System is rigged

I have said that many times it is rigged. You try any thing in the game on any upgrade. You try to change a stat and how many times does that one you want come up?

You go to Kadala and try to get something you want. How many times you always get the green ones you don’t need.

Yes the game is a chance on everything you do, but some times it is a joke.

I don’t agree with this. Very common to have a bunch (or majority) of your first set of 13 BiS items to be OK, to have for instance 2 stats you prefer not to have or one and another one is bad. Even not weird to then get a non ancient that makes a difference. And then get to the point of damn I got mostly the desires stats but things like rings that are harder to get perfect just ain’t.

The amount of times I was in earliesh season and grinding for like 4 hours and ending up with more than 10% damage and toughness increase is quite big. Not even mentioning the non sheet stuff like cooldown.

Confirmation bias is very easy with like 10 stats that can roll and only one you want. Especially if it is something like needing that 20% cold damage on the amulet and having the other elementals not only attainable but each one having that big range.

I have also gotten the stat I need very quickly, big changes like the above mentioned elemental to replace vitality on an amulet and like 2 rolls in get the correct one at 20%. Or barely having mats and getting socket on your weapon after 2 rolls and only having enough for 4.

But in short, there is no real evidence that they are lying about RNG workings, and just a feeling doesn’t count. Heck even one (or a handful) of players literally writing down all rolls over a season doesn’t count well enough to be sufficient evidence.

Try go to a Casino and say “its rigged” and see whats happening!!

Some of us just have bad luck. I know the feeling. I go to enchant items regularly, with only 5 possible options for the stat, and I’m not even picky about what the value is, I just want it to roll that value – and still failed to get that value after hundreds of tries.

I don’t even have full ancients, let alone primals, so that I can caldesann’s my gear. I’ve crafted boatloads of rares and always spend my shards wisely at kadala.

Meanwhile, a friend of mine who’s only paragon 1300 like me, has all pages in his stash full of nothing but good primals of every item in the game.

That’s just how RNG goes.

I have normally a lot mats because I don’t waste them. I have tried to upgrade rare daggers. You only get two daggers when you upgrade the Lord’s & Karlei’s. I have done 1000’s of them. About 90% of the time I’ll always get a ancient Lord Greenstone 1st.

I have done a 100 at one shot. I’ll get 5 to 8 Lord’s ancients. Plus not one Karlei ancient. Plus most of the time with the Kardei it will have bad stats too.

Where did I say they were lying? All I’m saying is that the games knows what you want a lot of times. Plus you talk about a amulet that has most of the time 6 to 8 items you can change. Try to change something on a Quiver and see what you get. Most of them have up 25 items that you can changes. See if you get your Great % work there.

I don’t know long you been playing, but I have 2 accounts and been here day 1. I might have re-roll more items in 1 season vs what you have done all the time you been playing.

Plus I really have 3 accounts. 2 are mine and the other one is my 10 yr old grand daughter’s that I over see.

I can’t see how people can say the game is rigged. I think a lot of it comes down to:

  • How much you play

  • How efficient you are when you play

I try to nail this home to people I play with. I hate doing nothing.

If the system was rigged, how do you explain how so many people seem to get decent gear every season?

IE. My gear isn’t bad and I work full time. No family and play around 3 hours a day. More on weekends. Like 7 hours a day. I have no life.

I’m sure I could gear out another class if I wanted in a week or two with decent gear also. Hell if I had a pocket DH - I’d gear them too with decent gear.

Simply by being smart when I play and playing more.

I’ve re rolled A LOT of items and let me tell you the secret. Stop caring about the gear and realize it’s all RNG and it’s ALWAYS about how much time you put in and how efficient you are.

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This is dripping with confirmation bias. How many items did you not use before you got 13 BIS items that were okay? Do you count? Do you even notice?

i played about 8 hours today, doing Grifts and rifts;
-i didn’t get 1 single usable item from RNG-Kadala. :rage:
-remove Kadala and BS (pun intended) and give us measured drops!

give us a valid vote, wich properties items will have. admit this flaw! :statue_of_liberty:

I am not really sure what you are referring to or in what way you are saying this?

This is a troll post.

Well we can talk about the more fitting term but saying the system is rigged means you are saying certain things do not drop/roll at the appropriate rate. That is my understanding at least. Appropriate rate as in the rate they tell us, so if it doesn’t drop at that rate and they give us one, they are lying right? If this is not what you are intending to say and there is a more fitting term then lets go with it rather.

OK but what do you mean by the game knows what you want? I understand the idea of “well this guy has 5 pieces of X set he wants the other one”, but what do you mean the effect of that is on us as players? The game actively keeps track of your whole inventory to see what items you still need for a build and sometimes screws with you and doesn’t give them? That includes both the items and stats?

And the comparison of my example of amulet and yours of quiver doesn’t matter at all. It doesn’t change the point I was making. Quivers are notoriously crap to get just right but that doesn’t make any argument in favour of rigged system, just like the easiest item to get perfect also doesn’t.

