you can have everything available to you on the action bar.
What if D3 had it where you could choose double the amount of active skills. Players wouldn’t have to make any really hard choices. In fact most probably wouldn’t have any more active skills than around 7-10. Meaning that they wouldn’t use all 12 slots.
If your mouse do not have at least 2 thumb buttons, it’s time to change, preferably with RGB. RGB adds 5% increase damage.
Seems pretty ignorant to say this because the very statement relies on the design of the games skills/spells lol.
It all needs to be in tune to work like D2
Not like you have a choice these days. Nearly everything is RGB, sigh.
But yeah, I could not play games without thumb buttons.
Well I don’t dislike the idea of more hotkey, I might be wrong but this would slow down the game pace.
i.e. in WoW there’s way too many hotkey, this has lead to macros and I’m not all happy about it but as the game pace is super slow this isn’t an issue really.
To swap from a skills setting to an other could bring something interesting, this would add a second 1-2-3-4-L-R.
About consoles controllers the limitation is not that big, the amount of pattern is wide but once again I think this would slow down the game pace.
That said, your idea brings a perspective on this forum.
I know it may be a bit biased here on the forums but an informal poll; How many of you that played D2 used more than 6 abilities regularly? I’m not talking having auras and such. Active abilities that you used regularly
in the aRPG diablo, it would be an issue.
Why comparing everything to D2? Its old
It will work that way regardless of how the skills are designed.
He is asking if players constantly used more than six active skills in D2. If the answer is yes then you might have a good reason to have more than six skills on an action bar. But if the answer is no then you won’t.
D2 is working completely different and many people used only 2 slots because there were only 2 showing
You would have to define “actively” or “constantly”. Because if you use a skill every 60-120 second, then that too requires a skill slot.
But yes, plenty of D2 builds use 6+ skills actively.
My current D2 playthrough I use 6-7 depending on the gear. Necromancer summoner is well above that as far as I recall.
The only reason IMO for them to limit this amount is because they are rolling it to PS4 or the like… But then you have to wonder how crappy the Dev team is to limit a PC game to only what you can do on a PS4? Why couldn’t they make PC run 8 skills and have PS4 run 6 skills? smh… i guess that’d be WAY TO HARD~
Actually…4 buttons, 4 d-pad directions and 4 triggers. That be 12. On a standard ps4 controller
max 6 active buttons;
after that, passive buttons can make many variants in builds.
What is passive buttons in this context? They all need a key to press, so why separate them?
my idea is: auto-active to complete your build.
quite embedded, even stays active when entering a grift.
D4 grift… wtf no. Let’s hope NOT…
most likely, it will be the key dungeons in D4