YES, YES, YES, AND YES! All the class sets could use a bit of a Damage Mitigation (Reduction) increase. With the amount of damage these monsters put out, 60% DR really isn’t good enough, especially for a class that has the 30% damage penalty. Personally, I say take away the 30% damage penalty, but that will never happen. I think that each class set should have a 70% DR attached to it, 50 or 60 is just too low for where the game is right now.
The model now-a-days seems to be more damage and less toughness, looking at you new class sets. The thought does sounds good on paper, kill the monster before they kill you. However, all it takes is one mob to one shot you or damage you enough for some other mob to finish you off.
Then again, Blizzard could just scale down the damage output that the monsters dish out. I am sure that would be a lot easier than tweaking every set to balance the damage output and reduction.
Softcore? It’s more of an annoyance if anything, unless you are pushing Greater Rifts beyond 120. If that’s the case, then each death wastes precious seconds. I, for one, am not a GR Pusher, but I understand the frustration and/or concern. It’s the same concept for farming T16 and lower than 120 GRs, dying ruins the momentum, and having to build up that momentum again can be quite annoying, especially if it happens more than once. Squishy splat no good!
Hardcore? Yeah it could help a lot, though I don’t think it will help prevent any of the deaths via D/C or lag. That’s the greater issue there.
I have a feeling that Blizzard will make changes to the existing class sets after Season 21 and the introduction to the new DH and Necromancer Set.