Greetings. Not much to say here. This was done with the obsidian ring variant for M6 Multishot. Lots of lag and was super tired during the recording, so apologies in advance.
i just saw the twin towers in your background

I just come for the chill music.
Edit: Does the stutter stepping help that much? Seems like it’d be hard to match your natural attack speed vs attacking and moving repeatedly. I wonder what the damage payoff is versus just standing back and holding down attack.
More Edits: Does it matter where you aim? I always instinctively shoot at the target I want to die, but I wonder if that helps the pylons choose their target or if it’s more or less random.
It’s not easy, particularly if you’re using the “standard” method of stepping.
I will say that I’m stepping at my natural attack speed, so it’s the same speed as if I’m standing still firing. After a while, you sorta just “feel” the breakpoint in your muscle memory with the animation so that you’re not losing attacks while stepping.
Biggest advantages of stepping is squirts uptime, survivability, and the ability to gather around the map without dropping attacks (aka vaulting). It’s not a necessity as endless walk works well period with both CA and MS standing still.
Nope. I’m using obsidian ring, so I have to at least hit a target to proc it, but the sentries themselves do not care where you aim.