Still not any info from PTR

:woman_shrugging:

It is what it is. Barbs are in a good place. Maybe the new sets for other classes will boost them into group meta.

And maybe some of y’all shouldn’t be so hungry to nerf Barbs :grin: :grin: :grin: :grin:

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Yes main Barb players are in good place for group play. You have average Paragon higher than other classes because you had meta spot forever. So even if DH is going to be trash killer I am not getting party easy because of Paragon level. You only need to spend 1 week max to get items and you can play DH. In this game Paragon >>> of skill and items.

Very true, guy. Very true.

Time to roll a zBarb :smiley:

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Not going to happen. I don’t adjust to crap.

They say they debated for a long time about zdps… and ofc they are not going to change it because it would take much effort and resources they don’t have now.

I will always ask for balance be it buff or nerf. Waiting for new tables with scaled data to reflect 5K Paragons.

Agreed, and that was the intended message. It is a problematic mechanic, and one we want to address. That is, by no means, the fault of the player.

Yep.

Wait for it…

Soon™.

(Just having fun, we’re aiming for next week, barring any unforeseen circumstances.)

Sort of a biased read. We’re just probably never going to design a new class set to specifically be intended for zDPS, or set out with planning to specifically make a zDPS build for every class.

We do want to continue adding new and unique tools to as many classes as possible. We never intended to create the zDPS builds that already exist! But, we believe by amplifying underused or underutilized skills in general, the community will continue to be the hugely effective larger hive-mind than we are and find some interesting builds as a byproduct. We don’t intend to interfere if more zDPS builds result from that (unless it’s actively detrimental/abusive to overall game play).

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Honestly, I don’t think people really want you guys to make zDPS builds through sets, rather they would like for you to give some classes more zDPS potential and/or capabilities; so that the community itself can create the zDPS build. That’s my take on it anyway.

Thanks for the transparency, Nevalistis, it’s noted and very much appreciated.

Going out on a limb here, I don’t suppose you’ll be able to answer definitively and unambiguously - just so we can put this particular bone of contention to bed for good - if Rend Barbarians are performing at a place you’re happy with, or if they’re on track for a nerf or tune-up?

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Relative to the game balance blog post,

Did your worldwide data include China or not?

For the table with 5K paragon, I assume that it was not 5K exactly but a range of paragon. When I looked at the final era 11 leaderboard for the America region, there was about 1,000 entries on the leaderboard in the 4.5K-5.5K range.

What was the range that was considered ~5K [e.g., ±/- 500 paragon (i.e. 4.5-5.5K paragon)]?

Build balance is centered around GR130 @ 5000 paragon. 5GRs over warrants a nerf.

Sadly, it looks like most classes have builds that are subject to a nerf.

It is not biased read. It is read based on previous experience. I know you did not intend to create zdps builds because I am here from day 1 of vanilla.

We had many big patches and content updates in the past but monk and barb supports kept their spot in meta groups. Maybe that changes in the future but I doubt it.

Edit: Area Damage is the main reason why we need supports in party. To take full advantage of area damage.

I don’t see any good reason to exclude China.

It is more of just trying to figure out what data they used. For the API, I have problems consistently downloading the China data. I got it to work once and then could not get it working again. I think that on January 11 that I was able to download the other 3 regions but China was a no go.

*Eats Soon™ and replaces it with Lone Starr’s Schwartz Ring™*

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Yes, stats were taken world-wide and averaged out. They were also adjusted to meet the scale mentioned, and then the final regional results were averaged out to represent a global number. The numbers in those tables are both averaged and calculated up or down based on Seasonal/Non-Seasonal data from a few weeks after the 2.6.7 Patch.

This made the Seasonal data effectively projected at the time, since most people were only around 1-2k Paragon when that snapshot was taken. Everything’s calculated from real results and data entries, they’re just not “exact” results on their own. Based on a combination of time, luck with GRift fishing, and developed skill for various builds, many of these numbers have gone up over time (Matt and I were looking over more recent ones just last week). That’s part of why we look at a LOT of data and never just one snapshot; sometimes issues take time to settle or show up later than anticipated.

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I just checked it for you right now. For me it is working fine.

And you do take into account other sources of power like legendary gem level and augment level? If I remember Matt said, like 1 month ago, you do.

The eras really should have been ending at the end of each season from the beginning. Their snapshot data is flawed in that because the era contains both in-season and post-season rollover paragon accumulations, the latter tends to “overwrite” the old snapshots from the same era because while total possible paragon accumulated at the end of the era remains the same, the items themselves do change, usually incrementing in power creep, thus invalidating any previous snapshot of the same era.

It’s much cleaner and easier to discern changes in the player microcosm when eras and seasons are aligned than after the former has been cross-contaminated with additional accumulations and item changes after the end of season rollover. Otherwise, comparisons like the ones in the blog are entirely apples to avocados.

I must say that in general I am happy with blog post. Waiting for PTR.

It would be interesting to share more data with us - like for example solo vs group percentage, overall player population during Season length, Season vs NS players etc… Even without the exact numbers (just graphics or proportions) this would be interesting to see.

Like in the good old times:

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