So is DI just the most uninspired piece of cash grab?

If someone watches DI, he has a lot of free time. If someone plays it, he is clueless about gaming. If someone enjoys it or spends RM on it, he is probably crazy or underaged.

Call me Old School.

I’d rather DO then WATCH

I’d rather PLAY soccer then WATCH it
I’d rather DRIVE a race car then WATCH them
I rather PLAY a video game the WATCH someone else do it for me

If I find I enjoy a video game, then I enjoy that style of gaming.

Like giving a waitress a big tip for excellent service, paying RM for doing what I enjoy doing can be well worth it. So far, I spent $0 in 6h of play.

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Until a change in power Blizz has never let me down. Get D4 out and make an honest good game of it with an initial cost upfront or it will be my last.

like the navigate mechanic in DI? :v

I’m more irked about the “video recording is now enabled” alert every time I teleport to an area.

Imo - general DI navigation is much improved over D3

Mobile as a platform doesn’t have to suck. I think the D:I devs are laser-focused on proving they can do it right. We’ve heard a LOT of talk from them about that over the past few weeks. So, I’ll hold them to it.

Right now, the mobile “feel” is what it is and I’m tolerating that it’s not the same useful UI that I’m used to with PC keyboard and mouse. It’s playable for sure. The WASD movement was an addition that has surprised me as really useful. It’s a good addition. I’m not a fan of the one-button interface elements where everything has to go into many deeply stacked menus to get to what you actually want, but I’m sure they’ve optimized as much as they can put onto a 4" phone screen.

The biggest problem is the P2W experience. I play a Diablo game for an adventure. I need just enough context to introduce me to a world where I go slay demons hack-n-slash style. Right now, that story is on rails. I’ve got the game literally showing me footsteps to get to quest objectives. I’m on a conveyor belt like it’s some sort of theme park. Stand in line here to ride the roller coaster, then stand in line here to get some nachos, then stand in line here to see the show… There’s no real incentive to explore. There’s no real danger yet. And at all times, I’ve got my UI blinking at me to click this, look at this feature I don’t care about, look at a new spell that’s just a ranked-up version of the one I’m already using, look at the item I just picked up, and most importantly, come to the cash shop and see what’s on offer! Buy, buy, buy! It feels like a digital Diablo theme park.

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i am talking about the ability to let the game walk you to the next objective without touching the screen anymore

Yeah, very accurate description.
To be fair, the railroading is a problem that also sometimes affects non-P2W, but it very much is present here.
Not only that, most of the quest rewards is an introduction to something you could pay for. The entire game feels a Shop Guide basically.

Maybe I am wrong, but I seriously dont remember WoW having a story quest that introduces me to the Auction House for example. This does. Not even D3 does that. Even when there is an AH, it is just something exterior to the campaign.
D:I tries to make all its Pay To Win systems part of its story which is comical. Cain is like “Stay A While, while I describe these Legendary Crests and their lore. $1 a piece. Get them while they are hot!”.

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I definitely don’t think it’s uninspired. It’s a very inspired cash grab. An excellently designed skinner box, if anything.

Burn this mobile crap to the ground. Where’s the legislation against all this? It’s pure greed ruining gaming.

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Seriously! That’s where I capped out last night. I got the intro to Westmarch, then got this, and decided it was time to log off and go to bed. The last section felt like a very aggressive push to buy. I’ve got Battle Pass checkpoints telling me to buy the upgraded Battle Pass. I’ve got the cash-shop upgrade system talking to me about upgrades (buy more reagents here!). Instead of thinking about the major events in the story that just happened, I’m being bombarded with blinking UI elements introducing me to ways I can pay to make the game even easier (now, with auto-navigate, just enabled!).

It’s a very off-putting experience at this point. We’ll see if it gets better going forward after we’re through the extended tutorial.

So what were Wyatt’s biggest contributions to D2 and D3? I honestly don’t know.

I believe Peter Hu was instrumental in improvements in the D2 expansion and patches.

Tyler Thompson has been praised but he really botched Torchlight 3.

Brevik has certainly made mistakes but it’s hard to not give him the credit as the best blizzard North dev.

As far as we know Wyatt was the senior technical designer of Diablo 3 to act as a bridge between programmers and designers. Thinking engine was very old by the time game released, someone has to ensure communication and give warnings before things break.
Also as far as we know, he was one of the main guys that came up with the dynamic combat idea by being also part of game designers.

what exactly do you mean by dynamic combat?

Area denying elite abilities. We don’t know whose idea was to split and fuse together simplified character attributes. I have an estimation that it came within’ the influence of Warhammer universe that the directors and developers were a fan of.

Diablo: Bobby Kottick

https://www.forbes.com/sites/paultassi/2022/06/04/oh-yes-diablo-immortal-is-absolutely-pay-to-win-eventually/?sh=1731007b61cb

[It Costs $110,000 to Fully Gear-Up in Diablo Immortal (gamerant.com)](https://gamerant.com/diablo-immortal-pay-to-win-legendary-gems/)

https://www.denofgeek.com/games/diablo-immortal-every-microtransaction-explained-battle-pass-loot-box-pay-to-win/

what more evidence will it take to prove this? it was such a big issue that Belgium and Netherlands formerly announced it was BANNING DI back in 2018 BEFORE it was even in a beta

(https://www.ign.com/articles/diablo-immortal-launch-belgium-netherlands-lootbox-law)

man even watching a stream and seeing all these different orbs and gems and arrows and prices makes me burned out already XDDDD
what an unattractive game

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well what do you expect? Activision-Blizzard has its own inhouse mobile game development studio King yet they choose to allow Netease which is based in China to spearhead this project and they have a very long history of simply reskinning existing games and slapping their logo on it

Blizzard was too caught up in the mobile market and the money it could generate they would rather outsource it instead of trusting their own team in the states to handle it

not much honestly but so many people being like “well this is actually a fun game even if you don’t…”
and i’m sitting here just watching someone play and be like “EEEEeewww”

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I watched DI for less than a minute. That is all my DI experience. I don’t want more. The game is a complete garbage. If this is a Diablo game, I am a cat.

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