Well, there is alot of heat in here, so i’ll try and choose my words carefully.
I agree with the frustrasjon over bad balancing of items. But if i May, the main reason i think for why its hard for the devs to balance items is because they dont make a controlled enviroment for testing.
insted of coping char from live server, they could just:(on ptr)
- Disable paragon past 1000.
- lock GEMS at 100
- give 1 char per class at level 70
That way they would have a base line to work from when trying to balance items.
When someone used 10K paragon they shatter the boundries for most players and its hard to determen how powerfull a set/item is.