I played S6 Impale with Ricochet and Overpenetration runes in PTR non-season and want to share this feedback:
GETTING TO THE POINT
- Overall underwhelming.
- Needs more single target power.
- The Rift Guardian Kill is too slow without Bane of the Stricken, previously wasn’t.
- Lacks defense for High GR survival.
- Pigeonholed into the Overpenetration rune in solo push.
- Little contribution in a 4-player group.
This elite killer specialist build has transformed into a generic killer with single target emphasis. The DH class has many skills with area effects. Impale has always been our go-to RGK portrayed as the classic Assassin. It can aim at the elite, unlike GoD6 which cannot. Is it wise to buff it in this manner?
I do not mind the extra trash clearing help from the 6pc bonus as it supports new play modes, however, we must now kill elites AND trash together for the fastest progress in push.
When attempting max push, due to the +3GRs gained from the new 6pc bonus, the single target just underwhelms. In a successful GR137 push I fully relied on a Power Pylon to kill the guardian. Basically, wear a Stricken or find a Power Pylon.
At my paragon (6130), I am configured for defense and I must wear Esoteric Alteration and heavy Physical Resistance to survive playing at melee range, if I remove this gem for Stricken, I can’t stand still long enough to deal damage in Oculus Rings and I have to make small movements and Vault to survive. This reduces my effective DPS.
Those who barely can face tank will likely feel the survival issues as a result of increasing your GR ceiling by 3. You might have to make a choice, exchange your Esoteric Alteration for Stricken and stutterstep with F&R+Squirts, or run down your Endless Walk bonus and deal less damage, nulling most of the gains from the 6pc buff.
Lastly, I wouldn’t take Impale into a 4-player group, it doesn’t bring much to the table after GR135, this is evident today in 2.7.1, extra splash damage doesn’t fix this problem, more single target dps does.
That all into account here is what I recommend:
- Shadow 4pc Bonus: Doubles the effectiveness of the Shadow Power Gloom rune.
- Shadow 6pc Bonus: First Enemy Hit: 120,000%, Subsequent Enemies: 30,000%
This gives another 2-3GRs in the form of single target damage, while making it more friendly for low paragon players and those who prefer playing in melee range. It also restores Impale’s RGK status, and the single target damage should be visible when grouping with other A-S tier members.
VIDEO OF GR138 CLEAR NON-SEASON