Do the items (in this case accessories, helmets, and off-hands) keep their sockets when season ends? If so, then that will grant seasonal players an advantage over non-season players once that proposed season ends. Of course, that is assuming that Blizzard doesn’t make that proposed seasonal effect permanent. If Blizzard does make such prospect permanent, then there’d be no issue on this front.
On the other hand, if the items (such as accessories, helmets, and off-hands) don’t retain the sockets. That may cause some issues with some items, as not only did they lose the socket, but more than likely they have already been enchanted, so players may have to roll off the enchanted stat in order to regain that lost socket (depending on the item, of course). Also, assuming that the sockets aren’t retained, then there’s the chance that some people may lose the gems that they’ve had socket in. Such a thing may not be impossible, as there was a time that some people apparently had lost their gems when using the armory (not sure if this still happens honestly).
Of course, for helms, and off-hand weapons (such as mojos, shields, sources, phylacteries, and quivers); losing a gem may not pose as much as an issue, as the gems lost would be the non-legendary ones, with the exception of the red soul shard gem, however that’s only if the proposed season happens to align with Anniversary event, otherwise it wouldn’t be possible to attain it (that I know of anyway). Losing high ranked legendary gems on the other hand won’t sit well with some folks.
I didn’t think of that. Perhaps give the bonus to non-seasonal players for the duration as well? Or the other side of the coin, it would give incentive for them to come play seasonal.
Edit: Regardless, I would think the items should carry over unaltered.
Not good imo. There’s already plenty of incentive to play seasons as it is, such as additional stash spaces, cosmetics, and the opportunity to experience the seasonal theme, which during the seasonal duration may allow seasonal players the chance to play new and/or enhanced builds that can’t be experienced by non-seasonal players.
Based on the last couple of seasons, I’d wager a guess that unless it’s some double event (double goblins and bounty mats for example); Blizzard won’t let non-seasonal players experience a seasonal theme. Also, keep in mind that newer players wouldn’t be able to attain such items no matter how hard they may work as they would have missed said season. At best Blizzard may instead change ramaladni’s cube so that it works on non-weapon pieces as well; but honestly that may end up just being a QoL change in a future patch.
Obviously non-seasonal players do, especially those who detest season play.
I guess this idea was more of a whirlwind “Hey, what if this happened? Oh hey, lets see what the community thinks of it?”. Figured I’d throw it out there. Thank you.
Based on how some folks aren’t too happy with the current seasonal theme, Blizzard may just end up going crazy and blow the roof off the building with the next seasonal theme.
They could always make it a free non-enchanting exchange for an existing property. This is still a big advantage, but it ends up with an item that was possible to get through RNG.
So, if you have a ring that rolls with:
Main stat
Vitality
CHC
Armor
Normally you’d have to settle for a socket with no CHD (or vice versa if that is the way you play).
But, with this seasonal mechanism, you could Ramaladni the Armor to a socket and then reroll the Vitality to CHD and have a trifecta ring. It wouldn’t be an impossible ring that would be illegal after the season ended, it would just be an easy ideal find. You’d have people coming off season with better gear than typical, but not with gear that is impossible.
That might not be true because there are a few items that have such a specific set of mandatory rolls that this free socket exchange might be able to produce an impossible item. Isn’t Obsidian one of those? Obsidian rolls with 4 guaranteed stats including CHC but it does have one free property so it is possible to get a trifecta Obsidian, but hugely rare. Or is the additional free property on an Obsidian always a secondary? Any other items where a free stat swap to socket would make it potentially “unfair under any amount of luck”?
Sorry, this is more an aside about Season vs. Non-Season play, but I personally enjoy both. It seems weird to me that there are people that hate Season play (it gives you a chance to go back to your roots and see how fast you can level and gear up from scratch, plus leaderboard competition). But Non-Season is a good time to revisit old characters and see how they fare with gear updates (via patches) and increased Paragon.
Every character I ever play eventually hits the point where the upgrades slow down considerably (this time it only took a week). It seems like on Non-Season I’d just be farming Paragon and if I cleared a 150 it would feel like there was nothing else to do. At least Seasons give me that fresh character feeling. As you’re gearing up your character quickly, finding lots of upgrades right off the bat, it just feels good. Season and Non-Season feel like really different things to me (even if the feeling doesn’t last long in Season).
…only if you limit the total number of legendary gems that can be worn at a time to something below the maximum - which would be Headgear (1), Chest (3), Pants (2), Jewelry (2+1), Weapon (1) and Offhand (1), for a total of 11… yikes.
Having a season where you can equip 3 additional legendary gems in a chest armor piece might actually be interesting. But before they do that, they should revise some of the gems to make them more appealing. Otherwise it will likely always be the same gems as always.
…as for the “season of sockets” - no, I don’t like the idea. If they introduce this then as a general qol. Ramaladni needs to behave like this:
adds a socket to an unsocketed Amulet, Ring, Headgear, Weapon or Offhand.
Increases the Number of Sockets on a Chest/Pants piece by 1 (up to the Max).
This is how it should have been from the start. Issue will be power creep, and that’s the reason why I want to see this as a part of the big balacing patch once all the new sets are released. Because then would be the best time to do it.
Then there’s again the season rollover. Once the season ends, all legendary gems need to be automatically removed from certain sockets. That can potentially cause gems disappearing completely which would be annoying.
But I get what you mean. Anyhow, I don’t think a potential bug is a reason to reject the idea. If there’s a risk then the responsible devs for the programming just need to do their job properly. It shouldn’t be hard for them to programm an autoremoval. They could do it sophistically, but that’s not even necessary. They could just unsocket all gems added to all chest armors and move the result to the seasonal rollover stash. That would be the laziest and easiest way to do it.
But such a feature might be more of an issue with other parts like the armory, the online character profiles and whatever else is involved. It would surely need good preparation and work to implement this properly.
yeah right,that doesn’t work for me because I would have to get all my classes with bonus sockets. No I don’t think so due to the fact those socket will either be gone at end of season or I’ll be pissed I can’t get them also on my non season toons.They will have to make a random buff like the fun pandemonium buff again because this season blows.I would rather see a gem choice of pick your season buff and you add it to the kanei cube.
Personally, I would like it if seasons switched from being solely about buffs, to becoming about features.
You could do a few more buffs if there are still ideas, but also introduce features that slowly change the way we play.
I think allowing gifts to work on rings for sockets would be one of these ideas. It is a small “feature” change just as much as it is a buff.
Further, it would be nice to see a revamped crafting system where rather then items being locked at a specific level, they scale with you via crafting. Then, if I am level 45, I could craft level 45 items, 50=50 etc… up to level 70. Allow crafting patterns to drop early, maybe as rift guardian rewards even?
I have a few other ideas I am thinking about as “feature” upgrades such as paragon distribution, etc… which would all be items introduced with seasonal themes, but they subtly change how we play from that point forward as well.
For all the “powercreep” party poopers, the game has hit max content, it does not matter anymore! Which is how it should have been for a long time now!!! Fun over endless burnouts…