SOLVED: [Chantodo's Resolve] The APS scaling is not properly nerfed (hidden 0.5714 scalar reduction)

Oh goodness me! I’m at a loss there as well. Vyr is so hard to test numbers with when you have it equipped.

I don’t doubt your numbers (though I should check them, would be good practice…:smiley:). Usually if there is this much confusion on something it’s because it was designed in such a complex or confusing manner. The change could be coded to only affect certain gear loadouts, or it could be tied to things we aren’t aware of as yet.


I’ll see if I can get a better read on the damage numbers as compared to live at certain stack counts. The damage display I believe has always had some trouble when you get to attacking so quickly, and hitting so many monsters.

I’m definitely open to alternative ideas on how to test this.


It’s possible we may not get a definitive answer through this kind of testing though, simply due to how complex the build is.

Perhaps this is just a case where we need some communication. Both on how exactly the nerf was implemented, and how we should best go about confirming it.

I believe the tooltip for Chantodo’s Resolve could also be better worded, especially when it comes to the AS damage scaling portion. Explaining more fully via the tooltip could help make it clear. As reference, this post from TinneOnnMuin: