Just looking at the maxroll.gg PTR notes for s25:
Sliver of terror (prime evil shard - socketed into helm) seems to be the best option for s6 impale:
Rank 0:
potentially 4 skills on cooldown (shadow power; fan of knives, vengeance & companion)
4* 12.5% DR for 50% DR
75% damage * 4 (skills) for 300% dmg bonus
Rank 1 options:
270-300 flat Damage
130-150% Critical Damage
20-25% Elite Damage
28,000-30,000 Life on Hit
38,000-40,000 Thorns
Which One of these would be the best? I’m leaning towards 130-150% CHD.
Rank 2:
12-15% Attack Speed
25-50% Damage
7-10% Crit Chance
50-75% random Elemental Damage
Random elemental damage (lightning) would be best choice I think. Applies to mobs and elites and RGKs. I’d really have to look at what the break points would be for the IAS increase. Random elemental damage trumps the 25-50% damage. Or, am I missing something? I typically get CHC to around 55% most seasons, so not entirely sure how much DPS buff would be given by another 7-10% CHC.
Rank 3:
lightning (or fire) bonus 50% dmg if >= 3 skills on cooldown. This sounds like the best option to me. Unless I am missing something.
Lesser evil shards - which One (socketed into weapons)?
Remnant of pain - lose 15%chc but if incapicating enemies (i.e. cold dmg) it’s a guaranted CHC. Would cold dmg on karleis point qualify for this?
One final thing, maxroll.gg says for s6 impale:
“This buffs Shadow by approximately 5-7 tiers, and also makes it into a more normal build and less of an elite hunter. As a side effect, all runes except Overpenetration become unplayable.”
I fail to see why this would be the case? Would not ricochet (lightning) rune take advantage of the additional damage to targets beyond the first target? The bonus in my eyes is that this maintains hatred better than the overpenetration rune, meaning Aquila’s cuirass is better able to maintain its damage reduction bonus, given your character better survivability.
What are everyone else’s thoughts?