I run mostly solo so I do not really care that much about trading. I am fine with getting my loot from playing the game. Not by trading for it or getting it from an AH/RMAH.
Zaven: Our underlying philosophy here is we think it is the best when you can kill a monster, and get loot that way. So we want to make sure that whatever we do, we kinda respect that part of Diablo. It is core to Diablo. But with that in mind, we also do want to allow trading. So our current strategy is this, and you know, it is still early days — so we really want to hear your feedback on this in particular.
So the idea is that we have kinda three different types of tradeable items, so to speak: there is a class of item (a bunch of items) that can always be traded, no matter what, freely. I can give it to Angela. She can give it to David. He can give it to Joe. So on, and so forth.
— and then, we can also have a class of items that are tradeable one time. So I have an item. I use it for a year, and then I’m like: “I don’t want this item anymore;” and I give it to Angela. But now, she can’t trade it anymore. It is bound to her. So things like that can only be traded one time.
— and then, we are also thinking that– probably — the highest quality, most powerful things in the game, especially in that area, there should be items that you can’t trade at all. That you have to earn yourself. You have to go do those end-game dungeons, and kill monsters, etc. to get that loot.
So you can kinda see, just like with these very simple kinda gradient of things and options here, where we kinda do the call off when do something becomes a one-time trade, or a never trade — we have a lot of flexibility there; and we are going to be listening to you, guys, in kinda getting that feedback as well. So please, let us know what you think.