Granted Echoing Nightmare seems like a cool concept but it’s not so good if you play on HC. I can see people getting board this it very fast.
The part of monsters in Echoing Nightmares can no longer be Frozen, Stunned, Rooted or Knocked Back seems like a bad idea. It makes it almost imposable to play the Necro in the Echoing Nightmare.
Good to see Whisper of Atonement have been moved up to 125 from 100.
Invoker set is starting to look better.
Greater Rift updates are a plus it’s about time you removed the Sewers of Caldeum, and Hidden Aqueducts they are spaghetti levels.
Unless there is a new pet or wings in season journey looks like this maybe the first season I will not be playing!
It seems as if many builds that utilize skills that do some sort of CC to ramp up damage will be ineffective. Why are all the mobs in the Echoing Nightmare “juggernauts”?
This is exactly my point if you are doing only 2-3 of them the season. And the season is 3 months not 2-3 days you want people to keep coming back for more and more.
Yes it dose I was being sarcastic there are a lot of sets that need improving.
I was thinking on a positive note of less spaghetti in Greater Rifts. They still have some spaghetti in there can’t remove it all.