I have been playing since day one as well (was it 12 May 2012? 8th?). Not sure about amount of hours vs you but I am willing to bet you have re-rolled more than me. But that also makes no difference in this discussion. You are one player, your experience of drop and re-roll luck is not a big enough sample size to say anything concrete on whether it does not work the way we are told. I brought up mine as an example of what we have all had during our thousands of hours, feeling ugh come on man can I just get that damn roll I have spent so much here and then other times getting the stat you want immediately. Cause that is both how RNG and confirmation bias works. You remember the misses more than the hits.

It is really a simple concept. You are making a claim that the system is rigged, your evidence (from what I can see) is based on personal experience. That is not enough evidence. I am not disputing your experience and your luck, why would you lie about it. I am simply saying that it is not how good evidence works.

Sorry for the essay… and I mean no offense or argumentative discussion by the way.

Since we can’t read D3 data and see algorythms, personal experience is the only one evidence we have. It surely feels like rigged, bud maybe it’s just how “smart loot” works. Especially at the start of each season it literary screams at you. Until you find needed item, drop chance and upgrade chance is much lower, than after you find it. (reroll items list is expanding with each new item found /upgraded for example: you upgrade mighty weapon at start of season, another one drops when levelling. When upgrading, you get mostly these two, and when new one appears, from that moment, upgrade results are these three and so on, until you get all of them. It’s possible to get six or more of the same item in a row and this is every season, so it’s not just some bad luck). Ramaldani’s ultra low drop rate, until you have three and than they drop like crazy :slight_smile: , super drops with chars that “slept” long time to motivate playing them, or sudden start of dropping non class items, that are perfect for your newly created seasonal alt… The game knows… and sometimes is a b****, but not as much as Kadala :slight_smile: That woman is pure evil.

IMO, I do think there is a duplicate bug with primals though. I’ve been trying to craft a Primal Tra’goul’s Corroded Fang all season. Basically till all my DBs and FSs runout. I’ve gotten 3 primal Scythe of Cycle so far. And no luck with Corroded Fang. Reckon I’ve spent close to 30,000 souls and 30,000 DBs so far.

No no, it is the closest to evidence. Just cause it is better than nothing doesn’t make it evidence. Personal experience is never evidence. Think about your personal experience vs how you have heard other people have a totally different one. That is why it is not evidence. Not only talking Diablo drop rates here.

Doesn’t this just come down to how you constantly get more and more legendaries per hour? Lets take random numbers and say you get 10 an hour and feel like you just can’t get that one item you need and then after a while you get quite a few of them, meanwhile you are getting 100 now so you are seeing the same drop rate actually. Or am I totally misunderstanding your point?

I concur. Gambling thousands and thousands of shards on some piece of armour and not getting it. She has that, it is right there. Screw that “I didn’t even know I had that” stuff. I threatened her and after the next rift came back and got it.

Take rolling for a socket in a ring. How many times do I have to see the same 3 things over and over and over again before I see a socket. If it was really just RANDOM, it would actually be RANDOM. I would see many of the affixes, some of them twice, before I see a Socket. That alone is frustrating, but at least it’s RANDOM.

Same with reforging a rare to a legendary. How many times do I have to see the same 3 items before I get the item I want? Again, that is not RANDOM at all, that is design. Again, if it really was RANDOM, then I would see many different types of the item, some twice, before I get item I am looking for.

That is D3 for you. YES, on occasion, I will get something w/in the first 2 tries, but that is VERY RARE. YES, I consider myself to be lucky indeed and I know not to push my luck either. I stop and go back to mob blasting / farming materials.

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I don’t want to repeat myself about the confirmation bias part but yeah… You want a socket so you remember the ugh dammit keep getting +damage and Vit over and over what the hell. You don’t remember the times you would want vit on the ring (for some reason) and don’t get it for roll after roll. You remember the times you get it when you don’t want it.

There is a pool of lets say 5 options and you want one, we can all understand that the stats are not in favour of getting it quickly.

This happens in games like MOBA’s as well. Where players think come on that enemy gets so many crits against me and you play it and think ugh come on I don’t get crits.

Thing is, people work off of their own experience (and not even recording it, just the feel) while that is not valid evidence. There is a reason why scientific papers don’t work on feeling. And also confirmation bias is not some randomly made up thing it is a recognised part of being human, so can’t just ignore it.

Just to also add, I am not saying your experience is necessarily not the case even with the confirmation argument. So not calling you an idiot or liar or anything. Might very well be that your perception is correct. But that doesn’t mean it is system being rigged.

The game uses lookup tables. Some outcomes are prioritized over others. Blizzard’s brilliant plan is to prioritize undesirable outcomes over desirable ones. This is a fact. It’s been well established that almost nothing in this game is completely random. They did this so they can have loot explosions without people getting perfect gear in an hour. It’s the same reason there are useless legendaries. It’s the same reason all forms of RNG outcome mitigation, like Kadala, have a higher chance of giving you the item you want but require a similar expenditure of time farming materials as simply farming random drops as efficiently as possible. Confirmation bias goes both ways. Some people remember when they win the loot lottery some remember when they lose. What doesn’t change is that you will lose far more often than you win. That’s why the game isn’t Progress Quest nor should it be. People can argue about the time spent versus reward ratio but Blizzard is using their own metrics for that.

I highly recommend people look up and play Progress Quest because it’s quite instructive about the type of game so many people ask for but don’t really want to play.