Season 21 PTR - Organized DH Feedback Thread! 🏹

Golden Rule that is never broken in D3:

Procs do not proc procs.

I wanna see if those Primary Skills coming out while Strafing will break this rule.
If it does, then Dreadland is gonna break the game.
If it does not, then Dreadland is dead on arrival.

Simplicity’s Strength is likely a must have and Stricken is also likely to be very good for the RGK variants. As for Taeguk, since it provides additive damage, it might not synergize well with Odyssey’s End or if Strafe skill damage affects primaries. Furthermore, it could turn out that manually casting primaries is better than strafe-casting, which would make Taeguk an odd choice.

Lastly, while Bane of the Trapped is a good gem, slowing enemies will be troublesome with the new build as there doesn’t appear to be a reliable way to slow everything on the screen constantly. I think Zei’s Stone of Vengeance would be a better choice here.

I don’t think Die wants to face me in PVP lol.

I think it’s too early to say it would break the game or be ruined. In the case that it doesn’t proc, players will need to adapt and learn to stutter step with Strafe or just position themselves better while manually casting primaries.

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There’s all sorts of stuff that breaks this rule. MOTE earthquakes proc AD. So do Bastion’s chains. Or if your templar has a thunderfury and Wyrdward. So: don’t lose hope yet!

I think one of the main things people are worried about, if the set fires primaries at the strafe rate, is lag.

But: I think the main data point in people’s minds here is old-school WW. That build seemed to have a unique ability to crash the game with lag. Other builds, that stack a lot of AD and can hit whole screens of mobs, like UE Multishot or MOTE Leapquake, or that attack super fast, like H90 Frenzy, haven’t incurred any of the same issues.

So I’m really hoping they allow primaries fired via Strafe to proc AD. I think the most interesting possible version of this set really requires that.

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I’d like to test if +Strafe% buffs the GoD4 autocast primaries like M4 buffs spenders.

If it does, the strafe xbows will be invaluable.

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Agreed, it will be interesting as well to see if Valla’s request and K’mar Tenclip with the extra 75-100% strafe damage also transfer as well.

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Well the pierce from Valla’s is something we will test as well as the strafe modifiers. However, even if the strafe modifier does transfer, it might still not be good enough to replace a weapon since the new generator focused weapons provide a lot more.

For comparison, Valla’s or Kmar’s with 100% additive damage likely doesn’t beat Leonine’s 150% multiplicative (?) with pull in, Odyssey’s 150% additive (?), Emimei’s 150% multiplicative (?), or Ninth Cirri’s 600% multiplicative (?) damage bonuses.

Yes, that makes sense

If strafe damage is +230% (2 bows and Helm/boots), and generator damage is +30% (pants, belt), and they actually stack, how does the math work?

The math behind Valla’s + K’mar’s isn’t that good. You essentially gain a 3x multiplier from 2 weapons which is easily beat by the weapons I stated a couple posts above.

Isnt 300% of 600% more damage than a second weapon?

The only tossup is the better attack speed of a one handed weapon versus two-handed. It’s looking like carrying 2x primary skills with the build and possible a 2-handed? Not sure yet - Odyssey’s end looks like it may be better for UHE, with Hunter’s wrath and ninth cirri satchel seeming m=more important for this build. In saying that I have always enjoyed bolas, especially at the start of a season while climbing to 70 so perhaps Hashir, Leonine might be a combination worth trying

Can you add whether or not Chakram with the Spines of Seething Hatred will be considered a primary?

On live, it allows chakram to generate hatred, but doesn’t turn the skill itself into a primary. Hunters wrath, simplicity strength and depth diggers do not work with this combo nor with krider shot/elemental arrow.

We are certain that only the skills listed under the “Primary” category will be affected by the new set and surrounding legendary’s (HA, Bola, ES, Grenades, EF).

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That’s not from the Thunderfury proc though.

It’s from the lightning damage on the weapon. Templar’s attacks deal the damage type of his weapon. Thunderfury always rolls lightning damage range. So his melee attacks will trigger Wyrdward procs.

But the chain does not.

This is easy to verify. First, enemies hit by the chain never get stunned, only enemies hit by his melee attacks. Also, if you roll the lightning damage on Thunderfury to another element and you won’t see any Wyrdward stuns. You can also get Wyrdward procs simply by equipping him with any weapon with lightning damage range. E.g. a Eun-Jang-Do (always rolls cold) that you roll to lightning damage can also proc Wyrdward.

It has nothing to do with Thunderfury itself. Thunderfury is just convenient because it always rolls lightning damage. And the debuff has some value.

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Haha, yeah, true, you got me! I was just tossing in some examples and wasn’t thinking clearly about that last one.

Effects like that (that take into account damage type on weapons) always seem so odd to me. There’s Wyrdward, there’s the Wiz passive Elemental Exposure… is there anything else?

Wrong forum Maniacx.

Yeah, I was gonna ask what the **** was that post about lol

I wish there was a button to report “wrong topic” or “post in wrong section”.

Well, he is “naming and shaming” as he’s accusing the players whose profiles he linked of being “hackers”. That’s against the Code of Conduct, so there is a button you could use.

I know Calamity is bad, because it doesn’t apply Marked For Death until after the first hit. Can calamity help somewhat ok for strafe? Is it just one target? What about contagion?

Cantagion doesn’t work with Calamity, as the enemy needs to be marked when he dies. Valley of Death however is working.

I made a video about a feq years ago with the different runes (german, but I think you can get the idea)

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